bubnikv
e22d007ab7
Fixed typo, missing class name.
2016-12-12 23:46:50 +01:00
bubnikv
06540f73f7
Try to fix compilation problems due to Perl crazy macros.
2016-12-12 19:13:33 +01:00
bubnikv
ce7717e450
Fix compilation on Linux.
2016-12-12 18:59:35 +01:00
bubnikv
e5b77e08de
Perl crazy macros strike again, they collide with boost threads.
2016-12-12 18:55:04 +01:00
bubnikv
46b44fc141
User interface of the variable layer thickness. Certainly not finished yet,
...
but sufficient for evaluation of the prints.
2016-12-12 18:02:24 +01:00
bubnikv
2d030f3a3c
Most of the slicing code rewritten to C++.
2016-12-12 17:56:37 +01:00
bubnikv
1ea958158a
Support for user definable variable layer thickness, the C++ backend.
2016-12-12 17:53:38 +01:00
bubnikv
2ab86a4895
ConfigOptionVector::get_at(idx)
...
Avoid using exceptons for normal work flow. Assert if the vector is empty.
2016-12-12 15:56:42 +01:00
bubnikv
d775c6c14c
Added methods set/add to SurfaceCollection.
2016-12-12 15:54:37 +01:00
bubnikv
333a0b1c0e
Shortcuts for zero mesh transformations.
2016-12-12 15:52:04 +01:00
bubnikv
933a0db9ed
Minor fix of bridging flow, see @alexrj 3a3b24ec7c803c58919a5401e5804261999875b4
2016-12-12 15:33:14 +01:00
bubnikv
126126cc78
Fixes after the merge of changes by @alexrj.
2016-12-08 19:02:16 +01:00
bubnikv
5d18657ac5
Don't be lazy, use fully qualified Slic3r::Polygon/ExPolygon/Point/Line names
2016-12-08 15:16:09 +01:00
Alessandro Ranellucci
24e0b568b5
Fix compilation, cherry picked from @alexrj fde6e2e61deabd097a3bf565d4948077147b25ab
2016-12-08 15:01:36 +01:00
Alessandro Ranellucci
a26330a292
Try to fix compilation problem with Boost 1.54. #3595
2016-12-08 14:56:13 +01:00
Alessandro Ranellucci
9c0c05631c
Ignore failure to call SetAutoPop when not available. #3596 @alexrj 2e82fb01a65deb4e0872de9219f47e58b7000ebf
2016-12-08 14:55:48 +01:00
Joseph Lenox
a8930f12cd
Fix perl redefining multiple functions also defined/used by boostlib through the include chain. ( #3593 )
...
Resolved ordering dependency (thanks win32 perl!)
2016-12-08 14:53:52 +01:00
Alessandro Ranellucci
5dc8a0808e
Maybe the Travis CI server has more than 16 cores?
2016-12-08 14:52:42 +01:00
Alessandro Ranellucci
d8082b9db4
Try to fix compilation error about the new threads default
2016-12-08 14:52:15 +01:00
Alessandro Ranellucci
9e8dae817d
Fixes and improvements to the view selection menu, cherry picked from @alexrj a7693c4719c0e0e0129aea7461706d2ed53a52cc
2016-12-08 14:51:35 +01:00
Alessandro Ranellucci
d628764da6
Minor fixes to parallelize code, cherry picked from @alexrj 5242b3e03ab2b195ba9c7c53fba705a8ed1c7abd
2016-12-08 14:44:03 +01:00
Alessandro Ranellucci
73ddd3b438
Refactored parallelization code, cherry picked from @alexrj 36789774471a0bf9a66bb33cc3ab6984f8ede8c6
2016-12-08 14:40:47 +01:00
Alessandro Ranellucci
9fbd135f14
Automatically detect the number of cores and use that as a default for threads number
2016-12-08 14:28:36 +01:00
Alessandro Ranellucci
70a9de085b
Parallelize TriangleMeshSlicer::slice(), cherry picked from @alexrj 83ad123d951c6ee663d2f3b02e095c203ca794e7
2016-12-08 14:28:09 +01:00
Alessandro Ranellucci
e9290252d6
Fixed regression in the _make_perimeters port
2016-12-08 14:25:05 +01:00
Alessandro Ranellucci
86c8207d31
Ported make_perimeters() and infill() to C++/XS, use pure C++ threads, cherry picked from @alexrj 66591bcc556c01572ec7519b1f8cb4ee2d430685
2016-12-08 14:24:40 +01:00
bubnikv
3e8cafa857
Fix of ASCII STL parser. Accept a model even with invalid normals.
