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ExtrusionPath
Do each island completely if avoid_crossing_perimeters is enabled. #278
2013-03-10 16:09:03 +01:00
Fill
Bugfix: wrong flow and bad pattern rotation when infill-every-layers was set to an arbitrary high value
2013-03-17 01:10:40 +01:00
Format
GCode
Removed offset() method from Slic3r::Polygon because it only works with ccw polygons
2013-03-26 14:03:24 +01:00
Geometry
Safer safety_offset() for ExPolygons
2013-03-26 13:57:37 +01:00
GUI
better handling of too-small and too-short models #929 .
2013-03-30 00:47:13 +01:00
Layer
Better bridge direction detection. #1068
2013-03-29 23:49:58 +01:00
Print
Refactoring: use the clone() method for inflating Surface objects
2013-03-29 19:18:06 +01:00
Config.pm
Set honeycomb as default fill pattern, as it works better at low layer heights and makes stronger parts
2013-03-17 00:24:53 +01:00
ExPolygon.pm
Safer safety_offset() for ExPolygons
2013-03-26 13:57:37 +01:00
Extruder.pm
New option to disable retraction on layer change
2013-03-09 20:05:43 +01:00
ExtrusionLoop.pm
Missing bit
2013-03-11 12:47:27 +01:00
ExtrusionPath.pm
Remove the 'simplify' handle in ExtrusionPath after the recent refactoring. #1054
2013-03-18 18:03:14 +01:00
Fill.pm
Refactoring: use the clone() method for inflating Surface objects
2013-03-29 19:18:06 +01:00
Flow.pm
Use full flow for sparse infill by default
2013-03-17 00:21:17 +01:00
GCode.pm
Use solid infill speed for internal bridges; apply slowdown if any; don't use bridge fan settings. #240
2013-03-17 00:42:53 +01:00
Geometry.pm
Always fix self-intersecting polygons that Douglas-Peucker might return
2013-03-16 18:42:56 +01:00
GUI.pm
Move ObjectDialog to a separate file
2013-03-10 12:33:10 +01:00
Layer.pm
Factored out the layer height logic
2013-03-10 11:37:16 +01:00
Line.pm
Model.pm
Slice a single object with multiple layer heights. :-)
2013-03-10 14:58:49 +01:00
Point.pm
Polygon.pm
Removed offset() method from Slic3r::Polygon because it only works with ccw polygons
2013-03-26 14:03:24 +01:00
Polyline.pm
Bugfix: support material and brim didn't work correctly. Includes unit test. #1074
2013-03-30 00:21:09 +01:00
Print.pm
Don't crash at the end of empty prints. #1042
2013-03-30 00:36:14 +01:00
Surface.pm
Bugfix: infill direction wasn't correctly alternated when infilling every 2 layers. #1068
2013-03-29 19:24:08 +01:00
SVG.pm
Added support for expolygons in Slic3r::SVG
2013-03-11 14:23:45 +01:00
Test.pm
Fix test framework detecting dE=0 as retraction
2013-03-18 18:01:01 +01:00
TriangleMesh.pm
Bugfix: horizontal projection for high-res models might show corrupted result
2013-03-17 15:39:51 +01:00