3e50699576
Don't use unscaled constants! What if the scaling constant changes in the future?
160 lines
5.5 KiB
C++
160 lines
5.5 KiB
C++
#ifndef slic3r_Line_hpp_
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#define slic3r_Line_hpp_
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#include "libslic3r.h"
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#include "Point.hpp"
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namespace Slic3r {
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class BoundingBox;
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class Line;
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class Line3;
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class Linef3;
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class Polyline;
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class ThickLine;
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typedef std::vector<Line> Lines;
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typedef std::vector<Line3> Lines3;
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typedef std::vector<ThickLine> ThickLines;
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Linef3 transform(const Linef3& line, const Transform3d& t);
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namespace line_alg {
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// Distance to the closest point of line.
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template<class L, class T, int N>
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double distance_to_squared(const L &line, const Vec<N, T> &point)
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{
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const Vec<N, double> v = line.vector().template cast<double>();
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const Vec<N, double> va = (point - line.a).template cast<double>();
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const double l2 = v.squaredNorm(); // avoid a sqrt
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if (l2 == 0.0)
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// a == b case
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return va.squaredNorm();
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// Consider the line extending the segment, parameterized as a + t (b - a).
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// We find projection of this point onto the line.
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// It falls where t = [(this-a) . (b-a)] / |b-a|^2
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const double t = va.dot(v) / l2;
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if (t < 0.0) return va.squaredNorm(); // beyond the 'a' end of the segment
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else if (t > 1.0) return (point - line.b).template cast<double>().squaredNorm(); // beyond the 'b' end of the segment
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return (t * v - va).squaredNorm();
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}
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template<class L, class T, int N>
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double distance_to(const L &line, const Vec<N, T> &point)
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{
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return std::sqrt(distance_to_squared(line, point));
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}
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} // namespace line_alg
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class Line
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{
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public:
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Line() {}
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Line(const Point& _a, const Point& _b) : a(_a), b(_b) {}
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explicit operator Lines() const { Lines lines; lines.emplace_back(*this); return lines; }
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void scale(double factor) { this->a *= factor; this->b *= factor; }
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void translate(double x, double y) { Vector v(x, y); this->a += v; this->b += v; }
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void rotate(double angle, const Point ¢er) { this->a.rotate(angle, center); this->b.rotate(angle, center); }
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void reverse() { std::swap(this->a, this->b); }
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double length() const { return (b - a).cast<double>().norm(); }
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Point midpoint() const { return (this->a + this->b) / 2; }
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bool intersection_infinite(const Line &other, Point* point) const;
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bool operator==(const Line &rhs) const { return this->a == rhs.a && this->b == rhs.b; }
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double distance_to_squared(const Point &point) const { return distance_to_squared(point, this->a, this->b); }
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double distance_to(const Point &point) const { return distance_to(point, this->a, this->b); }
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double perp_distance_to(const Point &point) const;
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bool parallel_to(double angle) const;
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bool parallel_to(const Line &line) const { return this->parallel_to(line.direction()); }
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double atan2_() const { return atan2(this->b(1) - this->a(1), this->b(0) - this->a(0)); }
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double orientation() const;
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double direction() const;
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Vector vector() const { return this->b - this->a; }
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Vector normal() const { return Vector((this->b(1) - this->a(1)), -(this->b(0) - this->a(0))); }
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bool intersection(const Line& line, Point* intersection) const;
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double ccw(const Point& point) const { return point.ccw(*this); }
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// Clip a line with a bounding box. Returns false if the line is completely outside of the bounding box.
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bool clip_with_bbox(const BoundingBox &bbox);
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// Extend the line from both sides by an offset.
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void extend(double offset);
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static inline double distance_to_squared(const Point &point, const Point &a, const Point &b) { return line_alg::distance_to_squared(Line{a, b}, Vec<2, coord_t>{point}); }
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static double distance_to(const Point &point, const Point &a, const Point &b) { return sqrt(distance_to_squared(point, a, b)); }
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Point a;
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Point b;
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};
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class ThickLine : public Line
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{
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public:
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ThickLine() : a_width(0), b_width(0) {}
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ThickLine(const Point& a, const Point& b) : Line(a, b), a_width(0), b_width(0) {}
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ThickLine(const Point& a, const Point& b, double wa, double wb) : Line(a, b), a_width(wa), b_width(wb) {}
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double a_width, b_width;
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};
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class Line3
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{
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public:
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Line3() : a(Vec3crd::Zero()), b(Vec3crd::Zero()) {}
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Line3(const Vec3crd& _a, const Vec3crd& _b) : a(_a), b(_b) {}
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double length() const { return (this->a - this->b).cast<double>().norm(); }
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Vec3crd vector() const { return this->b - this->a; }
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Vec3crd a;
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Vec3crd b;
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};
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class Linef
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{
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public:
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Linef() : a(Vec2d::Zero()), b(Vec2d::Zero()) {}
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Linef(const Vec2d& _a, const Vec2d& _b) : a(_a), b(_b) {}
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Vec2d a;
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Vec2d b;
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};
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class Linef3
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{
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public:
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Linef3() : a(Vec3d::Zero()), b(Vec3d::Zero()) {}
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Linef3(const Vec3d& _a, const Vec3d& _b) : a(_a), b(_b) {}
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Vec3d intersect_plane(double z) const;
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void scale(double factor) { this->a *= factor; this->b *= factor; }
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Vec3d vector() const { return this->b - this->a; }
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Vec3d unit_vector() const { return (length() == 0.0) ? Vec3d::Zero() : vector().normalized(); }
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double length() const { return vector().norm(); }
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Vec3d a;
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Vec3d b;
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};
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BoundingBox get_extents(const Lines &lines);
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} // namespace Slic3r
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// start Boost
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#include <boost/polygon/polygon.hpp>
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namespace boost { namespace polygon {
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template <>
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struct geometry_concept<Slic3r::Line> { typedef segment_concept type; };
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template <>
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struct segment_traits<Slic3r::Line> {
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typedef coord_t coordinate_type;
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typedef Slic3r::Point point_type;
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static inline point_type get(const Slic3r::Line& line, direction_1d dir) {
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return dir.to_int() ? line.b : line.a;
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}
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};
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} }
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// end Boost
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#endif // slic3r_Line_hpp_
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