PrusaSlicer-NonPlainar/src/slic3r/GUI/ImGuiWrapper.hpp

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#ifndef slic3r_ImGuiWrapper_hpp_
#define slic3r_ImGuiWrapper_hpp_
#include <string>
#include <map>
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#include <imgui/imgui.h>
#include "libslic3r/Point.hpp"
class wxString;
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class wxMouseEvent;
class wxKeyEvent;
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namespace Slic3r {
namespace GUI {
class ImGuiWrapper
{
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const ImWchar *m_glyph_ranges;
// Chinese, Japanese, Korean
bool m_font_cjk;
float m_font_size;
unsigned m_font_texture;
float m_style_scaling;
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unsigned m_mouse_buttons;
bool m_disabled;
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bool m_new_frame_open;
std::string m_clipboard_text;
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public:
ImGuiWrapper();
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~ImGuiWrapper();
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void read_glsl_version();
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void set_language(const std::string &language);
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void set_display_size(float w, float h);
void set_scaling(float font_size, float scale_style, float scale_both);
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bool update_mouse_data(wxMouseEvent &evt);
bool update_key_data(wxKeyEvent &evt);
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float get_font_size() const { return m_font_size; }
float get_style_scaling() const { return m_style_scaling; }
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void new_frame();
void render();
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float scaled(float x) const { return x * m_font_size; }
ImVec2 scaled(float x, float y) const { return ImVec2(x * m_font_size, y * m_font_size); }
ImVec2 calc_text_size(const wxString &text);
void set_next_window_pos(float x, float y, int flag, float pivot_x = 0.0f, float pivot_y = 0.0f);
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void set_next_window_bg_alpha(float alpha);
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bool begin(const std::string &name, int flags = 0);
bool begin(const wxString &name, int flags = 0);
bool begin(const std::string& name, bool* close, int flags = 0);
bool begin(const wxString& name, bool* close, int flags = 0);
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void end();
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bool button(const wxString &label);
bool radio_button(const wxString &label, bool active);
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bool input_double(const std::string &label, const double &value, const std::string &format = "%.3f");
bool input_double(const wxString &label, const double &value, const std::string &format = "%.3f");
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bool input_vec3(const std::string &label, const Vec3d &value, float width, const std::string &format = "%.3f");
bool checkbox(const wxString &label, bool &value);
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void text(const char *label);
void text(const std::string &label);
void text(const wxString &label);
bool slider_float(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f);
bool slider_float(const std::string& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f);
bool slider_float(const wxString& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f);
bool combo(const wxString& label, const std::vector<std::string>& options, int& selection); // Use -1 to not mark any option as selected
bool undo_redo_list(const ImVec2& size, const bool is_undo, bool (*items_getter)(const bool, int, const char**), int& hovered, int& selected);
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void disabled_begin(bool disabled);
void disabled_end();
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bool want_mouse() const;
bool want_keyboard() const;
bool want_text_input() const;
bool want_any_input() const;
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private:
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void init_font(bool compress);
void init_input();
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void init_style();
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void render_draw_data(ImDrawData *draw_data);
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bool display_initialized() const;
void destroy_font();
static const char* clipboard_get(void* user_data);
static void clipboard_set(void* user_data, const char* text);
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};
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} // namespace GUI
} // namespace Slic3r
#endif // slic3r_ImGuiWrapper_hpp_