2016-12-05 11:39:17 +01:00
bubnikv
330ffed87e
Adjusted copyright header of the Perl GLShader module.
2016-12-02 11:19:27 +01:00
bubnikv
7e1af658b6
Initial experiments with vertex / fragment shaders,
...
prototype to visualize layer thickness.
2016-12-02 11:14:24 +01:00
bubnikv
946b36bb4d
Supports using the EdgeGrid simplify_contour
2016-11-29 19:30:59 +01:00
bubnikv
1d44e92a6e
Point dot operator and PointHash object for std unique_xxx functions.
2016-11-29 19:29:24 +01:00
bubnikv
5c23ee504c
EdgeGrid::contours_simplified for supports
2016-11-29 19:28:33 +01:00
bubnikv
ca5ad58ad2
logging of slicing process
2016-11-29 19:27:23 +01:00
bubnikv
85aa802d4b
Fix of the last clipperutil safety_offset modification. Handle safety
...
offset of holes separately, don't forget to reverse them before / after.
2016-11-29 19:26:26 +01:00
bubnikv
792856a505
Bounding Box - new method align_to_grid
2016-11-29 19:25:10 +01:00
bubnikv
bde2ee6a7e
Step forward in the C++ supports.
2016-11-28 17:36:50 +01:00
bubnikv
8b0784f26c
Added a free "cross product" function to Pointf (thinking the Pointf is
...
really a vector in this case).
Made the == operator inline.
2016-11-28 17:34:52 +01:00
bubnikv
695c92fb00
CLIPPER_OFFSET_SCALE was made a power of two, the scaling functions
...
inside ClipperUtils are now using bit shifts instead of multiplication
by doubles, which makes the scaling precise.
Removed the scale parameter from all offset functions.
Modified the safety offset to calculate offset per polygon instead
of over all polygons at once. The old way was not safe and very slow,
sometimes this meant a kiss of death for supports for example.
2016-11-28 17:33:17 +01:00
bubnikv
e93253e270
Extended tracing of Support generator
2016-11-24 15:38:19 +01:00
bubnikv
a5b04d5cf3
Support calculation optimized.
2016-11-24 15:05:05 +01:00
bubnikv
e02755632e
new Utils.hpp
2016-11-24 14:05:06 +01:00
bubnikv
0d20a81354
Log support through boost::log
2016-11-24 13:44:51 +01:00
bubnikv
e67e37c772
Supports: Disabled debugging,fix of bottom surface over print.
2016-11-24 11:29:31 +01:00
bubnikv
14df0717ca
Fix of new suports.
2016-11-24 10:43:47 +01:00
bubnikv
d8be4de6cf
One step further to the C++ Supports.
2016-11-23 15:51:47 +01:00
bubnikv
1a1eaa0810
increased version number.
2016-11-20 23:06:56 +01:00
bubnikv
a069c41b20
On Windows, load the icon either from the exe, or fron the ico file.
2016-11-20 14:22:26 +01:00
bubnikv
39679f9518
Missed this one at the last check-in.
2016-11-20 12:59:29 +01:00
bubnikv
ef69474636
Optimized Layer::merge_slices()
...
Don't merge classified pieces of layerm->slices, but use the non-split
islands of a layer. For a single region print, these shall be equal.
Added Slic3r-console.ico windows icon for the console Slic3r.
This is a copy of the big icon, with the big images stripped off.
2016-11-20 12:38:59 +01:00
bubnikv
79f5a16536
Reverted the perimeter generator to not save the perimeter areas.
...
These could be calculated from the fill areas if needed.
On the other side, the non-classified (non-split) fill areas are stored
now for use in the "ensure vertical wall thickness" feature,
also the non-split fill areas are re-used when recalculating the infills.
This is safer than trying to stitch the fill region together from the
classified fragments.
Modified the "ensure vertical wall thickness" feature to use the non-split
fill areas instead of perimeter areas for the calculation
of non-supported regions. This is cheaper as the fill areas contain
roughly half the edges.
2016-11-17 23:22:59 +01:00