2015-01-17 23:36:21 +00:00
|
|
|
#ifndef slic3r_3DScene_hpp_
|
|
|
|
#define slic3r_3DScene_hpp_
|
|
|
|
|
2015-12-07 23:39:54 +00:00
|
|
|
#include "../../libslic3r/libslic3r.h"
|
2015-12-06 11:54:01 +00:00
|
|
|
#include "../../libslic3r/Point.hpp"
|
|
|
|
#include "../../libslic3r/Line.hpp"
|
|
|
|
#include "../../libslic3r/TriangleMesh.hpp"
|
2015-01-17 23:36:21 +00:00
|
|
|
|
|
|
|
namespace Slic3r {
|
|
|
|
|
2017-03-13 15:02:17 +00:00
|
|
|
class Print;
|
|
|
|
class PrintObject;
|
|
|
|
class Model;
|
|
|
|
class ModelObject;
|
|
|
|
|
2017-03-15 15:33:25 +00:00
|
|
|
// A container for interleaved arrays of 3D vertices and normals,
|
|
|
|
// possibly indexed by triangles and / or quads.
|
|
|
|
class GLIndexedVertexArray {
|
2017-03-13 15:02:17 +00:00
|
|
|
public:
|
2017-03-15 15:33:25 +00:00
|
|
|
GLIndexedVertexArray() {}
|
2017-03-15 19:45:03 +00:00
|
|
|
GLIndexedVertexArray(const GLIndexedVertexArray &rhs) :
|
|
|
|
vertices_and_normals_interleaved(rhs.vertices_and_normals_interleaved),
|
|
|
|
triangle_indices(rhs.triangle_indices),
|
|
|
|
quad_indices(rhs.quad_indices)
|
|
|
|
{}
|
|
|
|
GLIndexedVertexArray(GLIndexedVertexArray &&rhs) :
|
|
|
|
vertices_and_normals_interleaved(std::move(rhs.vertices_and_normals_interleaved)),
|
|
|
|
triangle_indices(std::move(rhs.triangle_indices)),
|
|
|
|
quad_indices(std::move(rhs.quad_indices))
|
|
|
|
{}
|
|
|
|
|
|
|
|
GLIndexedVertexArray& operator=(const GLIndexedVertexArray &rhs)
|
|
|
|
{
|
|
|
|
this->vertices_and_normals_interleaved = rhs.vertices_and_normals_interleaved;
|
|
|
|
this->triangle_indices = rhs.triangle_indices;
|
|
|
|
this->quad_indices = rhs.quad_indices;
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
GLIndexedVertexArray& operator=(GLIndexedVertexArray &&rhs)
|
|
|
|
{
|
|
|
|
this->vertices_and_normals_interleaved = std::move(rhs.vertices_and_normals_interleaved);
|
|
|
|
this->triangle_indices = std::move(rhs.triangle_indices);
|
|
|
|
this->quad_indices = std::move(rhs.quad_indices);
|
|
|
|
return *this;
|
|
|
|
}
|
2017-03-15 15:33:25 +00:00
|
|
|
|
|
|
|
// Vertices and their normals, interleaved to be used by void glInterleavedArrays(GL_N3F_V3F, 0, x)
|
|
|
|
std::vector<float> vertices_and_normals_interleaved;
|
|
|
|
std::vector<int> triangle_indices;
|
|
|
|
std::vector<int> quad_indices;
|
|
|
|
|
|
|
|
void load_mesh_flat_shading(const TriangleMesh &mesh);
|
|
|
|
|
|
|
|
inline void reserve(size_t sz) {
|
|
|
|
this->vertices_and_normals_interleaved.reserve(sz * 6);
|
|
|
|
this->triangle_indices.reserve(sz * 3);
|
|
|
|
this->quad_indices.reserve(sz * 4);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void push_geometry(float x, float y, float z, float nx, float ny, float nz) {
|
|
|
|
this->vertices_and_normals_interleaved.reserve(this->vertices_and_normals_interleaved.size() + 6);
|
|
|
|
this->vertices_and_normals_interleaved.push_back(nx);
|
|
|
|
this->vertices_and_normals_interleaved.push_back(ny);
|
|
|
|
this->vertices_and_normals_interleaved.push_back(nz);
|
|
|
|
this->vertices_and_normals_interleaved.push_back(x);
|
|
|
|
this->vertices_and_normals_interleaved.push_back(y);
|
|
|
|
this->vertices_and_normals_interleaved.push_back(z);
|
2015-01-24 22:35:29 +00:00
|
|
|
};
|
2017-03-13 15:02:17 +00:00
|
|
|
|
2017-03-15 15:33:25 +00:00
|
|
|
inline void push_geometry(double x, double y, double z, double nx, double ny, double nz) {
|
|
|
|
push_geometry(float(x), float(y), float(z), float(nx), float(ny), float(nz));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Is there any geometry data stored?
|
|
|
|
bool empty() const { return vertices_and_normals_interleaved.empty(); }
|
|
|
|
|
|
|
|
// Is this object indexed, or is it just a set of triangles?
