PrusaSlicer-NonPlainar/xs/src/slic3r/GUI/GLGizmo.hpp

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#ifndef slic3r_GLGizmo_hpp_
#define slic3r_GLGizmo_hpp_
#include "../../slic3r/GUI/GLTexture.hpp"
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#include "../../libslic3r/Point.hpp"
#include <vector>
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namespace Slic3r {
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class BoundingBoxf3;
class Pointf3;
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namespace GUI {
class GLGizmoBase
{
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protected:
static const float BaseColor[3];
static const float HighlightColor[3];
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struct Grabber
{
static const float HalfSize;
static const float HoverOffset;
Pointf center;
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float angle_z;
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float color[3];
Grabber();
void render(bool hover) const;
};
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public:
enum EState
{
Off,
Hover,
On,
Num_States
};
protected:
EState m_state;
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// textures are assumed to be square and all with the same size in pixels, no internal check is done
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GLTexture m_textures[Num_States];
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int m_hover_id;
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mutable std::vector<Grabber> m_grabbers;
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public:
GLGizmoBase();
virtual ~GLGizmoBase();
bool init();
EState get_state() const;
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void set_state(EState state);
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unsigned int get_textures_id() const;
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int get_textures_size() const;
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int get_hover_id() const;
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void set_hover_id(int id);
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void start_dragging();
void update(const Pointf& mouse_pos);
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void render(const BoundingBoxf3& box) const;
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void render_for_picking(const BoundingBoxf3& box) const;
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protected:
virtual bool on_init() = 0;
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virtual void on_start_dragging();
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virtual void on_update(const Pointf& mouse_pos) = 0;
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virtual void on_render(const BoundingBoxf3& box) const = 0;
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virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0;
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void render_grabbers() const;
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};
class GLGizmoRotate : public GLGizmoBase
{
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static const float Offset;
static const unsigned int CircleResolution;
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static const unsigned int AngleResolution;
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static const unsigned int ScaleStepsCount;
static const float ScaleStepRad;
static const unsigned int ScaleLongEvery;
static const float ScaleLongTooth;
static const float ScaleShortTooth;
static const unsigned int SnapRegionsCount;
static const float GrabberOffset;
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float m_angle_z;
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mutable Pointf m_center;
mutable float m_radius;
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public:
GLGizmoRotate();
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float get_angle_z() const;
void set_angle_z(float angle_z);
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protected:
virtual bool on_init();
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virtual void on_update(const Pointf& mouse_pos);
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virtual void on_render(const BoundingBoxf3& box) const;
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virtual void on_render_for_picking(const BoundingBoxf3& box) const;
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private:
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void _render_circle() const;
void _render_scale() const;
void _render_snap_radii() const;
void _render_reference_radius() const;
void _render_angle_z() const;
void _render_grabber() const;
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};
class GLGizmoScale : public GLGizmoBase
{
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static const float Offset;
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float m_scale;
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float m_starting_scale;
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Pointf m_starting_drag_position;
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public:
GLGizmoScale();
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float get_scale() const;
void set_scale(float scale);
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protected:
virtual bool on_init();
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virtual void on_start_dragging();
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virtual void on_update(const Pointf& mouse_pos);
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virtual void on_render(const BoundingBoxf3& box) const;
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virtual void on_render_for_picking(const BoundingBoxf3& box) const;
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};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmo_hpp_