PrusaSlicer-NonPlainar/lib/Slic3r/GUI/PreviewCanvas.pm

962 lines
32 KiB
Perl
Raw Normal View History

2013-05-16 10:01:38 +00:00
package Slic3r::GUI::PreviewCanvas;
use strict;
use warnings;
2013-06-30 21:51:06 +00:00
2013-06-29 13:12:57 +00:00
use Wx::Event qw(EVT_PAINT EVT_SIZE EVT_ERASE_BACKGROUND EVT_IDLE EVT_MOUSEWHEEL EVT_MOUSE_EVENTS);
2013-05-16 10:01:38 +00:00
# must load OpenGL *before* Wx::GLCanvas
use OpenGL qw(:glconstants :glfunctions :glufunctions :gluconstants);
use base qw(Wx::GLCanvas Class::Accessor);
2013-06-30 21:51:06 +00:00
use Math::Trig qw(asin);
use List::Util qw(reduce min max first);
2015-01-04 12:17:20 +00:00
use Slic3r::Geometry qw(X Y Z MIN MAX triangle_normal normalize deg2rad tan scale unscale scaled_epsilon);
2014-07-15 19:58:03 +00:00
use Slic3r::Geometry::Clipper qw(offset_ex intersection_pl);
2013-05-16 10:01:38 +00:00
use Wx::GLCanvas qw(:all);
2014-12-16 00:12:37 +00:00
__PACKAGE__->mk_accessors( qw(_quat _dirty init
enable_picking
enable_moving
on_hover
on_select
on_double_click
on_right_click
2014-12-16 00:12:37 +00:00
on_move
2014-12-15 00:28:11 +00:00
volumes
print
2014-12-15 00:28:11 +00:00
_sphi _stheta
cutting_plane_z
2014-07-12 15:35:17 +00:00
cut_lines_vertices
2014-12-16 00:12:37 +00:00
bed_shape
2014-07-15 19:58:03 +00:00
bed_triangles
bed_grid_lines
2015-01-04 12:11:05 +00:00
background
2014-07-15 19:58:03 +00:00
origin
_mouse_pos
2014-12-16 00:12:37 +00:00
_hover_volume_idx
_drag_volume_idx
_drag_start_pos
2014-12-16 00:12:37 +00:00
_drag_start_xy
_dragged
2014-12-15 00:28:11 +00:00
_camera_target
_zoom
) );
2013-07-01 10:23:44 +00:00
use constant TRACKBALLSIZE => 0.8;
2013-08-25 00:07:51 +00:00
use constant TURNTABLE_MODE => 1;
2015-01-04 12:32:00 +00:00
use constant GROUND_Z => -0.02;
use constant SELECTED_COLOR => [0,1,0,1];
2015-01-07 19:11:03 +00:00
use constant HOVER_COLOR => [0.4,0.9,0,1];
2014-07-12 15:06:42 +00:00
use constant COLORS => [ [1,1,0], [1,0.5,0.5], [0.5,1,0.5], [0.5,0.5,1] ];
2013-07-01 10:23:44 +00:00
# make OpenGL::Array thread-safe
2014-07-03 07:24:19 +00:00
{
no warnings 'redefine';
*OpenGL::Array::CLONE_SKIP = sub { 1 };
}
2013-05-16 10:01:38 +00:00
sub new {
2014-07-13 10:10:34 +00:00
my ($class, $parent) = @_;
# we request a depth buffer explicitely because it looks like it's not created by
# default on Linux, causing transparency issues
my $self = $class->SUPER::new($parent, -1, Wx::wxDefaultPosition, Wx::wxDefaultSize, 0, "",
[WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0]);
2013-06-29 16:31:06 +00:00
2015-01-04 12:11:05 +00:00
$self->background(1);
2014-12-15 00:28:11 +00:00
$self->_quat((0, 0, 0, 1));
$self->_stheta(45);
$self->_sphi(45);
$self->_zoom(1);
2014-12-16 00:12:37 +00:00
# 3D point in model space
$self->_camera_target(Slic3r::Pointf3->new(0,0,0));
2014-07-13 10:10:34 +00:00
$self->reset_objects;
EVT_PAINT($self, sub {
my $dc = Wx::PaintDC->new($self);
$self->Render($dc);
});
2014-12-15 00:28:11 +00:00
EVT_SIZE($self, sub { $self->_dirty(1) });
EVT_IDLE($self, sub {
2014-12-15 00:28:11 +00:00
return unless $self->_dirty;
return if !$self->IsShownOnScreen;
$self->Resize( $self->GetSizeWH );
$self->Refresh;
});
EVT_MOUSEWHEEL($self, sub {
my ($self, $e) = @_;
2014-12-15 00:28:11 +00:00
# Calculate the zoom delta and apply it to the current zoom factor
2014-12-16 00:12:37 +00:00
my $zoom = $e->GetWheelRotation() / $e->GetWheelDelta();
$zoom = max(min($zoom, 4), -4);
$zoom /= 10;
$self->_zoom($self->_zoom / (1-$zoom));
2014-12-15 00:28:11 +00:00
# In order to zoom around the mouse point we need to translate
# the camera target
my $size = Slic3r::Pointf->new($self->GetSizeWH);
