PrusaSlicer-NonPlainar/src/slic3r/GUI/GUI_Preview.hpp

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#ifndef slic3r_GUI_Preview_hpp_
#define slic3r_GUI_Preview_hpp_
#include <wx/panel.h>
#include "libslic3r/Point.hpp"
#include <string>
class wxNotebook;
class wxGLCanvas;
class wxBoxSizer;
class wxStaticText;
class wxChoice;
class wxComboCtrl;
class wxCheckBox;
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class PrusaDoubleSlider;
namespace Slic3r {
class DynamicPrintConfig;
class Print;
class BackgroundSlicingProcess;
class GCodePreviewData;
class Model;
namespace GUI {
class GLCanvas3D;
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class GLToolbar;
class View3D : public wxPanel
{
wxGLCanvas* m_canvas_widget;
GLCanvas3D* m_canvas;
#if !ENABLE_IMGUI
wxPanel* m_gizmo_widget;
#endif // !ENABLE_IMGUI
Model* m_model;
DynamicPrintConfig* m_config;
BackgroundSlicingProcess* m_process;
public:
View3D(wxWindow* parent, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process);
virtual ~View3D();
wxGLCanvas* get_wxglcanvas() { return m_canvas_widget; }
GLCanvas3D* get_canvas3d() { return m_canvas; }
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void set_view_toolbar(GLToolbar* toolbar);
void set_as_dirty();
void set_bed_shape(const Pointfs& shape);
void select_view(const std::string& direction);
void select_all();
void delete_selected();
void mirror_selection(Axis axis);
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#if ENABLE_MODE_AWARE_TOOLBAR_ITEMS
void update_toolbar_items_visibility();
#endif // ENABLE_MODE_AWARE_TOOLBAR_ITEMS
void enable_toolbar_item(const std::string& name, bool enable);
int check_volumes_outside_state() const;
bool is_layers_editing_enabled() const;
bool is_layers_editing_allowed() const;
void enable_layers_editing(bool enable);
bool is_dragging() const;
bool is_reload_delayed() const;
void reload_scene(bool refresh_immediately, bool force_full_scene_refresh = false);
void render();
private:
bool init(wxWindow* parent, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process);
};
class Preview : public wxPanel
{
wxGLCanvas* m_canvas_widget;
GLCanvas3D* m_canvas;
wxBoxSizer* m_double_slider_sizer;
wxStaticText* m_label_view_type;
wxChoice* m_choice_view_type;
wxStaticText* m_label_show_features;
wxComboCtrl* m_combochecklist_features;
wxCheckBox* m_checkbox_travel;
wxCheckBox* m_checkbox_retractions;
wxCheckBox* m_checkbox_unretractions;
wxCheckBox* m_checkbox_shells;
DynamicPrintConfig* m_config;
BackgroundSlicingProcess* m_process;
GCodePreviewData* m_gcode_preview_data;
// Calling this function object forces Plater::schedule_background_process.
std::function<void()> m_schedule_background_process;
unsigned int m_number_extruders;
std::string m_preferred_color_mode;
bool m_loaded;
bool m_enabled;
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PrusaDoubleSlider* m_slider {nullptr};
public:
Preview(wxWindow* parent, DynamicPrintConfig* config, BackgroundSlicingProcess* process, GCodePreviewData* gcode_preview_data, std::function<void()> schedule_background_process = [](){});
virtual ~Preview();
wxGLCanvas* get_wxglcanvas() { return m_canvas_widget; }
GLCanvas3D* get_canvas3d() { return m_canvas; }
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void set_view_toolbar(GLToolbar* toolbar);
void set_number_extruders(unsigned int number_extruders);
void set_canvas_as_dirty();
void set_enabled(bool enabled);
void set_bed_shape(const Pointfs& shape);
void select_view(const std::string& direction);
void set_viewport_from_scene(GLCanvas3D* canvas);
void set_viewport_into_scene(GLCanvas3D* canvas);
void set_drop_target(wxDropTarget* target);
void load_print();
void reload_print(bool force = false);
void refresh_print();
private:
bool init(wxWindow* parent, DynamicPrintConfig* config, BackgroundSlicingProcess* process, GCodePreviewData* gcode_preview_data);
void bind_event_handlers();
void unbind_event_handlers();
void show_hide_ui_elements(const std::string& what);
void reset_sliders();
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void update_sliders(const std::vector<double>& layers_z);
void on_size(wxSizeEvent& evt);
void on_choice_view_type(wxCommandEvent& evt);
void on_combochecklist_features(wxCommandEvent& evt);
void on_checkbox_travel(wxCommandEvent& evt);
void on_checkbox_retractions(wxCommandEvent& evt);
void on_checkbox_unretractions(wxCommandEvent& evt);
void on_checkbox_shells(wxCommandEvent& evt);
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// Create/Update/Reset double slider on 3dPreview
void create_double_slider();
void update_double_slider(const std::vector<double>& layers_z, bool force_sliders_full_range = false);
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void fill_slider_values(std::vector<std::pair<int, double>> &values,
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const std::vector<double> &layers_z);
void reset_double_slider();
// update DoubleSlider after keyDown in canvas
void update_double_slider_from_canvas(wxKeyEvent& event);
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void load_print_as_fff();
void load_print_as_sla();
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void on_sliders_scroll_changed(wxEvent& event);
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GUI_Preview_hpp_