Joseph Lenox
c575a1f1d6
Added make_sphere, generates a mesh with specified step angle and raidus rho.
2017-02-21 16:29:09 +01:00
Alessandro Ranellucci
ceb72da632
Implement clone() for Fill classes
2017-02-21 16:22:54 +01:00
Joseph Lenox
716dc2e650
Made cube and cylinder static functions of the package, not some specific TriangleMesh object.
2017-02-21 16:11:52 +01:00
Joseph Lenox
26b6e4c619
Disable sliders if a volume is not selected.
2017-02-21 16:11:41 +01:00
Joseph Lenox
2eea139731
UI now changes its options based on the object type selected.
2017-02-21 16:11:22 +01:00
Joseph Lenox
3ee32ef153
Menu now works to select cylinders (reusing the gui options)
2017-02-21 16:11:09 +01:00
Joseph Lenox
f44df28a96
Fixed mesh generation to generate cylinders.
2017-02-21 16:10:54 +01:00
Joseph Lenox
b91b98b21e
Added prototype make_cylinder()
2017-02-21 16:10:38 +01:00
Joseph Lenox
3bb237deee
Added new constructor to TriangleMesh that accepts vectors of Points and make_cube function to make a new simple cube mesh.
2017-02-21 16:10:14 +01:00
Joseph Lenox
ff33fbbb9a
Use LambdaObjectDialog in GUI.pm to avoid crash on Windows.
2017-02-21 16:09:51 +01:00
Joseph Lenox
107c89d37b
Removed commented code.
2017-02-21 16:04:45 +01:00
Joseph Lenox
a0548898f3
Added a cancel button, and rewrote initial option code to reuse OptionGroup.
2017-02-21 16:04:02 +01:00
Joseph Lenox
3109a9bc1f
Update main plater view after moving mesh
2017-02-21 16:03:46 +01:00
Joseph Lenox
33f489bba9
Anonymous object supports. Initial implementation provides for a box of arbitrary size.
2017-02-21 16:03:19 +01:00
Joseph Lenox
e93cc13698
Permit sliding modifer meshes around in the Settings dialog.
2017-02-21 16:02:56 +01:00
Alessandro Ranellucci
a65c9ba083
Ported CoolingBuffer to C++/XS
2017-02-21 14:02:47 +01:00
Alessandro Ranellucci
c517b0d8f1
Bugfix: object disappeared from 2D plater when reloaded from disk. #3634
2017-02-21 13:57:40 +01:00
Ralph Giles
061a79bfbd
Readme improvements ( #3679 )
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* Use svg badge for travis build status.
This avoids bluriness with high-density displays. We're already
using svg for the appveyor status.
* Update README to use https urls.
Both xkcd and freenode are available securely now.
2017-02-21 13:12:21 +01:00
Sebastianv650
b8ece2af06
Pressure advance overrides print speeds patch ( #3287 )
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* Fix PressureRegulation.pm
Check if a pressure advance is needed even if speed is unchanged, but a discharge happened before. Restore print speed after advance / discharge. Solves #3282
2017-02-21 13:09:12 +01:00
Joseph Lenox
27a1a6609f
Fixed input to bed shape dialog to catch everything that resolves to 0. Fixes #3681 ( #3683 )
2017-02-21 13:07:15 +01:00
Joseph Lenox
b022e51d94
Don't reset speed on flush moves (avoid use of uninitialized variable).
2017-02-21 13:02:16 +01:00
bubnikv
8aae5bdb28
The variable layer editing shader was made OpenGL 2.0 compatible.
...
Fixed a bug in the scaling of colors for the variable layer editing.
2017-02-21 09:39:28 +01:00
bubnikv
006173342c
Fixes: Infill patterns triangles/stars seem to be mixed-up
...
https://github.com/prusa3d/Slic3r/issues/143
2017-02-20 22:36:34 +01:00
bubnikv
171148d3a6
Changed the platte of the variable layer height visualization,
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green shall indicate a thin layer.
2017-02-20 22:22:23 +01:00
bubnikv
8cfdc28f2b
Implemented a level of detail on the variable layer height editing tool.
2017-02-20 21:54:53 +01:00
bubnikv
440a5eb2a0
Fixes an ugly infinite loop issue.
...
https://github.com/prusa3d/Slic3r/issues/142
2017-02-19 21:45:38 +01:00
bubnikv
6e19921f98
Fix a warning on Linux / OSX.
2017-02-19 19:44:05 +01:00
bubnikv
a8eb217e4a
System Info dialog made nicer.
