bubnikv
74b95e9152
Adapted BoundingBox get_extents(const ExPolygons &expolygons)
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to work even with empty polygons.
2017-04-05 09:52:06 +02:00
bubnikv
555560f63c
Simplification, C++11 beautification.
2017-04-05 09:51:03 +02:00
bubnikv
ef2cfdb0d1
C++11 beautification of loops.
2017-04-05 08:59:03 +02:00
bubnikv
47543cf82a
Operator< for Point
2017-04-05 08:57:59 +02:00
bubnikv
329f0b9cf4
Debugging output and asserts for TriangleMeshSlicer::slice().
2017-04-05 08:57:37 +02:00
bubnikv
bd9ee88e2f
Fix of https://github.com/prusa3d/Slic3r/issues/214
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Dent in perimeters around a hole
Clipper Offset has been extended to remove tiny edges before the offset.
This is important as the tiny edges pose difficulty
for normal calculation, leading to various adverse effects like
kinks and dents in the offsetted contour.
2017-04-04 11:17:25 +02:00
bubnikv
70fcedb113
Fix of https://github.com/prusa3d/Slic3r/issues/232
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Single layer of sparse support above dense support before model
2017-04-04 09:57:54 +02:00
bubnikv
9d9a6feb96
Disable ensure_vertical_shell_thickness for spiral vase mode.
2017-04-03 11:19:32 +02:00
bubnikv
1719952f49
Fixing "opening an obj file causes Slic3r to become stuck and use 100% on one core" #221
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Extended the OBJ parser to triangulate quads. Higher order polygons are not supported though.
2017-04-03 10:05:22 +02:00
bubnikv
8ac1d37b10
Fixed crashes on OpenGL < 2 due to printing null pointers returned
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by glGetString().
2017-03-31 15:29:34 +02:00
Joseph Lenox
7b5158f5f2
Permit firmware retraction when firmware is Repetier (repetier-firmware supports it). Fixes #3821
2017-03-30 16:47:06 +02:00
bubnikv
36416d77b8
Fixes of VBO rendering on Linux with wxWidgets & GTK
2017-03-30 10:25:52 +02:00
bubnikv
b60ae4745f
Fixed missing #include<assert.h>
2017-03-29 19:57:11 +02:00
bubnikv
3e347c33dc
Bundled Eigen library.
2017-03-29 18:19:57 +02:00
bubnikv
5dc899d64e
Reset wipe moves on tool change and on travel.
2017-03-29 17:45:38 +02:00
bubnikv
4bbb1f4b63
Rewrote next_highest_power_of_2 as a template as OSX had issues with
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the previous implementation.
2017-03-28 18:02:26 +02:00
bubnikv
2da3388aa5
Only print "Generating perimeters" once.
2017-03-28 17:27:05 +02:00
bubnikv
3ebf0ce7fd
Improved memory allocation efficiency of the 3D path preview generator.
2017-03-28 17:09:57 +02:00
bubnikv
1fb302d480
Reverted due to a failing test t\multi.t
2017-03-28 14:29:27 +02:00
bubnikv
95b45da57c
Fixed 3D view of the Cut dialog.
2017-03-28 14:18:13 +02:00
bubnikv
40b75f6cee
Snapped the bottom interface layer print heights to the top interface
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layer print heights to avoid too thin layer surfaces. The minimum layer
height at the nozzle page is maintained for the support layers.
Base layers are trimmed by the briding bottom surfaces.
2017-03-28 13:46:31 +02:00
bubnikv
9f7a5c7a6f
Some beautification and C++11 adaptation.
2017-03-28 13:25:10 +02:00
bubnikv
640698d28b
Fixing Zero extrusion print moves and overlapping regions in first layer
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https://github.com/prusa3d/Slic3r/issues/184
No E distances generated when support is selected. bug?
https://github.com/prusa3d/Slic3r/issues/175
2017-03-27 14:34:07 +02:00
bubnikv
67126d6f48
Moved the NVIDIA and AMD hints to the slic3r.exe wrapper.
2017-03-27 09:06:24 +02:00
bubnikv
0dae43e4bc
Bugfix: when the Voronoi diagram contained very large coordinates we need to check whether they are greater than our allowed range and consider the Voronoi edges infinite in those cases, in order to prevent overflows.