my $pos = Slic3r::Pointf->new($e->GetX, $size->y - $e->GetY); #-
$self->_camera_target->translate(
# ($pos - $size/2) represents the vector from the viewport center
# to the mouse point. By multiplying it by $zoom we get the new,
# transformed, length of such vector.
# Since we want that point to stay fixed, we move our camera target
# in the opposite direction by the delta of the length of such vector
# ($zoom - 1). We then scale everything by 1/$self->_zoom since
# $self->_camera_target is expressed in terms of model units.
2014-12-16 00:12:37 +00:00
-($pos->x - $size->x/2) * ($zoom) / $self->_zoom,
-($pos->y - $size->y/2) * ($zoom) / $self->_zoom,
0,
) if 0;
2014-12-15 00:28:11 +00:00
$self->_dirty(1);
$self->Refresh;
});
2014-12-15 00:28:11 +00:00
EVT_MOUSE_EVENTS($self, \&mouse_event);
return $self;
}
sub mouse_event {
my ($self, $e) = @_;
my $pos = Slic3r::Pointf->new($e->GetPositionXY);
if ($e->Entering && &Wx::wxMSW) {
# wxMSW needs focus in order to catch mouse wheel events
$self->SetFocus;
} elsif ($e->LeftDClick) {
2014-12-15 00:28:11 +00:00
$self->on_double_click->()
if $self->on_double_click;
} elsif ($e->LeftDown || $e->RightDown) {
# If user pressed left or right button we first check whether this happened
# on a volume or not.
2014-12-16 00:12:37 +00:00
my $volume_idx = $self->_hover_volume_idx // -1;
2014-12-15 00:28:11 +00:00
# select volume in this 3D canvas
if ($self->enable_picking) {
$self->deselect_volumes;
$self->select_volume($volume_idx);
$self->Refresh;
2014-12-15 00:28:11 +00:00
}
# propagate event through callback
$self->on_select->($volume_idx)
if $self->on_select;
if ($volume_idx != -1) {
if ($e->LeftDown && $self->enable_moving) {
$self->_drag_volume_idx($volume_idx);
$self->_drag_start_pos($self->mouse_to_3d(@$pos));
} elsif ($e->RightDown) {
# if right clicking on volume, propagate event through callback
$self->on_right_click->($e->GetPosition)
if $self->on_right_click;
}
2014-12-15 00:28:11 +00:00
}
} elsif ($e->Dragging && $e->LeftIsDown && defined($self->_drag_volume_idx)) {
2014-12-16 00:12:37 +00:00
# get new position at the same Z of the initial click point
my $mouse_ray = $self->mouse_ray($e->GetX, $e->GetY);
my $cur_pos = $mouse_ray->intersect_plane($self->_drag_start_pos->z);
# calculate the translation vector
2014-12-15 00:28:11 +00:00
my $vector = $self->_drag_start_pos->vector_to($cur_pos);
# get volume being dragged
my $volume = $self->volumes->[$self->_drag_volume_idx];
# get all volumes belonging to the same group but only having the same instance_idx
my @volumes = grep $_->group_id == $volume->group_id && $_->instance_idx == $volume->instance_idx, @{$self->volumes};
2014-12-15 00:28:11 +00:00
# apply new temporary volume origin and ignore Z
$_->origin->translate($vector->x, $vector->y, 0) for @volumes; #,,
2014-12-16 00:12:37 +00:00
$self->_drag_start_pos($cur_pos);
$self->_dragged(1);
2014-12-15 00:28:11 +00:00
$self->Refresh;
} elsif ($e->Dragging) {
2014-12-16 00:12:37 +00:00
if ($e->LeftIsDown) {
2014-12-15 00:28:11 +00:00
# if dragging over blank area with left button, rotate
if (defined $self->_drag_start_pos) {
my $orig = $self->_drag_start_pos;
if (TURNTABLE_MODE) {
$self->_sphi($self->_sphi + ($pos->x - $orig->x) * TRACKBALLSIZE);
$self->_stheta($self->_stheta - ($pos->y - $orig->y) * TRACKBALLSIZE); #-
2014-12-16 00:12:37 +00:00
$self->_stheta(150) if $self->_stheta > 150;
$self->_stheta(0) if $self->_stheta < 0;
2014-12-15 00:28:11 +00:00
} else {
my $size = $self->GetClientSize;
my @quat = trackball(
$orig->x / ($size->width / 2) - 1,
1 - $orig->y / ($size->height / 2), #/
$pos->x / ($size->width / 2) - 1,
1 - $pos->y / ($size->height / 2), #/
);
$self->_quat(mulquats($self->_quat, \@quat));
}
$self->Refresh;
}
2014-12-15 00:28:11 +00:00
$self->_drag_start_pos($pos);
} elsif ($e->MiddleIsDown || $e->RightIsDown) {
2014-12-15 00:28:11 +00:00
