PrusaSlicer-NonPlainar/lib/Slic3r
2013-04-11 19:36:49 +02:00
..
ExtrusionPath
Fill Align rectilinear and line infill across layers. #712 2013-04-11 19:36:49 +02:00
Format
GCode Bugfix: time estimates for cooling were computed for each object separately instead of the whole actual layer. #1071 2013-04-04 01:17:44 +02:00
Geometry Safer safety_offset() for ExPolygons 2013-03-26 13:57:37 +01:00
GUI Bugfix: configuration wizard led to crash with simple mode. #1077 2013-04-03 19:26:59 +02:00
Layer Allow 0.1mm slots. #959 #1056 2013-04-04 01:24:40 +02:00
Print Bugfix: is_printable() wasn't discarding narrow ring-shaped top/bottom surfaces because it was only considering the contour. This caused extra shell material even in hollow prints. #1049 2013-03-30 11:22:12 +01:00
Config.pm
ExPolygon.pm Bugfix: is_printable() wasn't discarding narrow ring-shaped top/bottom surfaces because it was only considering the contour. This caused extra shell material even in hollow prints. #1049 2013-03-30 11:22:12 +01:00
Extruder.pm
ExtrusionLoop.pm
ExtrusionPath.pm Bugfix: is_printable() wasn't discarding narrow ring-shaped top/bottom surfaces because it was only considering the contour. This caused extra shell material even in hollow prints. #1049 2013-03-30 11:22:12 +01:00
Fill.pm Refactoring: use the clone() method for inflating Surface objects 2013-03-29 19:18:06 +01:00
Flow.pm
GCode.pm Always move Z at travel speed. #1093 2013-04-08 22:23:51 +02:00
Geometry.pm split apart the math in nearest_point_index and short-circuit if we know the candidate is no good 2013-04-07 19:53:15 -04:00
GUI.pm
Layer.pm
Line.pm
Model.pm
Point.pm
Polygon.pm Bugfix: is_printable() wasn't discarding narrow ring-shaped top/bottom surfaces because it was only considering the contour. This caused extra shell material even in hollow prints. #1049 2013-03-30 11:22:12 +01:00
Polyline.pm Merge branch 'wipe' 2013-03-31 11:36:04 +02:00
Print.pm Bugfix: time estimates for cooling were computed for each object separately instead of the whole actual layer. #1071 2013-04-04 01:17:44 +02:00
Surface.pm Bugfix: infill direction wasn't correctly alternated when infilling every 2 layers. #1068 2013-03-29 19:24:08 +01:00
SVG.pm
Test.pm Fix test framework detecting dE=0 as retraction 2013-03-18 18:01:01 +01:00
TriangleMesh.pm