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https://github.com/alexrj/Slic3r/issues/3776
9ad1360e44
2017-03-24 09:32:30 +01:00
bubnikv
6162670bbd
Fixing Window selections wrong
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https://github.com/prusa3d/Slic3r/issues/191
Thanks @uclaros
94f60db114
2017-03-23 18:02:35 +01:00
bubnikv
bc7ff623f8
Updated from upstream,
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build instructions for Windows point to Prusa3D instructions.
2017-03-23 17:00:46 +01:00
bubnikv
53832aff24
Documented the boost libraries required by Slic3r Prusa Edition
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https://github.com/prusa3d/Slic3r/issues/88
2017-03-23 16:28:23 +01:00
bubnikv
b7d3ed26c6
Link boost & intel Thread Building Blocks statically by default
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on Windows and OSX, dynamically on Linux.
This could be overidden by an environment variable
SLIC3R_DYNAMIC=1
2017-03-23 15:06:22 +01:00
bubnikv
a7838cac07
Fixed the rotation and scaling inputs allowing decimal numbers with
...
both the dot and comma as a decimal separator.
Fixes 6649888d1c
2017-03-23 14:32:19 +01:00
bubnikv
cc9460b8fa
Increased a threshold for print centering from EPSILON to 5um
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to account for the decimation of the brim lines.
2017-03-23 13:21:44 +01:00
bubnikv
9e0a690d2e
Simplified the skirt paths.
2017-03-23 12:35:00 +01:00
bubnikv
073d6d2d43
Fixed colors of the path preview.
2017-03-23 12:34:35 +01:00
bubnikv
1770d031b4
Fixed rotations, allow both dot and dash as decimal separators,
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correctly report invalid numeric values for rotation.
2017-03-23 11:53:59 +01:00
bubnikv
1b3c651643
Fixed iusses in rendering print paths through VBOs for multiple objects.
2017-03-23 11:10:53 +01:00
bubnikv
3b5d1d0e25
Try to enforce the use of a high performance NVIDIA / ATI GPU
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on dual graphic card laptops.
2017-03-23 10:28:08 +01:00
bubnikv
1fb3d00932
Fix of parsing ASCII STLs on Visual Studio 2013 with global optimization.
2017-03-22 17:57:27 +01:00
bubnikv
ed495663e8
Support generator parallelized.
2017-03-22 15:35:50 +01:00
bubnikv
04cd474708
Fixed some instance of simplify_polygons() invocation.
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Geometry::deg2rad() made a template.
Some methods of Layer made inline.
Added a helper template remove_nulls().
2017-03-22 15:35:09 +01:00
bubnikv
6b99cbdc02
Had the vertex buffer objects disabled for debugging purposes by mistake.
2017-03-21 08:59:48 +01:00
bubnikv
d8f0c0bdff
Fixed bug in variable layer height editing: Make the OpenGL context
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current.
2017-03-20 15:55:22 +01:00
bubnikv
039cd0ac5b
new GLShader.cpp,h
2017-03-20 14:48:17 +01:00
bubnikv
045de596e2
Use OpenGL 2.0 shaders for the layer height rendering.
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Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
bubnikv
56f845f3c1
Fixed the reports given by the build process if BOOST or TBB libraries
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were not found.
https://github.com/prusa3d/Slic3r/issues/177
2017-03-17 22:49:43 +01:00
bubnikv
8e28bd36a2
Link XS with -framework OpenGL on OSX.
2017-03-16 14:26:16 +01:00
bubnikv
73de247a15
Enabled SLIC3R_GUI by default. This is required to enable the OpenGL 2.0
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API through C++ GLEW.
2017-03-16 14:09:42 +01:00
bubnikv
7f7d2da5fe
Use Vertex Buffer Objects for rendering of 3D volumes if possible.
2017-03-16 14:02:28 +01:00
bubnikv
c32c7fa1dc
Fixed a typo.
2017-03-15 21:26:46 +01:00
bubnikv
93cab990c7
Fixed some memory allocation issues of the new C++ 3d path preview
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(reserved memory has to be shrank around the collected data).
Initial implementation of the vertex buffer objects for the 3d path preview.
2017-03-15 20:45:03 +01:00
bubnikv
d18e10c7c9
Rewrote the OpenGL object rendering to indexed triangle / quad sets
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for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00