Alessandro Ranellucci
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8ed91a8ec4
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Very large refactoring. Ditched Slic3r::Polyline::Closed and reorganized geometric classes.
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2011-12-30 19:59:51 +01:00 |
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Alessandro Ranellucci
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792960aae1
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Slic3r should now be able to detect optimal bridging direction for any kind of bridge. #58
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2011-12-02 23:35:39 +01:00 |
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Alessandro Ranellucci
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a1c766cc52
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New bridging logic, more robust. #58
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2011-11-19 16:44:24 +01:00 |
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Alessandro Ranellucci
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12b06b0ab0
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Speed boost for new infill patterns. #20
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2011-11-14 10:54:04 +01:00 |
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Alessandro Ranellucci
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038caddcda
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New fill types (hilbertcurve, archimedeanchords, octagramspiral) and ability to use different patterns for solid layers. #20
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2011-11-13 18:14:02 +01:00 |
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Alessandro Ranellucci
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fec816b065
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Collect undetected lines (caused by dirty or non-manifold models), warn the user, post debug info. Includes some further ExPolygon refactoring.
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2011-11-11 10:21:48 +01:00 |
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Alessandro Ranellucci
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7f341cfcd3
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New --fill-every-layers option to get high accuracy on external surfaces while speeding up infill
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2011-10-18 15:57:53 +02:00 |
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Alessandro Ranellucci
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c97a89c07c
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Refactored Line objects to arrayrefs
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2011-10-12 16:27:40 +02:00 |
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Alessandro Ranellucci
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e410410dc7
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Refactoring. Point objects are now plain arrayrefs. Slicing is 30% faster.
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2011-10-12 14:54:49 +02:00 |
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Alessandro Ranellucci
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84abd41cf4
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Fixes for bridges
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2011-10-09 22:18:06 +02:00 |
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Alessandro Ranellucci
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459577f9a2
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Completely rewritten the slicing algorithm
It should work with any model now. There are still problems with some
bridges.
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2011-10-09 19:47:21 +02:00 |
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Alessandro Ranellucci
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2da5ee7448
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Bugfixes and improvements in surface detection
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2011-10-04 22:27:45 +02:00 |
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Alessandro Ranellucci
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ef201a99cc
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Bugfix in polyline simplification
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2011-10-03 20:40:49 +02:00 |
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Alessandro Ranellucci
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25ea8a0204
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Bugfixes for complex and dirty geometries
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2011-09-30 15:46:48 +02:00 |
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Alessandro Ranellucci
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478047fad3
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Fixes and improvements after testing with more complex objects
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2011-09-26 14:48:22 +02:00 |
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Alessandro Ranellucci
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0cd10441a1
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Optimization of travel paths for perimeters
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2011-09-25 23:15:45 +02:00 |
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Alessandro Ranellucci
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18c7aef1a7
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Lots of changes and refactoring after testing with hollow objects
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2011-09-18 19:28:12 +02:00 |
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Alessandro Ranellucci
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26b05ab155
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Replaced Moose with Moo => big performance boost and easier packaging
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2011-09-06 11:50:43 +02:00 |
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Alessandro Ranellucci
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428006264d
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Generate boundaries of areas to fill (includes some refactoring)
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2011-09-04 12:04:01 +02:00 |
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Alessandro Ranellucci
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febd655e22
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Extrusion of perimeters
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2011-09-02 21:10:20 +02:00 |
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Alessandro Ranellucci
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55a523e1fa
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Initial import
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2011-09-01 21:06:28 +02:00 |
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