Lukáš Hejl
0c2d9f01a6
Fixed z-fighting between contour around the area selected by smart fill and painted triangles inside the FDM support painting gizmo.
2021-10-18 11:35:13 +02:00
Lukáš Hejl
b45675b4e1
Follow-up of 6194e67e68
- Separated the part that computed triangles normals and lighting inside the fragment shader into a separate shader mm_gouraud, which is only used for the multi-material painting gizmo.
2021-10-18 11:35:13 +02:00
YuSanka
ce397a0c5c
ShapeGallery: Added more system shapes
2021-10-08 09:05:03 +02:00
YuSanka
68fd37b300
Added SVG-file for G-CodeViewer logo
2021-10-07 11:53:19 +02:00
YuSanka
1b828ca7f5
Deleted unused PNG-files. Added mirroring_transparent.svg (thanks for @AkiraNorthstar)
2021-10-07 10:14:55 +02:00
YuSanka
091f946340
Localization: Updated POT
2021-10-05 16:31:04 +02:00
David Kocik
d84867d539
notification info icon - wider hexagon
2021-10-05 15:52:44 +02:00
David Kocik
23cff74efb
Hint notification: selected filament tag check.
2021-10-05 12:26:45 +02:00
David Kocik
0b55c89978
print info notification icon
2021-10-01 17:25:49 +02:00
David Kocik
29aab3a426
PrintInfoNotificationLevel with icon
2021-10-01 15:03:40 +02:00
YuSanka
238e65e455
Improvements for statistics information:
...
+ Show 2 groups of errors: "Auto-repared" and "Remaning".
+ Use different icons for volumes with/without remaining errors
+ Fixed update of the ObjectList warnings icons after switch the color mode of a PrusaSlicer
+ Some code refactoring: Use same code for tooltips for "exclamation"-icon from an ObjectList and from a Sidebar->ObjectInfo
2021-09-21 17:20:12 +02:00
enricoturri1966
554aa70edc
Follow-up of 9abebe5fbe
- Modified shader gouraud_light_instanced.vs to be more Intel's cards friendly
2021-09-15 12:32:43 +02:00
rtyr
0df83d91fc
Sync with PrusaSlicer-settings
2021-09-15 10:52:25 +02:00
enricoturri1966
9abebe5fbe
Techs ENABLE_SEAMS_USING_MODELS and ENABLE_SEAMS_USING_BATCHED_MODELS - Fixed seams (and other options) zs to match toolpaths zs in preview
2021-09-08 13:04:43 +02:00
Jason Scurtu
b41e321473
rename
2021-09-06 16:19:30 +02:00
Jason Scurtu
07bdb5fbe3
add gcodeviewer
2021-09-06 16:19:30 +02:00
Jason Scurtu
ce0beabb43
add new mac icon and update MainFrame.cpp
2021-09-06 16:19:30 +02:00
Jason Scurtu
7c074d5a99
update PrusaSlicer icon for macOS ( #6874 )
2021-09-02 16:40:17 +02:00
David Kocik
5f7a4982f6
Open menubar item by name with translations
2021-09-02 09:48:06 +02:00
David Kocik
876e6fdddd
Commented opening menubar item until its properly implemented.
2021-09-01 15:12:47 +02:00
rtyr
d0e37aada8
Updated raft_contact_distance values.
2021-09-01 13:36:13 +02:00
David Kocik
229cf4b8b6
Open menubar item by item index. Possible to call as hint notification hyperlink
2021-09-01 13:34:36 +02:00
enricoturri1966
c797bed67d
Changed vertex attributes syntax in gouraud_light_instanced.vs
2021-08-31 14:35:32 +02:00
Vojtech Bubnik
5f26bfd397
Brim separation from object, follow up to 82373334bc
...
1) Changed the name of the variable "brim_offset" to "brim_separation"
for clarity.
2) Added legacy conversion after loading an old 3MF that does not define
then new "brim_separation" variable: The "brim_separation" is being
filled in with the "elefant_foot_compensation" value to produce
equal brim separation to the old PrusaSlicer that saved that 3MF file.
