PrusaSlicer-NonPlainar/src/libslic3r/Polygon.cpp

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#include "BoundingBox.hpp"
#include "ClipperUtils.hpp"
#include "Polygon.hpp"
#include "Polyline.hpp"
namespace Slic3r {
Lines Polygon::lines() const
{
return to_lines(*this);
}
Polyline Polygon::split_at_vertex(const Point &point) const
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{
// find index of point
for (const Point &pt : this->points)
if (pt == point)
return this->split_at_index(int(&pt - &this->points.front()));
throw std::invalid_argument("Point not found");
return Polyline();
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}
// Split a closed polygon into an open polyline, with the split point duplicated at both ends.
Polyline Polygon::split_at_index(int index) const
{
Polyline polyline;
polyline.points.reserve(this->points.size() + 1);
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for (Points::const_iterator it = this->points.begin() + index; it != this->points.end(); ++it)
polyline.points.push_back(*it);
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for (Points::const_iterator it = this->points.begin(); it != this->points.begin() + index + 1; ++it)
polyline.points.push_back(*it);
return polyline;
}
/*
int64_t Polygon::area2x() const
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{
size_t n = poly.size();
if (n < 3)
return 0;
int64_t a = 0;
for (size_t i = 0, j = n - 1; i < n; ++i)
a += int64_t(poly[j](0) + poly[i](0)) * int64_t(poly[j](1) - poly[i](1));
j = i;
}
return -a * 0.5;
}
*/
double Polygon::area() const
{
size_t n = points.size();
if (n < 3)
return 0.;
double a = 0.;
for (size_t i = 0, j = n - 1; i < n; ++i) {
a += ((double)points[j](0) + (double)points[i](0)) * ((double)points[i](1) - (double)points[j](1));
j = i;
}
return 0.5 * a;
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}
bool Polygon::is_counter_clockwise() const
{
return ClipperLib::Orientation(Slic3rMultiPoint_to_ClipperPath(*this));
}
bool Polygon::is_clockwise() const
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{
return !this->is_counter_clockwise();
}
bool Polygon::make_counter_clockwise()
{
if (!this->is_counter_clockwise()) {
this->reverse();
return true;
}
return false;
}
bool Polygon::make_clockwise()
{
if (this->is_counter_clockwise()) {
this->reverse();
return true;
}
return false;
}
// Does an unoriented polygon contain a point?
// Tested by counting intersections along a horizontal line.
bool Polygon::contains(const Point &point) const
{
// http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html
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bool result = false;
Points::const_iterator i = this->points.begin();
Points::const_iterator j = this->points.end() - 1;
for (; i != this->points.end(); j = i++) {
//FIXME this test is not numerically robust. Particularly, it does not handle horizontal segments at y == point(1) well.
// Does the ray with y == point(1) intersect this line segment?
#if 1
if ( (((*i)(1) > point(1)) != ((*j)(1) > point(1)))
&& ((double)point(0) < (double)((*j)(0) - (*i)(0)) * (double)(point(1) - (*i)(1)) / (double)((*j)(1) - (*i)(1)) + (double)(*i)(0)) )
result = !result;
#else
if (((*i)(1) > point(1)) != ((*j)(1) > point(1))) {
// Orientation predicated relative to i-th point.
double orient = (double)(point(0) - (*i)(0)) * (double)((*j)(1) - (*i)(1)) - (double)(point(1) - (*i)(1)) * (double)((*j)(0) - (*i)(0));
if (((*i)(1) > (*j)(1)) ? (orient > 0.) : (orient < 0.))
