PrusaSlicer-NonPlainar/lib/Slic3r.pm

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package Slic3r;
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# Copyright holder: Alessandro Ranellucci
# This application is licensed under the GNU Affero General Public License, version 3
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use strict;
use warnings;
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require v5.10;
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our $VERSION = "0.9.11-dev";
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our $debug = 0;
sub debugf {
printf @_ if $debug;
}
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# load threads before Moo as required by it
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our $have_threads;
BEGIN {
use Config;
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$have_threads = $Config{useithreads} && eval "use threads; use threads::shared; use Thread::Queue; 1";
### temporarily disable threads if using the broken Moo version
use Moo;
$have_threads = 0 if $Moo::VERSION == 1.003000;
}
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warn "Running Slic3r under Perl >= 5.16 is not supported nor recommended\n"
if $^V >= v5.16;
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use FindBin;
our $var = "$FindBin::Bin/var";
use Encode;
use Encode::Locale;
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use Boost::Geometry::Utils 0.15;
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use Moo 0.091009;
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use Slic3r::XS; # import all symbols (constants etc.) before they get parsed
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use Slic3r::Config;
use Slic3r::ExPolygon;
use Slic3r::Extruder;
use Slic3r::ExtrusionLoop;
use Slic3r::ExtrusionPath;
use Slic3r::ExtrusionPath::Arc;
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use Slic3r::ExtrusionPath::Collection;
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use Slic3r::Fill;
use Slic3r::Flow;
use Slic3r::Format::AMF;
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use Slic3r::Format::OBJ;
use Slic3r::Format::STL;
use Slic3r::GCode;
use Slic3r::GCode::CoolingBuffer;
use Slic3r::GCode::Layer;
use Slic3r::GCode::MotionPlanner;
use Slic3r::GCode::Reader;
use Slic3r::GCode::SpiralVase;
use Slic3r::GCode::VibrationLimit;
use Slic3r::Geometry qw(PI);
use Slic3r::Geometry::BoundingBox;
use Slic3r::Geometry::Clipper;
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use Slic3r::Layer;
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use Slic3r::Layer::Region;
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use Slic3r::Line;
use Slic3r::Model;
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use Slic3r::Point;
use Slic3r::Polygon;
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use Slic3r::Polyline;
use Slic3r::Print;
use Slic3r::Print::Object;
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use Slic3r::Print::Region;
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use Slic3r::Surface;
use Slic3r::TriangleMesh;
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our $build = eval "use Slic3r::Build; 1";
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use constant SCALING_FACTOR => 0.000001;
use constant RESOLUTION => 0.0125;
use constant SCALED_RESOLUTION => RESOLUTION / SCALING_FACTOR;
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use constant OVERLAP_FACTOR => 1;
use constant SMALL_PERIMETER_LENGTH => (6.5 / SCALING_FACTOR) * 2 * PI;
use constant LOOP_CLIPPING_LENGTH_OVER_SPACING => 0.15;
use constant INFILL_OVERLAP_OVER_SPACING => 0.45;
use constant EXTERNAL_INFILL_MARGIN => 3;
our $Config;
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sub parallelize {
my %params = @_;
if (!$params{disable} && $Slic3r::have_threads && $Config->threads > 1) {
my @items = (ref $params{items} eq 'CODE') ? $params{items}->() : @{$params{items}};
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my $q = Thread::Queue->new;
$q->enqueue(@items, (map undef, 1..$Config->threads));
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my $thread_cb = sub {
my $result = $params{thread_cb}->($q);
Slic3r::thread_cleanup();
return $result;
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};
@_ = ();
foreach my $th (map threads->create($thread_cb), 1..$Config->threads) {
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$params{collect_cb}->($th->join);
}
} else {
$params{no_threads_cb}->();
}
}
# call this at the very end of each thread (except the main one)
# so that it does not try to free existing objects.
# at that stage, existing objects are only those that we
# inherited at the thread creation (thus shared) and those
# that we are returning: destruction will be handled by the
# main thread in both cases.
sub thread_cleanup {
# prevent destruction of shared objects
no warnings 'redefine';
*Slic3r::ExPolygon::DESTROY = sub {};
*Slic3r::ExPolygon::Collection::DESTROY = sub {};
*Slic3r::ExtrusionLoop::DESTROY = sub {};
*Slic3r::ExtrusionPath::DESTROY = sub {};
*Slic3r::ExtrusionPath::Collection::DESTROY = sub {};
*Slic3r::Line::DESTROY = sub {};
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*Slic3r::Object::XS::ZTable::DESTROY = sub {};
*Slic3r::Point::DESTROY = sub {};
*Slic3r::Polygon::DESTROY = sub {};
*Slic3r::Polyline::DESTROY = sub {};
*Slic3r::Surface::DESTROY = sub {};
*Slic3r::Surface::Collection::DESTROY = sub {};
}
sub encode_path {
my ($filename) = @_;
return encode('locale_fs', $filename);
}
sub open {
my ($fh, $mode, $filename) = @_;
return CORE::open $$fh, $mode, encode_path($filename);
}
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1;