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background_attr.vs
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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2022-03-04 13:30:21 +01:00 |
background.fs
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Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Background rendering
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2022-01-28 11:30:04 +01:00 |
background.vs
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Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Background rendering
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2022-01-28 11:30:04 +01:00 |
flat_attr.vs
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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2022-03-04 08:54:23 +01:00 |
flat_texture_attr.vs
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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2022-03-07 15:31:23 +01:00 |
flat_texture.fs
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Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Textures rendering
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2022-01-28 16:50:07 +01:00 |
flat_texture.vs
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Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Textures rendering
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2022-01-28 16:50:07 +01:00 |
flat.fs
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flat.vs
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gouraud_attr.vs
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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2022-03-07 15:31:23 +01:00 |
gouraud_light_attr.vs
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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2022-03-03 09:21:52 +01:00 |
gouraud_light_instanced_attr.vs
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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2022-03-04 12:46:01 +01:00 |
gouraud_light_instanced.fs
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gouraud_light_instanced.vs
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gouraud_light.fs
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gouraud_light.vs
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gouraud.fs
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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2022-03-07 15:31:23 +01:00 |
gouraud.vs
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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2022-03-07 15:31:23 +01:00 |
imgui.fs
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Tech ENABLE_GL_IMGUI_SHADERS - Render imgui using shaders
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2022-03-14 09:04:44 +01:00 |
imgui.vs
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Tech ENABLE_GL_IMGUI_SHADERS - Render imgui using shaders
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2022-03-14 09:04:44 +01:00 |
mm_contour_attr.fs
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Follow-up of 66fa2b1e26 - Cleanup
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2022-03-08 10:59:12 +01:00 |
mm_contour_attr.vs
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Follow-up of 66fa2b1e26 - Cleanup
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2022-03-08 10:59:12 +01:00 |
mm_contour.fs
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mm_contour.vs
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mm_gouraud_attr.fs
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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2022-03-08 11:17:34 +01:00 |
mm_gouraud_attr.vs
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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2022-03-08 11:17:34 +01:00 |
mm_gouraud.fs
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mm_gouraud.vs
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printbed_attr.vs
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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2022-03-04 14:10:41 +01:00 |
printbed.fs
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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2022-03-04 14:10:41 +01:00 |
printbed.vs
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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2022-03-04 14:10:41 +01:00 |
toolpaths_cog_attr.vs
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Code cleanup
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2022-03-04 13:57:11 +01:00 |
toolpaths_cog.fs
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Tech ENABLE_SHOW_TOOLPATHS_COG - Show toolpaths center of gravity
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2022-02-08 12:57:56 +01:00 |
toolpaths_cog.vs
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Tech ENABLE_SHOW_TOOLPATHS_COG - Show toolpaths center of gravity
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2022-02-08 12:57:56 +01:00 |
toolpaths_lines.fs
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toolpaths_lines.vs
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variable_layer_height_attr.vs
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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2022-03-08 12:48:21 +01:00 |
variable_layer_height.fs
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variable_layer_height.vs
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