result = !result;
}
#endif
}
return result;
}
// this only works on CCW polygons as CW will be ripped out by Clipper's simplify_polygons()
Polygons Polygon::simplify(double tolerance) const
{
// repeat first point at the end in order to apply Douglas-Peucker
// on the whole polygon
Points points = this->points;
points.push_back(points.front());
Polygon p(MultiPoint::_douglas_peucker(points, tolerance));
p.points.pop_back();
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Polygons pp;
pp.push_back(p);
return simplify_polygons(pp);
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}
void Polygon::simplify(double tolerance, Polygons &polygons) const
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{
Polygons pp = this->simplify(tolerance);
polygons.reserve(polygons.size() + pp.size());
polygons.insert(polygons.end(), pp.begin(), pp.end());
}
// Only call this on convex polygons or it will return invalid results
void Polygon::triangulate_convex(Polygons* polygons) const
{
for (Points::const_iterator it = this->points.begin() + 2; it != this->points.end(); ++it) {
Polygon p;
p.points.reserve(3);
p.points.push_back(this->points.front());
p.points.push_back(*(it-1));
p.points.push_back(*it);
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// this should be replaced with a more efficient call to a merge_collinear_segments() method
if (p.area() > 0) polygons->push_back(p);
}
}
// center of mass
Point Polygon::centroid() const
{
double area_temp = this->area();
double x_temp = 0;
double y_temp = 0;
Polyline polyline = this->split_at_first_point();
for (Points::const_iterator point = polyline.points.begin(); point != polyline.points.end() - 1; ++point) {
x_temp += (double)( point->x() + (point+1)->x() ) * ( (double)point->x()*(point+1)->y() - (double)(point+1)->x()*point->y() );
y_temp += (double)( point->y() + (point+1)->y() ) * ( (double)point->x()*(point+1)->y() - (double)(point+1)->x()*point->y() );
}
return Point(x_temp/(6*area_temp), y_temp/(6*area_temp));
}
// find all concave vertices (i.e. having an internal angle greater than the supplied angle)
// (external = right side, thus we consider ccw orientation)
Points Polygon::concave_points(double angle) const
{
Points points;
angle = 2. * PI - angle + EPSILON;
// check whether first point forms a concave angle
if (this->points.front().ccw_angle(this->points.back(), *(this->points.begin()+1)) <= angle)
points.push_back(this->points.front());
// check whether points 1..(n-1) form concave angles
for (Points::const_iterator p = this->points.begin()+1; p != this->points.end()-1; ++ p)
if (p->ccw_angle(*(p-1), *(p+1)) <= angle)
points.push_back(*p);
// check whether last point forms a concave angle
if (this->points.back().ccw_angle(*(this->points.end()-2), this->points.front()) <= angle)
points.push_back(this->points.back());
return points;
}
// find all convex vertices (i.e. having an internal angle smaller than the supplied angle)
// (external = right side, thus we consider ccw orientation)
Points Polygon::convex_points(double angle) const
{
Points points;
angle = 2*PI - angle - EPSILON;
// check whether first point forms a convex angle
if (this->points.front().ccw_angle(this->points.back(), *(this->points.begin()+1)) >= angle)
points.push_back(this->points.front());
// check whether points 1..(n-1) form convex angles
for (Points::const_iterator p = this->points.begin()+1; p != this->points.end()-1; ++p) {
if (p->ccw_angle(*(p-1), *(p+1)) >= angle) points.push_back(*p);
}
// check whether last point forms a convex angle
if (this->points.back().ccw_angle(*(this->points.end()-2), this->points.front()) >= angle)
points.push_back(this->points.back());
return points;
}
// Projection of a point onto the polygon.
Point Polygon::point_projection(const Point &point) const
{
Point proj = point;
double dmin = std::numeric_limits<double>::max();
if (! this->points.empty()) {
for (size_t i = 0; i < this->points.size(); ++ i) {
const Point &pt0 = this->points[i];
const Point &pt1 = this->points[(i + 1 == this->points.size()) ? 0 : i + 1];
double d = (point - pt0).cast<double>().norm();
if (d < dmin) {
dmin = d;
proj = pt0;
}
d = (point - pt1).cast<double>().norm();
if (d < dmin) {
dmin = d;
proj = pt1;
}
Vec2d v1(coordf_t(pt1(0) - pt0(0)), coordf_t(pt1(1) - pt0(1)));
coordf_t div = v1.squaredNorm();
if (div > 0.) {
Vec2d v2(coordf_t(point(0) - pt0(0)), coordf_t(point(1) - pt0(1)));
coordf_t t = v1.dot(v2) / div;
if (t > 0. && t < 1.) {
Point foot(coord_t(floor(coordf_t(pt0(0)) + t * v1(0) + 0.5)), coord_t(floor(coordf_t(pt0(1)) + t * v1(1) + 0.5)));
d = (point - foot).cast<double>().norm();
if (d < dmin) {
dmin = d;
proj = foot;
}
}
}
}
}
return proj;
}
BoundingBox get_extents(const Points &points)
{
return BoundingBox(points);
}
BoundingBox get_extents(const Polygon &poly)
{
return poly.bounding_box();
}
BoundingBox get_extents(const Polygons &polygons)
{
BoundingBox bb;
if (! polygons.empty()) {
bb = get_extents(polygons.front());
for (size_t i = 1; i < polygons.size(); ++ i)
bb.merge(get_extents(polygons[i]));
}
return bb;
}
BoundingBox get_extents_rotated(const Polygon &poly, double angle)
{
return get_extents_rotated(poly.points, angle);
}
BoundingBox get_extents_rotated(const Polygons &polygons, double angle)
{
BoundingBox bb;
if (! polygons.empty()) {
bb = get_extents_rotated(polygons.front().points, angle);
for (size_t i = 1; i < polygons.size(); ++ i)
bb.merge(get_extents_rotated(polygons[i].points, angle));
}
return bb;
}
extern std::vector<BoundingBox> get_extents_vector(const Polygons &polygons)
{
std::vector<BoundingBox> out;
out.reserve(polygons.size());
for (Polygons::const_iterator it = polygons.begin(); it != polygons.end(); ++ it)
out.push_back(get_extents(*it));
return out;
}
static inline bool is_stick(const Point &p1, const Point &p2, const Point &p3)
{
Point v1 = p2 - p1;
Point v2 = p3 - p2;
int64_t dir = int64_t(v1(0)) * int64_t(v2(0)) + int64_t(v1(1)) * int64_t(v2(1));
if (dir > 0)
// p3 does not turn back to p1. Do not remove p2.