# if dragging over blank area with right button, translate
2014-12-16 00:12:37 +00:00
if (defined $self->_drag_start_xy) {
# get point in model space at Z = 0
my $cur_pos = $self->mouse_ray($e->GetX, $e->GetY)->intersect_plane(0);
my $orig = $self->mouse_ray(@{$self->_drag_start_xy})->intersect_plane(0);
2014-12-15 00:28:11 +00:00
$self->_camera_target->translate(
2014-12-16 00:12:37 +00:00
@{$orig->vector_to($cur_pos)->negative},
2014-12-15 00:28:11 +00:00
);
$self->Refresh;
}
2014-12-16 00:12:37 +00:00
$self->_drag_start_xy($pos);
}
} elsif ($e->LeftUp || $e->MiddleUp || $e->RightUp) {
2014-12-16 00:12:37 +00:00
if ($self->on_move && defined $self->_drag_volume_idx) {
$self->on_move->($self->_drag_volume_idx) if $self->_dragged;
2014-12-15 00:28:11 +00:00
}
$self->_drag_volume_idx(undef);
$self->_drag_start_pos(undef);
2014-12-16 00:12:37 +00:00
$self->_drag_start_xy(undef);
$self->_dragged(undef);
2014-12-15 00:28:11 +00:00
} elsif ($e->Moving) {
$self->_mouse_pos($pos);
$self->Refresh;
} else {
$e->Skip();
}
2013-05-16 10:01:38 +00:00
}
2013-06-29 12:16:56 +00:00
2014-07-13 10:10:34 +00:00
sub reset_objects {
my ($self) = @_;
$self->volumes([]);
2014-12-15 00:28:11 +00:00
$self->_dirty(1);
2014-07-13 10:10:34 +00:00
}
2014-12-15 00:28:11 +00:00
sub zoom_to_bounding_box {
2014-12-16 00:12:37 +00:00
my ($self, $bb) = @_;
2014-12-15 00:28:11 +00:00
# calculate the zoom factor needed to adjust viewport to
# bounding box
2014-12-16 00:12:37 +00:00
my $max_size = max(@{$bb->size}) * 2;
2014-12-15 00:28:11 +00:00
my $min_viewport_size = min($self->GetSizeWH);
2014-12-16 00:12:37 +00:00
$self->_zoom($min_viewport_size / $max_size);
2014-12-15 00:28:11 +00:00
# center view around bounding box center
2014-12-16 00:12:37 +00:00
$self->_camera_target($bb->center);
}
sub zoom_to_bed {
my ($self) = @_;
if ($self->bed_shape) {
$self->zoom_to_bounding_box($self->bed_bounding_box);
}
}
sub zoom_to_volume {
my ($self, $volume_idx) = @_;
my $volume = $self->volumes->[$volume_idx];
my $bb = $volume->bounding_box;
$self->zoom_to_bounding_box($bb);
}
sub zoom_to_volumes {
my ($self) = @_;
$self->zoom_to_bounding_box($self->volumes_bounding_box);
}
sub volumes_bounding_box {
my ($self) = @_;
my $bb = Slic3r::Geometry::BoundingBoxf3->new;
$bb->merge($_->bounding_box) for @{$self->volumes};
return $bb;
}
sub bed_bounding_box {
my ($self) = @_;
my $bb = Slic3r::Geometry::BoundingBoxf3->new;
$bb->merge_point(Slic3r::Pointf3->new(@$_, 0)) for @{$self->bed_shape};
return $bb;
}
sub max_bounding_box {
my ($self) = @_;
my $bb = $self->bed_bounding_box;
$bb->merge($self->volumes_bounding_box);
return $bb;
2014-07-13 10:10:34 +00:00
}
2014-07-15 19:58:03 +00:00
sub set_auto_bed_shape {
my ($self, $bed_shape) = @_;
# draw a default square bed around object center
2014-12-16 00:12:37 +00:00
my $max_size = max(@{ $self->volumes_bounding_box->size });
my $center = $self->volumes_bounding_box->center;
2014-07-15 19:58:03 +00:00
$self->set_bed_shape([
[ $center->x - $max_size, $center->y - $max_size ], #--
[ $center->x + $max_size, $center->y - $max_size ], #--
[ $center->x + $max_size, $center->y + $max_size ], #++
[ $center->x - $max_size, $center->y + $max_size ], #++
]);
$self->origin(Slic3r::Pointf->new(@$center[X,Y]));
}
sub set_bed_shape {
my ($self, $bed_shape) = @_;
2014-12-16 00:12:37 +00:00
$self->bed_shape($bed_shape);
2014-07-15 19:58:03 +00:00
# triangulate bed
my $expolygon = Slic3r::ExPolygon->new([ map [map scale($_), @$_], @$bed_shape ]);
my $bed_bb = $expolygon->bounding_box;
{
my @points = ();
foreach my $triangle (@{ $expolygon->triangulate }) {
push @points, map {+ unscale($_->x), unscale($_->y), GROUND_Z } @$triangle; #))
}
$self->bed_triangles(OpenGL::Array->new_list(GL_FLOAT, @points));
}
{
my @lines = ();
for (my $x = $bed_bb->x_min; $x <= $bed_bb->x_max; $x += scale 10) {
push @lines, Slic3r::Polyline->new([$x,$bed_bb->y_min], [$x,$bed_bb->y_max]);