|
|
|
|
bool indexed() const { return ! this->empty() && (! this->triangle_indices.empty() || ! this->quad_indices.empty()); }
|
|
|
|
|
2017-03-15 19:45:03 +00:00
|
|
|
void clear() {
|
|
|
|
this->vertices_and_normals_interleaved.clear();
|
|
|
|
this->triangle_indices.clear();
|
|
|
|
this->quad_indices.clear();
|
|
|
|
}
|
|
|
|
|
2017-03-15 15:33:25 +00:00
|
|
|
// Shrink the internal storage to tighly fit the data stored.
|
|
|
|
void shrink_to_fit() {
|
|
|
|
this->vertices_and_normals_interleaved.shrink_to_fit();
|
|
|
|
this->triangle_indices.shrink_to_fit();
|
|
|
|
this->quad_indices.shrink_to_fit();
|
|
|
|
}
|
2017-03-13 15:02:17 +00:00
|
|
|
|
|
|
|
BoundingBoxf3 bounding_box() const {
|
|
|
|
BoundingBoxf3 bbox;
|
2017-03-15 15:33:25 +00:00
|
|
|
if (! this->vertices_and_normals_interleaved.empty()) {
|
|
|
|
bbox.min.x = bbox.max.x = this->vertices_and_normals_interleaved[3];
|
|
|
|
bbox.min.y = bbox.max.y = this->vertices_and_normals_interleaved[4];
|
|
|
|
bbox.min.z = bbox.max.z = this->vertices_and_normals_interleaved[5];
|
|
|
|
for (size_t i = 9; i < this->vertices_and_normals_interleaved.size(); i += 6) {
|
|
|
|
const float *verts = this->vertices_and_normals_interleaved.data() + i;
|
|
|
|
bbox.min.x = std::min<coordf_t>(bbox.min.x, verts[0]);
|
|
|
|
bbox.min.y = std::min<coordf_t>(bbox.min.y, verts[1]);
|
|
|
|
bbox.min.z = std::min<coordf_t>(bbox.min.z, verts[2]);
|
|
|
|
bbox.max.x = std::max<coordf_t>(bbox.max.x, verts[0]);
|
|
|
|
bbox.max.y = std::max<coordf_t>(bbox.max.y, verts[1]);
|
|
|
|
bbox.max.z = std::max<coordf_t>(bbox.max.z, verts[2]);
|
2017-03-13 15:02:17 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
return bbox;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
class GLTexture
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
GLTexture() : width(0), height(0), levels(0), cells(0) {}
|
|
|
|
|
|
|
|
// Texture data
|
|
|
|
std::vector<char> data;
|
|
|
|
// Width of the texture, top level.
|
|
|
|
size_t width;
|
|
|
|
// Height of the texture, top level.
|
|
|
|
size_t height;
|
|
|
|
// For how many levels of detail is the data allocated?
|
|
|
|
size_t levels;
|
|
|
|
// Number of texture cells allocated for the height texture.
|
|
|
|
size_t cells;
|
|
|
|
};
|
|
|
|
|
|
|
|
class GLVolume {
|
|
|
|
public:
|
|
|
|
GLVolume(float r = 1.f, float g = 1.f, float b = 1.f, float a = 1.f) :
|
|
|
|
composite_id(-1),
|
|
|
|
select_group_id(-1),
|
|
|
|
drag_group_id(-1),
|
|
|
|
selected(false),
|
|
|
|
hover(false),
|
|
|
|
qverts_range(0, size_t(-1)),
|
2017-03-14 09:11:08 +00:00
|
|
|
tverts_range(0, size_t(-1)),
|
|
|
|
name_vertex_buffer(0),
|
|
|
|
name_normal_buffer(0),
|
|
|
|
name_index_buffer(0)
|
2017-03-13 15:02:17 +00:00
|
|
|
{
|
|
|
|
color[0] = r;
|
|
|
|
color[1] = g;
|
|
|
|
color[2] = b;
|
|
|
|
color[3] = a;
|
|
|
|
}
|
|
|
|
GLVolume(const float *rgba) : GLVolume(rgba[0], rgba[1], rgba[2], rgba[3]) {}
|
|
|
|
|
|
|
|
std::vector<int> load_object(
|
2017-03-15 15:33:25 +00:00
|
|
|
const ModelObject *model_object,
|
2017-03-13 15:02:17 +00:00
|
|
|
const std::vector<int> &instance_idxs,
|
|
|
|
const std::string &color_by,
|
|
|
|
const std::string &select_by,
|
|
|
|
const std::string &drag_by);
|
|
|
|
|
|
|
|
// Bounding box of this volume, in unscaled coordinates.
|
|
|
|
BoundingBoxf3 bounding_box;
|
|
|
|
// Offset of the volume to be rendered.
|
|
|
|
Pointf3 origin;
|
|
|
|
// Color of the triangles / quads held by this volume.
|
|
|
|
float color[4];
|
|
|
|
|
|
|
|
// An ID containing the object ID, volume ID and instance ID.
|
|
|
|
int composite_id;
|
|
|
|
// An ID for group selection. It may be the same for all meshes of all object instances, or for just a single object instance.
