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# ifndef slic3r_Layer_hpp_
# define slic3r_Layer_hpp_
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# include "libslic3r.h"
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# include "Flow.hpp"
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# include "SurfaceCollection.hpp"
# include "ExtrusionEntityCollection.hpp"
# include "ExPolygonCollection.hpp"
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namespace Slic3r {
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class Layer ;
class PrintRegion ;
class PrintObject ;
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namespace FillAdaptive_Internal {
struct Octree ;
} ;
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class LayerRegion
{
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public :
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Layer * layer ( ) { return m_layer ; }
const Layer * layer ( ) const { return m_layer ; }
PrintRegion * region ( ) { return m_region ; }
const PrintRegion * region ( ) const { return m_region ; }
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// collection of surfaces generated by slicing the original geometry
// divided by type top/bottom/internal
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SurfaceCollection slices ;
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// collection of extrusion paths/loops filling gaps
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// These fills are generated by the perimeter generator.
// They are not printed on their own, but they are copied to this->fills during infill generation.
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ExtrusionEntityCollection thin_fills ;
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// Unspecified fill polygons, used for overhang detection ("ensure vertical wall thickness feature")
// and for re-starting of infills.
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ExPolygons fill_expolygons ;
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// collection of surfaces for infill generation
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SurfaceCollection fill_surfaces ;
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// collection of expolygons representing the bridged areas (thus not
// needing support material)
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Polygons bridged ;
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// collection of polylines representing the unsupported bridge edges
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Polylines unsupported_bridge_edges ;
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// ordered collection of extrusion paths/loops to build all perimeters
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// (this collection contains only ExtrusionEntityCollection objects)
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ExtrusionEntityCollection perimeters ;
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// ordered collection of extrusion paths to fill surfaces
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// (this collection contains only ExtrusionEntityCollection objects)
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ExtrusionEntityCollection fills ;
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Flow flow ( FlowRole role , bool bridge = false , double width = - 1 ) const ;
void slices_to_fill_surfaces_clipped ( ) ;
void prepare_fill_surfaces ( ) ;
void make_perimeters ( const SurfaceCollection & slices , SurfaceCollection * fill_surfaces ) ;
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void process_external_surfaces ( const Layer * lower_layer , const Polygons * lower_layer_covered ) ;
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double infill_area_threshold ( ) const ;
// Trim surfaces by trimming polygons. Used by the elephant foot compensation at the 1st layer.
void trim_surfaces ( const Polygons & trimming_polygons ) ;
// Single elephant foot compensation step, used by the elephant foor compensation at the 1st layer.
// Trim surfaces by trimming polygons (shrunk by an elephant foot compensation step), but don't shrink narrow parts so much that no perimeter would fit.
void elephant_foot_compensation_step ( const float elephant_foot_compensation_perimeter_step , const Polygons & trimming_polygons ) ;
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void export_region_slices_to_svg ( const char * path ) const ;
void export_region_fill_surfaces_to_svg ( const char * path ) const ;
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// Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export.
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void export_region_slices_to_svg_debug ( const char * name ) const ;
void export_region_fill_surfaces_to_svg_debug ( const char * name ) const ;
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// Is there any valid extrusion assigned to this LayerRegion?
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bool has_extrusions ( ) const { return ! this - > perimeters . entities . empty ( ) | | ! this - > fills . entities . empty ( ) ; }
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protected :
friend class Layer ;
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LayerRegion ( Layer * layer , PrintRegion * region ) : m_layer ( layer ) , m_region ( region ) { }
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~ LayerRegion ( ) { }
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private :
Layer * m_layer ;
PrintRegion * m_region ;
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} ;
typedef std : : vector < LayerRegion * > LayerRegionPtrs ;
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class Layer
{
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public :
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size_t id ( ) const { return m_id ; }
void set_id ( size_t id ) { m_id = id ; }
PrintObject * object ( ) { return m_object ; }
const PrintObject * object ( ) const { return m_object ; }
Layer * upper_layer ;
Layer * lower_layer ;
bool slicing_errors ;
coordf_t slice_z ; // Z used for slicing in unscaled coordinates
coordf_t print_z ; // Z used for printing in unscaled coordinates
coordf_t height ; // layer height in unscaled coordinates
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coordf_t bottom_z ( ) const { return this - > print_z - this - > height ; }
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// Collection of expolygons generated by slicing the possibly multiple meshes of the source geometry
// (with possibly differing extruder ID and slicing parameters) and merged.