}
for (my $y = $bed_bb->y_min; $y <= $bed_bb->y_max; $y += scale 10) {
push @lines, Slic3r::Polyline->new([$bed_bb->x_min,$y], [$bed_bb->x_max,$y]);
}
2015-01-04 12:17:20 +00:00
# clip with a slightly grown expolygon because our lines lay on the contours and
# may get erroneously clipped
@lines = @{intersection_pl(\@lines, [ @{$expolygon->offset(+scaled_epsilon)} ])};
2015-01-04 12:36:14 +00:00
# append bed contours
foreach my $line (map @{$_->lines}, @$expolygon) {
push @lines, $line->as_polyline;
}
2014-07-15 19:58:03 +00:00
my @points = ();
foreach my $polyline (@lines) {
push @points, map {+ unscale($_->x), unscale($_->y), GROUND_Z } @$polyline; #))
}
$self->bed_grid_lines(OpenGL::Array->new_list(GL_FLOAT, @points));
}
$self->origin(Slic3r::Pointf->new(0,0));
}
2014-07-13 10:10:34 +00:00
sub load_object {
my ($self, $object, $all_instances) = @_;
my $z_min = $object->raw_bounding_box->z_min;
# color mesh(es) by material
2014-01-18 17:43:55 +00:00
my @materials = ();
# sort volumes: non-modifiers first
my @volumes = sort { ($a->modifier // 0) <=> ($b->modifier // 0) } @{$object->volumes};
my @volumes_idx = ();
my $group_id = $#{$self->volumes} + 1;
foreach my $volume (@volumes) {
my @instance_idxs = $all_instances ? (0..$#{$object->instances}) : (0);
foreach my $instance_idx (@instance_idxs) {
my $instance = $object->instances->[$instance_idx];
2014-07-13 10:10:34 +00:00
my $mesh = $volume->mesh->clone;
$instance->transform_mesh($mesh);
2014-07-15 19:58:03 +00:00
2014-07-13 10:10:34 +00:00
my $material_id = $volume->material_id // '_';
my $color_idx = first { $materials[$_] eq $material_id } 0..$#materials;
if (!defined $color_idx) {
push @materials, $material_id;
$color_idx = $#materials;
}
2014-07-13 10:10:34 +00:00
my $color = [ @{COLORS->[ $color_idx % scalar(@{&COLORS}) ]} ];
push @$color, $volume->modifier ? 0.5 : 1;
push @{$self->volumes}, my $v = Slic3r::GUI::PreviewCanvas::Volume->new(
group_id => $group_id,
instance_idx => $instance_idx,
mesh => $mesh,
color => $color,
2014-12-16 00:12:37 +00:00
origin => Slic3r::Pointf3->new(0,0,-$z_min),
);
push @volumes_idx, $#{$self->volumes};
2014-01-18 17:43:55 +00:00
2014-07-13 10:10:34 +00:00
{
my $vertices = $mesh->vertices;
my @verts = map @{ $vertices->[$_] }, map @$_, @{$mesh->facets};
$v->verts(OpenGL::Array->new_list(GL_FLOAT, @verts));
2014-07-13 10:10:34 +00:00
}
2014-01-18 17:43:55 +00:00
2014-07-13 10:10:34 +00:00
{
my @norms = map { @$_, @$_, @$_ } @{$mesh->normals};
$v->norms(OpenGL::Array->new_list(GL_FLOAT, @norms));
2014-07-13 10:10:34 +00:00
}
2014-01-18 17:43:55 +00:00
}
}
return @volumes_idx;
}
sub deselect_volumes {
my ($self) = @_;
$_->selected(0) for @{$self->volumes};
}
sub select_volume {
my ($self, $volume_idx) = @_;
$self->volumes->[$volume_idx]->selected(1)
if $volume_idx != -1;
2014-01-18 17:43:55 +00:00
}
sub SetCuttingPlane {
my ($self, $z) = @_;
2014-07-12 15:35:17 +00:00
$self->cutting_plane_z($z);
2014-07-12 15:35:17 +00:00
# perform cut and cache section lines
my @verts = ();
foreach my $volume (@{$self->volumes}) {
foreach my $volume (@{$self->volumes}) {
my $expolygons = $volume->mesh->slice([ $z - $volume->origin->z ])->[0];
2014-07-12 15:35:17 +00:00
$expolygons = offset_ex([ map @$_, @$expolygons ], scale 0.1);
foreach my $line (map @{$_->lines}, map @$_, @$expolygons) {
push @verts, (
unscale($line->a->x), unscale($line->a->y), $z, #))
unscale($line->b->x), unscale($line->b->y), $z, #))
);
}
}
}
$self->cut_lines_vertices(OpenGL::Array->new_list(GL_FLOAT, @verts));
}
2013-07-01 10:23:44 +00:00
# Given an axis and angle, compute quaternion.
2013-06-30 21:51:06 +00:00
sub axis_to_quat {
my ($ax, $phi) = @_;
my $lena = sqrt(reduce { $a + $b } (map { $_ * $_ } @$ax));
my @q = map { $_ * (1 / $lena) } @$ax;
@q = map { $_ * sin($phi / 2.0) } @q;
$q[$#q + 1] = cos($phi / 2.0);
return @q;
