Commit Graph

16909 Commits

Author SHA1 Message Date
enricoturri1966
2e9b07202a Fixed build when tech ENABLE_SEAMS_USING_BATCHED_MODELS is disabled 2021-09-15 10:52:16 +02:00
enricoturri1966
b22b7c2bf4 Follow-up of 60b5e0d0d5 - Apply the change only on Windows 2021-09-15 08:30:09 +02:00
Lukas Matena
5dd905fc8c Added a forward declaration needed on GCC 9.4.0 2021-09-14 22:56:29 +02:00
Li Jiang
50b7a1df9f fix file import/open bug 2021-09-14 22:12:35 +02:00
enricoturri1966
f132ca9c3c Tech ENABLE_SINKING_CONTOURS set as default 2021-09-14 15:45:21 +02:00
enricoturri1966
bf21abfbfa Follow-up of d52ee52098 - Removed forgotten tech key 2021-09-14 15:17:24 +02:00
enricoturri1966
d52ee52098 Tech ENABLE_FIX_IMPORTING_COLOR_PRINT_VIEW_INTO_GCODEVIEWER set as default 2021-09-14 15:05:33 +02:00
Vojtech Bubnik
9d29eddf16 WIP: admesh eradication
follow-up to 58d8ab3dea
2021-09-14 14:51:40 +02:00
enricoturri1966
30d2c3787f Tech ENABLE_DELAYED_TRANSPARENT_VOLUMES_RENDERING set as default 2021-09-14 14:34:21 +02:00
Vojtech Bubnik
d749baf6bc Fix of 58d8ab3dea 2021-09-14 13:11:21 +02:00
Vojtech Bubnik
58d8ab3dea Removed the PRUS format parser. WIP: admesh eradication:
stl_stats are newly only accessed by TriangleMesh::stats(),
most of the direct access to TriangleMesh::stl is gone with the exception
of parsing input files (3MF, AMF, obj).
2021-09-14 11:58:14 +02:00
Lukáš Hejl
1c6ecd9c1a Replaced atof and atoi inside 3MF attribute parsing with fast_float::from_chars and boost::spirit that are faster. 2021-09-14 11:09:43 +02:00
enricoturri1966
a7ea54d88f Fixed conflicts after merge with master 2021-09-14 10:37:08 +02:00
enricoturri1966
cddfc8b690 Tech ENABLE_PREVIEW_LAYOUT - A few fixes in the new legend layout 2021-09-14 10:32:17 +02:00
enricoturri1966
680a0665de Merge remote-tracking branch 'origin/et_reload_from_disk_changes' 2021-09-14 10:05:54 +02:00
enricoturri1966
a74f3e3fc0 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_reload_from_disk_changes 2021-09-14 10:05:18 +02:00
enricoturri1966
7f89a42be6 Tech ENABLE_PREVIEW_LAYOUT - 1st installment: move view type combo from bottom toolbar to legend 2021-09-14 08:15:47 +02:00
Vojtech Bubnik
ec976cbe05 Fixed unit tests after cab71073a1 2021-09-13 15:45:33 +02:00
Vojtech Bubnik
0a51afa3e6 Fix of Can't convert polyline with more than two points to a line (#6933)
Sometimes Clipper produces a polyline with more than 2 points when
clipping a line with a polygon or a set of polygons. We hope the intermediate
points are collinear with the line, so we may just ignore them.
2021-09-13 15:40:56 +02:00
Vojtech Bubnik
cab71073a1 Some reduction of unnecessary conversions when calling ClipperUtils. 2021-09-13 15:13:10 +02:00
enricoturri1966
60b5e0d0d5 Fixed wrong layout of preview's combos popup windows the first time they are open 2021-09-13 13:34:49 +02:00
Vojtech Bubnik
f9a5ee725d Follow-up to ae7d6db1d9
Exporting G-code on a worker thread did not work correctly as the worker
threads were using user's locale, not "C" locale.
The "C" locale is newly enforced to TBB worker threads by
name_tbb_thread_pool_threads_set_locale()
2021-09-13 13:04:12 +02:00
Vojtech Bubnik
e78d647cc2 Follow-up to e7591e6aa6
GCodeFormatter default copy constructor / copy operators were not safe
and they were used in debug mode.
2021-09-13 12:51:50 +02:00
Vojtech Bubnik
e7591e6aa6 GCodeWriter: published GCodeFormatter, made it more generic, so
it could be used outside of GCodeWriter.
Ported the GCodeWriter::retract/deretract to GCodeFormatter.
2021-09-13 11:55:44 +02:00
enricoturri1966
fda8ef6fce #5471 - Make the View controls 'sticky' 2021-09-13 11:16:13 +02:00
Vojtech Bubnik
880feb3a3d GCodeViewer slight opitmization: reuse (move) G-code line indices
in G-code viewer.
2021-09-13 10:41:28 +02:00
YuSanka
5a95794913 OSX specific: Improvements for wxMultiChoiceDialog: Height of a ChoiceListBox will respect to items count
This improvement fixed #6926 - Checkbox columns in modal windows are stretched (macOS)
2021-09-13 10:30:09 +02:00
Vojtech Bubnik
ae7d6db1d9 Parallelization of the G-code export.
Follow-up to
03b6048684
beee18f229
b5a007a683
etc
2021-09-13 10:04:21 +02:00
Lukas Matena
4ac013ec9c Fixed painting gizmos with modifiers below the bed:
- When a modifier was below the bed and all the object parts above, it would clip
  the modifier but not triangulate the cut.
- When an object part was below, it would triangulate all modifiers with
  opaque orange color.

