PrusaSlicer-NonPlainar/xs/src/Line.cpp

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#include "Line.hpp"
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#include "Polyline.hpp"
#include <algorithm>
#include <cmath>
#include <sstream>
#ifdef SLIC3RXS
#include "perlglue.hpp"
#endif
namespace Slic3r {
std::string
Line::wkt() const
{
std::ostringstream ss;
ss << "LINESTRING(" << this->a.x << " " << this->a.y << ","
<< this->b.x << " " << this->b.y << ")";
return ss.str();
}
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Line::operator Polyline() const
{
Polyline pl;
pl.points.push_back(this->a);
pl.points.push_back(this->b);
return pl;
}
void
Line::scale(double factor)
{
this->a.scale(factor);
this->b.scale(factor);
}
void
Line::translate(double x, double y)
{
this->a.translate(x, y);
this->b.translate(x, y);
}
void
Line::rotate(double angle, const Point &center)
{
this->a.rotate(angle, center);
this->b.rotate(angle, center);
}
void
Line::reverse()
{
std::swap(this->a, this->b);
}
double
Line::length() const
{
return this->a.distance_to(this->b);
}
Point*
Line::midpoint() const
{
return new Point ((this->a.x + this->b.x) / 2.0, (this->a.y + this->b.y) / 2.0);
}
void
Line::point_at(double distance, Point* point) const
{
double len = this->length();
*point = this->a;
if (this->a.x != this->b.x)
point->x = this->a.x + (this->b.x - this->a.x) * distance / len;
if (this->a.y != this->b.y)
point->y = this->a.y + (this->b.y - this->a.y) * distance / len;
}
Point
Line::point_at(double distance) const
{
Point p;
this->point_at(distance, &p);
return p;
}
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bool
Line::coincides_with(const Line &line) const
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{
return this->a.coincides_with(line.a) && this->b.coincides_with(line.b);
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}
double
Line::distance_to(const Point &point) const
{
return point.distance_to(*this);
}
double
Line::atan2_() const
{
return atan2(this->b.y - this->a.y, this->b.x - this->a.x);
}
double
Line::direction() const
{
double atan2 = this->atan2_();
return (atan2 == PI) ? 0
: (atan2 < 0) ? (atan2 + PI)
: atan2;
}
bool
Line::parallel_to(double angle) const {
double diff = abs(this->direction() - angle);
return (diff < EPSILON) || (abs(diff - PI) < EPSILON);
}
bool
Line::parallel_to(const Line &line) const {
return this->parallel_to(line.direction());
}
Vector
Line::vector() const
{
return Vector(this->b.x - this->a.x, this->b.y - this->a.y);
}
#ifdef SLIC3RXS
REGISTER_CLASS(Line, "Line");
void
Line::from_SV(SV* line_sv)
{
AV* line_av = (AV*)SvRV(line_sv);
this->a.from_SV_check(*av_fetch(line_av, 0, 0));
this->b.from_SV_check(*av_fetch(line_av, 1, 0));
}
void
Line::from_SV_check(SV* line_sv)
{
if (sv_isobject(line_sv) && (SvTYPE(SvRV(line_sv)) == SVt_PVMG)) {
if (!sv_isa(line_sv, perl_class_name(this)) && !sv_isa(line_sv, perl_class_name_ref(this)))
CONFESS("Not a valid %s object", perl_class_name(this));
*this = *(Line*)SvIV((SV*)SvRV( line_sv ));
} else {
this->from_SV(line_sv);
}
}
SV*
Line::to_AV() {
AV* av = newAV();
av_extend(av, 1);
SV* sv = newSV(0);
sv_setref_pv( sv, perl_class_name_ref(&this->a), &(this->a) );
av_store(av, 0, sv);
sv = newSV(0);
sv_setref_pv( sv, perl_class_name_ref(&this->b), &(this->b) );
av_store(av, 1, sv);
return newRV_noinc((SV*)av);
}
SV*
Line::to_SV_ref() {
SV* sv = newSV(0);
sv_setref_pv( sv, perl_class_name_ref(this), this );
return sv;
}
SV*
Line::to_SV_clone_ref() const {
SV* sv = newSV(0);
sv_setref_pv( sv, perl_class_name(this), new Line(*this) );
return sv;
}
SV*
Line::to_SV_pureperl() const {
AV* av = newAV();
av_extend(av, 1);
av_store(av, 0, this->a.to_SV_pureperl());
av_store(av, 1, this->b.to_SV_pureperl());
return newRV_noinc((SV*)av);
}
#endif
}