2021-08-31 12:22:44 +02:00
enricoturri1966
876f9d5a99
Cleanup in shader gouraud_light_instanced.vs
2021-08-30 08:37:41 +02:00
enricoturri1966
39ec1a6318
Fixed conflicts after merge with master
2021-08-26 12:39:28 +02:00
enricoturri1966
2980418706
ENABLE_SEAMS_USING_INSTANCED_MODELS -> WIP: Render models using glDrawElementsInstanced
2021-08-26 12:37:55 +02:00
Lukáš Hejl
95e4ab9460
Fixed the issue that an object disappeared in a multi-material painting gizmo when the object was almost completely sunk under the bed.
...
Object disappearance was caused by calling glPolygonOffset for rendered triangles in the multi-material painting gizmo to resolve z-fighting between painted triangles and contours around selected areas using seed/bucket fill.
2021-08-26 12:08:21 +02:00
David Kocik
02dd1b5f7d
rendering highlight arrow from svg
2021-08-25 16:31:31 +02:00
David Kocik
2680d42055
comments in hints.ini
2021-08-24 17:09:49 +02:00
enricoturri1966
0b654e1518
Follow-up of 316d38807d
-> Modified shader to work on (buggy) Intel graphics card
2021-08-24 11:23:33 +02:00
rtyr
72656fd542
Updated PR index file.
2021-08-23 09:55:22 +02:00
rtyr
0259deba1c
Updated brim_offset value. Updated Prusa MINI end g-code. Added Filamentworld filament profiles.
2021-08-23 09:52:20 +02:00
David Kocik
8f58b11b08
Rotated arrow asset.
2021-08-19 14:01:54 +02:00
enricoturri1966
316d38807d
Simplified shader printbed.vs
2021-08-19 11:54:41 +02:00
rtyr
0e0c52ade3
PR idx update
2021-08-13 15:50:32 +02:00
YuSanka
1e60acde12
Substitutions : Implemented InfoDialog
2021-08-13 13:30:50 +02:00
rtyr
bcad6a251d
Added bed model and bed texture for i3 Mega, i3 Mega S.
2021-08-13 00:39:55 +02:00
mikolaszuza
60e8e78240
Reorderded hints, removed extra space
...
Edited hints.ini to have tips for new features displayed first.
Removed extra space from a hint.
2021-08-12 17:48:32 +02:00
David Kocik
a6b083d76a
Toolbar highlight arrow
2021-08-12 14:52:42 +02:00
David Kocik
4e9a949497
narrow mr. clippy with outline
2021-08-12 08:46:59 +02:00
David Kocik
23b1bc07a4
narrow mr. clippy logo
2021-08-12 08:46:59 +02:00
Lukas Matena
52718e96f5
Moved flatpak files from resources/data to src/platform/unix ( #6774 )
2021-08-12 08:49:24 +02:00
David Kocik
4df2c969a5
Hint notification
...
changes in hints.ini
Hint notification: Just one button in Help menu.
Hint notification: New naming - Tip of the day
Notifications: no scrolling.
Hint notification: fadeout colors.
2021-08-11 17:15:23 +02:00
Lukas Matena
fc1054c61d
Restored info icon replaced by mistake
2021-08-11 16:17:28 +02:00
Lukas Matena
9632e6fa6a
New icons for mmu painting, fuzzy skin and object info items
2021-08-11 13:52:15 +02:00
rtyr
5b6f2ed061
Added nozzle priming after M600. Added nozzle diameter checks for 0.8 nozzle printer profiles. Updated FW version. Increased number of top solid infill layers (0.2 layer height).
2021-08-11 09:29:47 +02:00
Lukáš Hejl
18cff61bd2
Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color.
2021-08-10 21:38:48 +02:00
David Kocik
0e6d77d25a
Hints notifications: OS specific tags
2021-08-10 15:25:47 +02:00
YuSanka
ad60227449
MSW specific: Fixed a typo caused ignoring ENTER for TextControls in Settings Tabs
...
+ Added Info icon for MessageDialog
2021-08-10 15:10:37 +02:00