...
Fixed a bug in reporting a software renderer on Windows.
2017-02-19 19:08:58 +01:00
bubnikv
898deb48c4
Error reporting on initialization of the Layer Editing OpenGL shaders.
...
The shaders are initialized when the layer editing button is pressed
for the first time. If the initialization fails, a message box
is shown and the layer editing will stay disabled.
2017-02-19 18:01:03 +01:00
bubnikv
70229be9bc
Added SystemInfo dialog,
...
a new SLIC3R_BUILD define to be replaced by the build script,
a menu item to open the "New Issue" github page.
2017-02-19 16:04:57 +01:00
bubnikv
89702a5b4e
Fixing an update of the "Export G-code, Send to printer" and similar buttons.
...
It is a bug, which was lingering around for a long time, only now
the buggy function is called at a time point, where it really hurts.
https://github.com/prusa3d/Slic3r/issues/137
2017-02-17 15:11:59 +01:00
bubnikv
31f213d6ca
Hopefully fixes "Export G-Code" Disabled After First Export"
...
https://github.com/prusa3d/Slic3r/issues/137
2017-02-17 15:00:01 +01:00
bubnikv
17ea15eb6f
Build script clean-up:
...
Removed a requirement on an old Perl::OpenGL library.
Removed a mention of the Perl::PlanePath library, which is no more used by Slic3r.
2017-02-15 19:31:20 +01:00
bubnikv
3bfa6416d8
Fixed https://github.com/prusa3d/Slic3r/issues/126
...
by re-shuffling the simplification of a path to be extruded.
A non-simplified path was being used for a wipe move before,
causing an extremely detailed path to be exported into a G-code.
2017-02-15 17:51:46 +01:00
bubnikv
2ddabe5fa8
Show the print statistics only if it has valid information to show.
...
The old behavior was confusing, leading to questions like the following:
https://github.com/prusa3d/Slic3r/issues/130
2017-02-15 16:02:54 +01:00
bubnikv
4d739c41a0
Improvements of the layer height spline editing close to the top
...
of the object.
2017-02-15 14:39:08 +01:00
bubnikv
d2d7c5bead
Fixed trimming of support volumes by objects for the soluble supports
...
and for the raft contact layer over soluble supports.
https://github.com/prusa3d/Slic3r/issues/120
2017-02-15 13:34:17 +01:00
bubnikv
35490216a7
Fixes the order of a skirt, raft, support & object on the 1st layer.
2017-02-15 12:31:14 +01:00
bubnikv
d67de182a0
fix of C++11 gcc incompatiblity
2017-02-15 11:16:39 +01:00
bubnikv
3d11d1aebf
make_skirt ported to C++
2017-02-15 11:05:52 +01:00
bubnikv
90028e47e9
Added the append templates for std::vector
2017-02-15 11:03:19 +01:00
bubnikv
f5e4026aee
Fixed some of the raft issues introduced in the new C++ supports.
2017-02-14 19:49:30 +01:00
bubnikv
420e387055
new feature: Clip multi-part objects one by the other.
...
This works the same way as if the XY compensation was set to a tiny value
before, but without the overhead of an offset.
2017-02-14 12:36:04 +01:00
bubnikv
ce8973b33a
Fixed a bug in renaming a G-code at the end of a G-code export
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from .tmp suffix to a non .tmp file on localized Windows.
2017-02-13 15:45:31 +01:00
bubnikv
fd54956d70
Hopefuly a fix of https://github.com/prusa3d/Slic3r/issues/116
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Enabling / disabling of the layer editing button on OSX & linux did not work.
2017-02-13 12:40:12 +01:00
bubnikv
e2f8ea2809
When renaming the exported G-code (removing the .tmp suffix),
...
some other application (thank you, Windows Explorer) may keep the file locked.
Try to wait a bit and then rename the file again.
2017-02-13 12:36:46 +01:00
bubnikv
8d6acd2aec
Fix of "no support generated" https://github.com/prusa3d/Slic3r/issues/114
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when a first layer height was set in percents.
2017-02-12 00:51:53 +01:00
bubnikv
61f9414b09
Fixed a bug in manipulation of multi-component bodies.
2017-02-10 11:24:54 +01:00
bubnikv
152026fa08
Disable variable layer height editing on the UI when a printer
...
profile is switched to one with the layer height editing disabled.
2017-02-10 10:21:50 +01:00
bubnikv
43757df016
Merge branch 'master' of https://github.com/prusa3d/Slic3r
2017-02-10 09:41:16 +01:00