40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
#ifndef _technologies_h_
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#define _technologies_h_
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//============
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// debug techs
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//============
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// Shows camera target in the 3D scene
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#define ENABLE_SHOW_CAMERA_TARGET 0
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//=============
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// 1.42.0 techs
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//=============
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#define ENABLE_1_42_0 1
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// Uses a unique opengl context
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#define ENABLE_USE_UNIQUE_GLCONTEXT (1 && ENABLE_1_42_0)
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// Disable synchronization of unselected instances
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#define DISABLE_INSTANCES_SYNCH (0 && ENABLE_1_42_0)
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// Modified camera target behavior
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#define ENABLE_MODIFIED_CAMERA_TARGET (1 && ENABLE_1_42_0)
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// Add Geometry::Transformation class and use it into ModelInstance, ModelVolume and GLVolume
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#define ENABLE_MODELVOLUME_TRANSFORM (1 && ENABLE_1_42_0)
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// Keeps objects on bed while scaling them using the scale gizmo
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#define ENABLE_ENSURE_ON_BED_WHILE_SCALING (1 && ENABLE_MODELVOLUME_TRANSFORM)
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// Gizmos always rendered on top of objects
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#define ENABLE_GIZMOS_ON_TOP (1 && ENABLE_1_42_0)
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// New menu layout (open/save/save as project + import/export)
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#define ENABLE_NEW_MENU_LAYOUT (1 && ENABLE_1_42_0)
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// All rotations made using the rotate gizmo are done with respect to the world reference system
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#define ENABLE_WORLD_ROTATIONS (1 && ENABLE_1_42_0)
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// Enables shortcut keys for gizmos
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#define ENABLE_GIZMOS_SHORTCUT (1 && ENABLE_1_42_0)
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// Scene's GUI made using imgui library
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#define ENABLE_IMGUI (1 && ENABLE_1_42_0)
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#endif // _technologies_h_
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