PrusaSlicer-NonPlainar/lib/Slic3r/GCode/SpiralVase.pm

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Perl
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package Slic3r::GCode::SpiralVase;
use Moo;
has 'config' => (is => 'ro', required => 1);
has 'enable' => (is => 'rw', default => sub { 0 });
has 'reader' => (is => 'ro', default => sub { Slic3r::GCode::Reader->new });
use Slic3r::Geometry qw(unscale);
sub process_layer {
my $self = shift;
my ($gcode) = @_;
# This post-processor relies on several assumptions:
# - all layers are processed through it, including those that are not supposed
# to be transformed, in order to update the reader with the XY positions
# - each call to this method includes a full layer, with a single Z move
# at the beginning
# - each layer is composed by suitable geometry (i.e. a single complete loop)
# - loops were not clipped before calling this method
# if we're not going to modify G-code, just feed it to the reader
# in order to update positions
if (!$self->enable) {
$self->reader->parse($gcode, sub {});
return $gcode;
}
# get total XY length for this layer by summing all extrusion moves
my $total_layer_length = 0;
my $layer_height = 0;
my $z = undef;
$self->reader->clone->parse($gcode, sub {
my ($reader, $cmd, $args, $info) = @_;
if ($cmd eq 'G1') {
if ($info->{extruding}) {
$total_layer_length += $info->{dist_XY};
} elsif (exists $args->{Z}) {
$layer_height += $info->{dist_Z};
$z //= $args->{Z};
}
}
});
#use XXX; XXX [ $gcode, $layer_height, $z, $total_layer_length ];
# remove layer height from initial Z
$z -= $layer_height;
my $new_gcode = "";
$self->reader->parse($gcode, sub {
my ($reader, $cmd, $args, $info) = @_;
if ($cmd eq 'G1' && exists $args->{Z}) {
# if this is the initial Z move of the layer, replace it with a
# (redundant) move to the last Z of previous layer
my $line = $info->{raw};
$line =~ s/ Z[.0-9]+/ Z$z/;
$new_gcode .= "$line\n";
} elsif ($cmd eq 'G1' && !exists($args->{Z}) && $info->{dist_XY}) {
# horizontal move
my $line = $info->{raw};
if ($info->{extruding}) {
$z += $info->{dist_XY} * $layer_height / $total_layer_length;
$line =~ s/^G1 /sprintf 'G1 Z%.3f ', $z/e;
$new_gcode .= "$line\n";
}
# skip travel moves: the move to first perimeter point will
# cause a visible seam when loops are not aligned in XY; by skipping
# it we blend the first loop move in the XY plane (although the smoothness
# of such blend depend on how long the first segment is; maybe we should
# enforce some minimum length?)
} else {
$new_gcode .= "$info->{raw}\n";
}
});
return $new_gcode;
}
1;