2013-06-30 21:51:06 +00:00
}
2013-07-01 10:23:44 +00:00
# Project a point on the virtual trackball.
# If it is inside the sphere, map it to the sphere, if it outside map it
# to a hyperbola.
2013-06-30 21:51:06 +00:00
sub project_to_sphere {
my ($r, $x, $y) = @_;
my $d = sqrt($x * $x + $y * $y);
2013-07-01 10:23:44 +00:00
if ($d < $r * 0.70710678118654752440) { # Inside sphere
2013-06-30 21:51:06 +00:00
return sqrt($r * $r - $d * $d);
2013-07-01 10:23:44 +00:00
} else { # On hyperbola
my $t = $r / 1.41421356237309504880;
return $t * $t / $d;
}
2013-06-30 21:51:06 +00:00
}
sub cross {
my ($v1, $v2) = @_;
return (@$v1[1] * @$v2[2] - @$v1[2] * @$v2[1],
@$v1[2] * @$v2[0] - @$v1[0] * @$v2[2],
@$v1[0] * @$v2[1] - @$v1[1] * @$v2[0]);
2013-06-30 21:51:06 +00:00
}
2013-07-01 10:23:44 +00:00
# Simulate a track-ball. Project the points onto the virtual trackball,
# then figure out the axis of rotation, which is the cross product of
# P1 P2 and O P1 (O is the center of the ball, 0,0,0) Note: This is a
# deformed trackball-- is a trackball in the center, but is deformed
# into a hyperbolic sheet of rotation away from the center.
# It is assumed that the arguments to this routine are in the range
# (-1.0 ... 1.0).
2013-06-29 16:31:06 +00:00
sub trackball {
2013-07-01 10:23:44 +00:00
my ($p1x, $p1y, $p2x, $p2y) = @_;
2013-06-30 21:51:06 +00:00
if ($p1x == $p2x && $p1y == $p2y) {
2013-07-01 10:23:44 +00:00
# zero rotation
return (0.0, 0.0, 0.0, 1.0);
2013-06-30 21:51:06 +00:00
}
2013-07-01 10:23:44 +00:00
# First, figure out z-coordinates for projection of P1 and P2 to
# deformed sphere
my @p1 = ($p1x, $p1y, project_to_sphere(TRACKBALLSIZE, $p1x, $p1y));
my @p2 = ($p2x, $p2y, project_to_sphere(TRACKBALLSIZE, $p2x, $p2y));
# axis of rotation (cross product of P1 and P2)
2013-06-30 21:51:06 +00:00
my @a = cross(\@p2, \@p1);
2013-07-01 10:23:44 +00:00
# Figure out how much to rotate around that axis.
2013-06-30 21:51:06 +00:00
my @d = map { $_ * $_ } (map { $p1[$_] - $p2[$_] } 0 .. $#p1);
2013-07-01 10:23:44 +00:00
my $t = sqrt(reduce { $a + $b } @d) / (2.0 * TRACKBALLSIZE);
# Avoid problems with out-of-control values...
2013-06-30 21:51:06 +00:00
$t = 1.0 if ($t > 1.0);
$t = -1.0 if ($t < -1.0);
my $phi = 2.0 * asin($t);
return axis_to_quat(\@a, $phi);
}
2013-07-01 10:23:44 +00:00
# Build a rotation matrix, given a quaternion rotation.
2013-06-30 21:51:06 +00:00
sub quat_to_rotmatrix {
my ($q) = @_;
my @m = ();
$m[0] = 1.0 - 2.0 * (@$q[1] * @$q[1] + @$q[2] * @$q[2]);
$m[1] = 2.0 * (@$q[0] * @$q[1] - @$q[2] * @$q[3]);
$m[2] = 2.0 * (@$q[2] * @$q[0] + @$q[1] * @$q[3]);
$m[3] = 0.0;
$m[4] = 2.0 * (@$q[0] * @$q[1] + @$q[2] * @$q[3]);
$m[5] = 1.0 - 2.0 * (@$q[2] * @$q[2] + @$q[0] * @$q[0]);
$m[6] = 2.0 * (@$q[1] * @$q[2] - @$q[0] * @$q[3]);
$m[7] = 0.0;
$m[8] = 2.0 * (@$q[2] * @$q[0] - @$q[1] * @$q[3]);
$m[9] = 2.0 * (@$q[1] * @$q[2] + @$q[0] * @$q[3]);
$m[10] = 1.0 - 2.0 * (@$q[1] * @$q[1] + @$q[0] * @$q[0]);
$m[11] = 0.0;
$m[12] = 0.0;
$m[13] = 0.0;
$m[14] = 0.0;
$m[15] = 1.0;
return @m;
2013-06-29 16:31:06 +00:00
}
2013-06-30 21:51:06 +00:00
sub mulquats {
my ($q1, $rq) = @_;
return (@$q1[3] * @$rq[0] + @$q1[0] * @$rq[3] + @$q1[1] * @$rq[2] - @$q1[2] * @$rq[1],
@$q1[3] * @$rq[1] + @$q1[1] * @$rq[3] + @$q1[2] * @$rq[0] - @$q1[0] * @$rq[2],
@$q1[3] * @$rq[2] + @$q1[2] * @$rq[3] + @$q1[0] * @$rq[1] - @$q1[1] * @$rq[0],