// For the first layer, if the ELephant foot compensation is applied, this lslice is uncompensated, therefore
// it includes the Elephant foot effect, thus it corresponds to the shape of the printed 1st layer.
// These lslices aka islands are chained by the shortest traverse distance and this traversal
// order will be applied by the G-code generator to the extrusions fitting into these lslices.
// These lslices are also used to detect overhangs and overlaps between successive layers, therefore it is important
// that the 1st lslice is not compensated by the Elephant foot compensation algorithm.
ExPolygons lslices ;
std : : vector < BoundingBox > lslices_bboxes ;
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size_t region_count ( ) const { return m_regions . size ( ) ; }
const LayerRegion * get_region ( int idx ) const { return m_regions . at ( idx ) ; }
LayerRegion * get_region ( int idx ) { return m_regions [ idx ] ; }
LayerRegion * add_region ( PrintRegion * print_region ) ;
const LayerRegionPtrs & regions ( ) const { return m_regions ; }
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// Test whether whether there are any slices assigned to this layer.
bool empty ( ) const ;
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void make_slices ( ) ;
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// Merge typed slices into untyped slices. This method is used to revert the effects of detect_surfaces_type() called for posPrepareInfill.
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void merge_slices ( ) ;
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// Slices merged into islands, to be used by the elephant foot compensation to trim the individual surfaces with the shrunk merged slices.
ExPolygons merged ( float offset ) const ;
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template < class T > bool any_internal_region_slice_contains ( const T & item ) const {
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for ( const LayerRegion * layerm : m_regions ) if ( layerm - > slices . any_internal_contains ( item ) ) return true ;
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return false ;
}
template < class T > bool any_bottom_region_slice_contains ( const T & item ) const {
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for ( const LayerRegion * layerm : m_regions ) if ( layerm - > slices . any_bottom_contains ( item ) ) return true ;
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return false ;
}
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void make_perimeters ( ) ;
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void make_fills ( ) { this - > make_fills ( nullptr ) ; } ;
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void make_fills ( FillAdaptive_Internal : : Octree * adaptive_fill_octree ) ;
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void make_ironing ( ) ;
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void export_region_slices_to_svg ( const char * path ) const ;
void export_region_fill_surfaces_to_svg ( const char * path ) const ;
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// Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export.
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void export_region_slices_to_svg_debug ( const char * name ) const ;
void export_region_fill_surfaces_to_svg_debug ( const char * name ) const ;
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// Is there any valid extrusion assigned to this LayerRegion?
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virtual bool has_extrusions ( ) const { for ( auto layerm : m_regions ) if ( layerm - > has_extrusions ( ) ) return true ; return false ; }
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protected :
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friend class PrintObject ;
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Layer ( size_t id , PrintObject * object , coordf_t height , coordf_t print_z , coordf_t slice_z ) :
upper_layer ( nullptr ) , lower_layer ( nullptr ) , slicing_errors ( false ) ,
slice_z ( slice_z ) , print_z ( print_z ) , height ( height ) ,
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m_id ( id ) , m_object ( object ) { }
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virtual ~ Layer ( ) ;
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private :
// sequential number of layer, 0-based
size_t m_id ;
PrintObject * m_object ;
LayerRegionPtrs m_regions ;
} ;
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class SupportLayer : public Layer
{
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public :
// Polygons covered by the supports: base, interface and contact areas.
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// Used to suppress retraction if moving for a support extrusion over these support_islands.
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ExPolygonCollection support_islands ;
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// Extrusion paths for the support base and for the support interface and contacts.
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ExtrusionEntityCollection support_fills ;
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// Is there any valid extrusion assigned to this LayerRegion?
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virtual bool has_extrusions ( ) const { return ! support_fills . empty ( ) ; }
protected :
friend class PrintObject ;
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// The constructor has been made public to be able to insert additional support layers for the skirt or a wipe tower
// between the raft and the object first layer.
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SupportLayer ( size_t id , PrintObject * object , coordf_t height , coordf_t print_z , coordf_t slice_z ) :
Layer ( id , object , height , print_z , slice_z ) { }
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virtual ~ SupportLayer ( ) { }
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} ;
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}
# endif