Both should now be fixed.
2021-09-13 09:02:11 +02:00
Lukáš Hejl
4f5dddbf11 Merge branch 'lh_gcode_export' 2021-09-11 00:56:34 +02:00
Lukáš Hejl
e520454c3e Fixed unit tests after the previous commit. 2021-09-11 00:54:30 +02:00
Lukáš Hejl
d2a185ddb6 Optimized export of floating-point value inside emit_axis.
Change the behavior of generated G-code commands. Now all redundancy padding zeros are removed, which makes G-code a little bit smaller.
2021-09-11 00:54:30 +02:00
Lukáš Hejl
ad65366ac7 Added fast_float library as a replacement for std::from_chars and strtod. 2021-09-11 00:54:30 +02:00
Lukáš Hejl
e3ac2a9e45 Fixed Perl unit tests after 34c4b74af4. 2021-09-11 00:53:45 +02:00
YuSanka
670ec06b97 "CANCEL" button is deleted from "Support Generator" MessageDialog
to avoid confusions when "Supports mode" is switched from right panel
2021-09-10 15:31:18 +02:00
David Kocik
b9b84f4f27 Merge branch 'dk_bar' 2021-09-10 14:36:11 +02:00
David Kocik
b9dab7540e Removes bottom status bar.
StatusBar class calls are commented out and replaced with notifications.
SlicicingProgress notification shows progress of slicing, ProgressIndicator notification handles other progress information, like arrange objects etc.
2021-09-10 14:35:13 +02:00
YuSanka
3db4804e47 MSW specific: ObjectList: Fixed eternal Editor Control
Steps to reproduce of a bug:
1. Add object
2. Click the Cog icon with the left mouse button
3. DoubleClick on name of object > An Editor Control appears that cannot be deleted any way
2021-09-10 14:08:07 +02:00
Vojtech Bubnik
34c4b74af4 Fixed Perl unit tests 2021-09-10 12:28:52 +02:00
Vojtech Bubnik
dc4b783e9e Pimping up SpiralVase code, fix of 03b6048684 2021-09-10 12:10:00 +02:00
Vojtech Bubnik
03b6048684 Follow-up to beee18f229
WIP to G-code export parallelization through pipelining:
Decoupled CoolingBuffer from GCode / GCodeWriter, ready to be
pipelined on a different thread.
2021-09-10 11:43:59 +02:00
David Kocik
410b5e610b Merge branch 'dk_notifications' 2021-09-10 10:48:09 +02:00
David Kocik
0d0c092880 Object warning notification
Opens when loading object, closes at deletion.
Replaces SimplifySuggesion.
2021-09-10 10:47:07 +02:00
enricoturri1966
37c9e20778 ENABLE_RELOAD_FROM_DISK_REPLACE_FILE - Search missing files in the same folder of the current project 2021-09-10 10:22:44 +02:00
enricoturri1966
638fc5a869 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_reload_from_disk_changes 2021-09-10 09:07:55 +02:00
enricoturri1966
8f4a6b3b7c Fixed color of objects in preview for SLA printers 2021-09-10 09:06:09 +02:00
enricoturri1966
8bd0f8ada9 Removed duplicated method GLVolumeCollection::check_outside_state() 2021-09-10 08:27:03 +02:00
YuSanka
ff82c82f52 MSW-specific: Application Mode Buttons: Added the orange-ish background over the bold font to indicate selection
(see comments for #6860)
2021-09-10 08:02:04 +02:00
YuSanka
0abab45efa ObjectDataViewModel: Fixed AddInfoChild() and Delete() functions
Delete () function did not account for InfoItems that were added before VolumeItems
As a result, There was possibility when deletion of penult VolumeItem wasn't invoke deletion of the last VolumeItem

AddInfoChild() was not respect to existed SettingsItem
SettingsItem have to be on a first place always.
2021-09-09 17:51:45 +02:00
YuSanka
9c5c9a0e78 ObjectList: Fixed a bug related to an update of selection in 3DScene.
Steps to repro:
1. Create some object with several parts.
2. Increase instances count.
3. Select some volume in ObjectList => all related volumes for each instance are selected in 3DScene (CORRECT)
4. Select last instance in ObjectList => all volumes (except one) of selected instance are selected in 3DScene (UNCORRECT).
                                         ALL volumes of selected instance have to be selected in 3DScene

Fix: To avoid lost of some volumes in selection
check non-selected volumes only if 3DScene-selection mode wasn't changed
or there is no single selection in ObjectList
2021-09-09 17:51:45 +02:00