@$q1[3] * @$rq[3] - @$q1[0] * @$rq[0] - @$q1[1] * @$rq[1] - @$q1[2] * @$rq[2])
2013-06-29 16:31:06 +00:00
}
2013-06-29 12:16:56 +00:00
sub mouse_to_3d {
2014-12-16 00:12:37 +00:00
my ($self, $x, $y, $z) = @_;
my @viewport = glGetIntegerv_p(GL_VIEWPORT); # 4 items
my @mview = glGetDoublev_p(GL_MODELVIEW_MATRIX); # 16 items
my @proj = glGetDoublev_p(GL_PROJECTION_MATRIX); # 16 items
2014-07-15 19:58:03 +00:00
2014-12-15 00:28:11 +00:00
$y = $viewport[3] - $y;
2014-12-16 00:12:37 +00:00
$z //= glReadPixels_p($x, $y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT);
2014-12-15 00:28:11 +00:00
my @projected = gluUnProject_p($x, $y, $z, @mview, @proj, @viewport);
return Slic3r::Pointf3->new(@projected);
2013-06-29 12:16:56 +00:00
}
2014-12-16 00:12:37 +00:00
sub mouse_ray {
my ($self, $x, $y) = @_;
return Slic3r::Linef3->new(
$self->mouse_to_3d($x, $y, 0),
$self->mouse_to_3d($x, $y, 1),
);
}
2013-05-16 10:01:38 +00:00
sub GetContext {
my ($self) = @_;
if (Wx::wxVERSION >= 2.009) {
return $self->{context} ||= Wx::GLContext->new($self);
2013-05-16 10:01:38 +00:00
} else {
return $self->SUPER::GetContext;
}
}
sub SetCurrent {
my ($self, $context) = @_;
if (Wx::wxVERSION >= 2.009) {
return $self->SUPER::SetCurrent($context);
2013-05-16 10:01:38 +00:00
} else {
return $self->SUPER::SetCurrent;
}
}
2013-06-30 21:51:06 +00:00
2013-05-16 10:01:38 +00:00
sub Resize {
my ($self, $x, $y) = @_;
2013-05-16 10:01:38 +00:00
return unless $self->GetContext;
2014-12-15 00:28:11 +00:00
$self->_dirty(0);
2015-01-04 12:11:05 +00:00
$self->SetCurrent($self->GetContext);
glViewport(0, 0, $x, $y);
2013-05-16 10:01:38 +00:00
2014-12-15 00:28:11 +00:00
$x /= $self->_zoom;
$y /= $self->_zoom;
2013-05-16 10:01:38 +00:00
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
2014-07-12 15:06:42 +00:00
glOrtho(
-$x/2, $x/2, -$y/2, $y/2,
2014-12-16 00:12:37 +00:00
-200, 10 * max(@{ $self->max_bounding_box->size }),
2014-07-12 15:06:42 +00:00
);
2013-05-16 10:01:38 +00:00
glMatrixMode(GL_MODELVIEW);
}
sub InitGL {
my $self = shift;
return if $self->init;
return unless $self->GetContext;
$self->init(1);
2013-05-16 11:42:19 +00:00
2014-07-12 15:06:42 +00:00
glClearColor(0, 0, 0, 1);
glColor3f(1, 0, 0);
glEnable(GL_DEPTH_TEST);
2014-07-12 15:06:42 +00:00
glClearDepth(1.0);
glDepthFunc(GL_LEQUAL);
glEnable(GL_CULL_FACE);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2013-05-16 11:42:19 +00:00
# Set antialiasing/multisampling
glDisable(GL_LINE_SMOOTH);
glDisable(GL_POLYGON_SMOOTH);
glEnable(GL_MULTISAMPLE);
2014-07-12 15:06:42 +00:00
# ambient lighting
2015-01-07 19:11:03 +00:00
glLightModelfv_p(GL_LIGHT_MODEL_AMBIENT, 0.3, 0.3, 0.3, 1);
2014-07-12 15:06:42 +00:00
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHT1);
2015-01-07 19:11:03 +00:00
# light from camera
glLightfv_p(GL_LIGHT1, GL_POSITION, 1, 0, 1, 0);
glLightfv_p(GL_LIGHT1, GL_SPECULAR, 0.3, 0.3, 0.3, 1);
glLightfv_p(GL_LIGHT1, GL_DIFFUSE, 0.2, 0.2, 0.2, 1);
# Enables Smooth Color Shading; try GL_FLAT for (lack of) fun.
glShadeModel(GL_SMOOTH);
2014-07-12 15:06:42 +00:00
glMaterialfv_p(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, 0.5, 0.3, 0.3, 1);
glMaterialfv_p(GL_FRONT_AND_BACK, GL_SPECULAR, 1, 1, 1, 1);
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 50);
glMaterialfv_p(GL_FRONT_AND_BACK, GL_EMISSION, 0.1, 0, 0, 0.9);