return false;
double l2_1 = double(v1(0)) * double(v1(0)) + double(v1(1)) * double(v1(1));
double l2_2 = double(v2(0)) * double(v2(0)) + double(v2(1)) * double(v2(1));
if (dir == 0)
// p1, p2, p3 may make a perpendicular corner, or there is a zero edge length.
// Remove p2 if it is coincident with p1 or p2.
return l2_1 == 0 || l2_2 == 0;
// p3 turns back to p1 after p2. Are p1, p2, p3 collinear?
// Calculate distance from p3 to a segment (p1, p2) or from p1 to a segment(p2, p3),
// whichever segment is longer
double cross = double(v1(0)) * double(v2(1)) - double(v2(0)) * double(v1(1));
double dist2 = cross * cross / std::max(l2_1, l2_2);
return dist2 < EPSILON * EPSILON;
}
bool remove_sticks(Polygon &poly)
{
bool modified = false;
size_t j = 1;
for (size_t i = 1; i + 1 < poly.points.size(); ++ i) {
if (! is_stick(poly[j-1], poly[i], poly[i+1])) {
// Keep the point.
if (j < i)
poly.points[j] = poly.points[i];
++ j;
}
}
if (++ j < poly.points.size()) {
poly.points[j-1] = poly.points.back();
poly.points.erase(poly.points.begin() + j, poly.points.end());
modified = true;
}
while (poly.points.size() >= 3 && is_stick(poly.points[poly.points.size()-2], poly.points.back(), poly.points.front())) {
poly.points.pop_back();
modified = true;
}
while (poly.points.size() >= 3 && is_stick(poly.points.back(), poly.points.front(), poly.points[1]))
poly.points.erase(poly.points.begin());
return modified;
}
bool remove_sticks(Polygons &polys)
{
bool modified = false;
size_t j = 0;
for (size_t i = 0; i < polys.size(); ++ i) {
modified |= remove_sticks(polys[i]);
if (polys[i].points.size() >= 3) {
if (j < i)
std::swap(polys[i].points, polys[j].points);
++ j;
}
}
if (j < polys.size())
polys.erase(polys.begin() + j, polys.end());
return modified;
}
bool remove_degenerate(Polygons &polys)
{
bool modified = false;
size_t j = 0;
for (size_t i = 0; i < polys.size(); ++ i) {
if (polys[i].points.size() >= 3) {
if (j < i)
std::swap(polys[i].points, polys[j].points);
++ j;
} else
modified = true;
}
if (j < polys.size())
polys.erase(polys.begin() + j, polys.end());
return modified;
}
bool remove_small(Polygons &polys, double min_area)
{
bool modified = false;
size_t j = 0;
for (size_t i = 0; i < polys.size(); ++ i) {
if (std::abs(polys[i].area()) >= min_area) {
if (j < i)
std::swap(polys[i].points, polys[j].points);
++ j;
} else
modified = true;
}
if (j < polys.size())
polys.erase(polys.begin() + j, polys.end());
return modified;
}
void remove_collinear(Polygon &poly)
{
if (poly.points.size() > 2) {
// copy points and append both 1 and last point in place to cover the boundaries
Points pp;
pp.reserve(poly.points.size()+2);
pp.push_back(poly.points.back());
pp.insert(pp.begin()+1, poly.points.begin(), poly.points.end());
pp.push_back(poly.points.front());
// delete old points vector. Will be re-filled in the loop
poly.points.clear();
size_t i = 0;
size_t k = 0;
while (i < pp.size()-2) {
k = i+1;
const Point &p1 = pp[i];
while (k < pp.size()-1) {
const Point &p2 = pp[k];
const Point &p3 = pp[k+1];
Line l(p1, p3);
if(l.distance_to(p2) < SCALED_EPSILON) {
k++;
} else {
if(i > 0) poly.points.push_back(p1); // implicitly removes the first point we appended above
i = k;
break;
}
}
if(k > pp.size()-2) break; // all remaining points are collinear and can be skipped
}
poly.points.push_back(pp[i]);
}
}
void remove_collinear(Polygons &polys)
{
for (Polygon &poly : polys)
remove_collinear(poly);
}
}