# A handy trick -- have surface material mirror the color.
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
glEnable(GL_COLOR_MATERIAL);
2014-07-12 15:06:42 +00:00
glEnable(GL_MULTISAMPLE);
2013-05-16 10:01:38 +00:00
}
sub Render {
my ($self, $dc) = @_;
# prevent calling SetCurrent() when window is not shown yet
return unless $self->IsShownOnScreen;
return unless my $context = $self->GetContext;
2014-06-19 08:29:03 +00:00
$self->SetCurrent($context);
2013-05-16 10:01:38 +00:00
$self->InitGL;
2014-07-12 15:06:42 +00:00
glClearColor(1, 1, 1, 1);
glClearDepth(1);
glDepthFunc(GL_LESS);
2013-05-16 10:01:38 +00:00
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
2014-07-15 19:58:03 +00:00
glMatrixMode(GL_MODELVIEW);
2014-12-15 00:28:11 +00:00
glLoadIdentity();
2014-07-15 19:58:03 +00:00
2014-12-15 00:28:11 +00:00
if (TURNTABLE_MODE) {
glRotatef(-$self->_stheta, 1, 0, 0); # pitch
glRotatef($self->_sphi, 0, 0, 1); # yaw
} else {
my @rotmat = quat_to_rotmatrix($self->quat);
glMultMatrixd_p(@rotmat[0..15]);
}
2014-12-16 00:12:37 +00:00
glTranslatef(@{ $self->_camera_target->negative });
2014-07-15 19:58:03 +00:00
2015-01-07 19:11:03 +00:00
# light from above
glLightfv_p(GL_LIGHT0, GL_POSITION, -0.5, -0.5, 1, 0);
glLightfv_p(GL_LIGHT0, GL_SPECULAR, 0.2, 0.2, 0.2, 1);
glLightfv_p(GL_LIGHT0, GL_DIFFUSE, 0.5, 0.5, 0.5, 1);
if ($self->enable_picking) {
glDisable(GL_LIGHTING);
$self->draw_volumes(1);
glFlush();
glFinish();
if (my $pos = $self->_mouse_pos) {
my $col = [ glReadPixels_p($pos->x, $self->GetSize->GetHeight - $pos->y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE) ];
my $volume_idx = $col->[0] + $col->[1]*256 + $col->[2]*256*256;
2014-12-16 00:12:37 +00:00
$self->_hover_volume_idx(undef);
2014-12-15 00:28:11 +00:00
$_->hover(0) for @{$self->volumes};
if ($volume_idx <= $#{$self->volumes}) {
2014-12-16 00:12:37 +00:00
$self->_hover_volume_idx($volume_idx);
$self->volumes->[$volume_idx]->hover(1);
$self->on_hover->($volume_idx) if $self->on_hover;
}
}
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glFlush();
glFinish();
glEnable(GL_LIGHTING);
}
2015-01-04 12:11:05 +00:00
# draw fixed background
if ($self->background) {
2015-01-07 19:11:03 +00:00
glDisable(GL_LIGHTING);
2015-01-04 12:11:05 +00:00
glPushMatrix();
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glBegin(GL_QUADS);
glColor3f(0.0,0.0,0.0);
glVertex2f(-1.0,-1.0);
glVertex2f(1,-1.0);
glColor3f(10/255,98/255,144/255);
glVertex2f(1, 1);
glVertex2f(-1.0, 1);
glEnd();
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
2015-01-07 19:11:03 +00:00
glEnable(GL_LIGHTING);
2015-01-04 12:11:05 +00:00
}
2014-07-15 19:58:03 +00:00
# draw ground and axes
glDisable(GL_LIGHTING);
# draw ground
my $ground_z = GROUND_Z;
if ($self->bed_triangles) {
glDisable(GL_DEPTH_TEST);
2013-08-25 00:58:50 +00:00
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2014-07-15 19:58:03 +00:00
glEnableClientState(GL_VERTEX_ARRAY);
glColor4f(0.8, 0.6, 0.5, 0.4);
glNormal3d(0,0,1);
glVertexPointer_p(3, $self->bed_triangles);
glDrawArrays(GL_TRIANGLES, 0, $self->bed_triangles->elements / 3);
glDisableClientState(GL_VERTEX_ARRAY);
2014-12-16 00:12:37 +00:00
2015-01-07 18:48:25 +00:00
# we need depth test for grid, otherwise it would disappear when looking
# the object from below
glEnable(GL_DEPTH_TEST);
# draw grid
glLineWidth(3);
glColor4f(0.2, 0.2, 0.2, 0.4);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer_p(3, $self->bed_grid_lines);
glDrawArrays(GL_LINES, 0, $self->bed_grid_lines->elements / 3);
glDisableClientState(GL_VERTEX_ARRAY);
glDisable(GL_BLEND);
}
my $volumes_bb = $self->volumes_bounding_box;
{
# draw axes
2015-01-07 18:48:25 +00:00
#$ground_z += 0.02;
glDisable(GL_DEPTH_TEST);
my $origin = $self->origin;
my $axis_len = max(
0.3 * max(@{ $self->bed_bounding_box->size }),
2 * max(@{ $volumes_bb->size }),
);
glLineWidth(2);
glBegin(GL_LINES);
# draw line for x axis
glColor3f(1, 0, 0);
glVertex3f(@$origin, $ground_z);
glVertex3f($origin->x + $axis_len, $origin->y, $ground_z); #,,
# draw line for y axis
glColor3f(0, 1, 0);
glVertex3f(@$origin, $ground_z);
glVertex3f($origin->x, $origin->y + $axis_len, $ground_z); #++
# draw line for Z axis
glColor3f(0, 0, 1);
glVertex3f(@$origin, $ground_z);
glVertex3f(@$origin, $ground_z+$axis_len);
glEnd();
2015-01-07 18:48:25 +00:00
glEnable(GL_DEPTH_TEST);
2013-08-25 00:58:50 +00:00
}
2014-07-12 15:06:42 +00:00
glEnable(GL_LIGHTING);
2014-07-15 19:58:03 +00:00
2015-01-04 12:32:00 +00:00
# draw objects
$self->draw_volumes;
# draw cutting plane
if (defined $self->cutting_plane_z) {
my $plane_z = $self->cutting_plane_z;
my $bb = $volumes_bb;
glDisable(GL_CULL_FACE);
glDisable(GL_LIGHTING);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBegin(GL_QUADS);
glColor4f(0.8, 0.8, 0.8, 0.5);
glVertex3f($bb->x_min-20, $bb->y_min-20, $plane_z);
glVertex3f($bb->x_max+20, $bb->y_min-20, $plane_z);
glVertex3f($bb->x_max+20, $bb->y_max+20, $plane_z);
glVertex3f($bb->x_min-20, $bb->y_max+20, $plane_z);
glEnd();
glEnable(GL_CULL_FACE);
glDisable(GL_BLEND);
}
2013-05-16 10:01:38 +00:00
glFlush();
$self->SwapBuffers();
}
sub draw_volumes {
my ($self, $fakecolor) = @_;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if (defined($self->print) && !$fakecolor) {
my $tess = gluNewTess();
gluTessCallback($tess, GLU_TESS_BEGIN, 'DEFAULT');
gluTessCallback($tess, GLU_TESS_END, 'DEFAULT');
gluTessCallback($tess, GLU_TESS_VERTEX, 'DEFAULT');
gluTessCallback($tess, GLU_TESS_COMBINE, 'DEFAULT');
gluTessCallback($tess, GLU_TESS_ERROR, 'DEFAULT');
gluTessCallback($tess, GLU_TESS_EDGE_FLAG, 'DEFAULT');
foreach my $object (@{$self->print->objects}) {
foreach my $layer (@{$object->layers}) {
my $gap = 0;
my $top_z = $layer->print_z;
my $bottom_z = $layer->print_z - $layer->height + $gap;
foreach my $copy (@{ $object->_shifted_copies }) {
glPushMatrix();
glTranslatef(map unscale($_), @$copy, 0);
foreach my $slice (@{$layer->slices}) {
glColor3f(@{COLORS->[0]});
gluTessBeginPolygon($tess);
glNormal3f(0,0,1);
foreach my $polygon (@$slice) {
gluTessBeginContour($tess);
gluTessVertex_p($tess, (map unscale($_), @$_), $layer->print_z) for @$polygon;
gluTessEndContour($tess);
}
gluTessEndPolygon($tess);
foreach my $polygon (@$slice) {
foreach my $line (@{$polygon->lines}) {
if (0) {
glLineWidth(1);
glColor3f(0,0,0);
glBegin(GL_LINES);
glVertex3f((map unscale($_), @{$line->a}), $bottom_z);
glVertex3f((map unscale($_), @{$line->b}), $bottom_z);
glEnd();
}
glLineWidth(0);
glColor3f(@{COLORS->[0]});
glBegin(GL_QUADS);
2015-01-07 19:45:50 +00:00
# We'll use this for the middle normal when using 4 quads:
#my $xy_normal = $line->normal;
#$_xynormal->scale(1/$line->length);
glNormal3f(0,0,-1);
glVertex3f((map unscale($_), @{$line->a}), $bottom_z);
glVertex3f((map unscale($_), @{$line->b}), $bottom_z);
2015-01-07 19:45:50 +00:00
glNormal3f(0,0,1);
glVertex3f((map unscale($_), @{$line->b}), $top_z);
glVertex3f((map unscale($_), @{$line->a}), $top_z);
glEnd();
}
}
}
glPopMatrix(); # copy
}
}
}
gluDeleteTess($tess);
return;
}
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
foreach my $volume_idx (0..$#{$self->volumes}) {
my $volume = $self->volumes->[$volume_idx];
2014-12-15 00:28:11 +00:00
glPushMatrix();
2014-12-16 00:12:37 +00:00
glTranslatef(@{$volume->origin});
glVertexPointer_p(3, $volume->verts);
glCullFace(GL_BACK);
glNormalPointer_p($volume->norms);
if ($fakecolor) {
my $r = ($volume_idx & 0x000000FF) >> 0;
my $g = ($volume_idx & 0x0000FF00) >> 8;
my $b = ($volume_idx & 0x00FF0000) >> 16;
glColor4f($r/255.0, $g/255.0, $b/255.0, 1);
} elsif ($volume->selected) {
glColor4f(@{ &SELECTED_COLOR });
} elsif ($volume->hover) {
glColor4f(@{ &HOVER_COLOR });
} else {
glColor4f(@{ $volume->color });
}
glDrawArrays(GL_TRIANGLES, 0, $volume->verts->elements / 3);
2014-12-15 00:28:11 +00:00
glPopMatrix();
}
glDisableClientState(GL_NORMAL_ARRAY);
2014-07-12 15:35:17 +00:00
glDisable(GL_BLEND);
if (defined $self->cutting_plane_z) {
glLineWidth(2);
glColor3f(0, 0, 0);
glVertexPointer_p(3, $self->cut_lines_vertices);
glDrawArrays(GL_LINES, 0, $self->cut_lines_vertices->elements / 3);
}
glDisableClientState(GL_VERTEX_ARRAY);
}
package Slic3r::GUI::PreviewCanvas::Volume;
use Moo;
has 'mesh' => (is => 'ro', required => 1);
has 'color' => (is => 'ro', required => 1);
has 'group_id' => (is => 'ro', required => 1);
has 'instance_idx' => (is => 'ro', default => sub { 0 });
has 'origin' => (is => 'rw', default => sub { Slic3r::Pointf3->new(0,0,0) });
has 'verts' => (is => 'rw');
has 'norms' => (is => 'rw');
has 'selected' => (is => 'rw', default => sub { 0 });
has 'hover' => (is => 'rw', default => sub { 0 });
2014-12-16 00:12:37 +00:00
sub bounding_box {
my ($self) = @_;
my $bb = $self->mesh->bounding_box;
$bb->translate(@{$self->origin});
return $bb;
}
1;