|
|
|
|
int select_group_id;
|
|
|
|
// An ID for group dragging. It may be the same for all meshes of all object instances, or for just a single object instance.
|
|
|
|
int drag_group_id;
|
|
|
|
// Is this object selected?
|
|
|
|
bool selected;
|
|
|
|
// Boolean: Is mouse over this object?
|
|
|
|
bool hover;
|
|
|
|
|
2017-03-15 15:33:25 +00:00
|
|
|
// Interleaved triangles & normals with indexed triangles & quads.
|
|
|
|
GLIndexedVertexArray indexed_vertex_array;
|
|
|
|
// Ranges of triangle and quad indices to be rendered.
|
2017-03-13 15:02:17 +00:00
|
|
|
std::pair<size_t, size_t> tverts_range;
|
2017-03-15 15:33:25 +00:00
|
|
|
std::pair<size_t, size_t> qverts_range;
|
|
|
|
|
2017-03-13 15:02:17 +00:00
|
|
|
// If the qverts or tverts contain thick extrusions, then offsets keeps pointers of the starts
|
|
|
|
// of the extrusions per layer.
|
|
|
|
std::vector<coordf_t> print_zs;
|
2017-03-14 09:11:08 +00:00
|
|
|
// Offset into qverts & tverts, or offsets into indices stored into an OpenGL name_index_buffer.
|
2017-03-13 15:02:17 +00:00
|
|
|
std::vector<size_t> offsets;
|
|
|
|
|
2017-03-15 15:33:25 +00:00
|
|
|
// OpenGL buffers for vertices and their normals.
|
|
|
|
int name_vertex_buffer;
|
|
|
|
int name_normal_buffer;
|
|
|
|
// OpenGL buffer of the indices.
|
|
|
|
int name_index_buffer;
|
2017-03-13 15:02:17 +00:00
|
|
|
|
2017-03-15 15:33:25 +00:00
|
|
|
int object_idx() const { return this->composite_id / 1000000; }
|
|
|
|
int volume_idx() const { return (this->composite_id / 1000) % 1000; }
|
|
|
|
int instance_idx() const { return this->composite_id % 1000; }
|
|
|
|
BoundingBoxf3 transformed_bounding_box() const { BoundingBoxf3 bb = this->bounding_box; bb.translate(this->origin); return bb; }
|
2017-03-13 15:02:17 +00:00
|
|
|
|
2017-03-15 15:33:25 +00:00
|
|
|
bool empty() const { return this->indexed_vertex_array.empty(); }
|
|
|
|
bool indexed() const { return this->indexed_vertex_array.indexed(); }
|
|
|
|
|
|
|
|
void set_range(coordf_t low, coordf_t high);
|
|
|
|
|
|
|
|
// Non-indexed interleaved vertices & normals, likely forming triangles.
|
|
|
|
void* triangles_to_render_ptr() { return indexed_vertex_array.vertices_and_normals_interleaved.data(); }
|
|
|
|
size_t triangles_to_render_cnt() { return indexed_vertex_array.vertices_and_normals_interleaved.size() / (3 * 2); }
|
2017-03-15 19:45:03 +00:00
|
|
|
// Indexed triangles & quads, complete set for storing into a vertex buffer.
|
|
|
|
size_t geometry_size() const { return indexed_vertex_array.vertices_and_normals_interleaved.size() * 4; }
|
|
|
|
void* triangle_indices_ptr() { return indexed_vertex_array.triangle_indices.data(); }
|
|
|
|
void* quad_indices_ptr() { return indexed_vertex_array.quad_indices.data(); }
|
|
|
|
size_t indexed_triangles_cnt() { return indexed_vertex_array.triangle_indices.size(); }
|
|
|
|
size_t indexed_quads_cnt() { return indexed_vertex_array.quad_indices.size(); }
|
|
|
|
// Indexed triangles & quads, to be painted in an immediate mode.
|
|
|
|
size_t triangle_indices_to_render_offset() const { return tverts_range.first; }
|
|
|
|
size_t quad_indices_to_render_offset() const { return qverts_range.first; }
|
|
|
|
size_t indexed_triangles_to_render_cnt() const { return std::min(indexed_vertex_array.triangle_indices.size(), tverts_range.second - tverts_range.first); }
|
|
|
|
size_t indexed_quads_to_render_cnt() const { return std::min(indexed_vertex_array.quad_indices.size(), qverts_range.second - qverts_range.first); }
|
2017-03-13 15:02:17 +00:00
|
|
|
|
2017-03-14 09:11:08 +00:00
|
|
|
void render_VBOs() const;
|
|
|
|
|
2017-03-15 15:33:25 +00:00
|
|
|
/************************************************ Layer height texture ****************************************************/
|
2017-03-13 15:02:17 +00:00
|
|
|
std::shared_ptr<GLTexture> layer_height_texture;
|
|
|
|
|
|
|
|
bool has_layer_height_texture() const
|
|
|
|
{ return this->layer_height_texture.get() != nullptr; }
|
|
|
|
size_t layer_height_texture_width() const
|
|
|
|
{ return (this->layer_height_texture.get() == nullptr) ? 0 : this->layer_height_texture->width; }
|
|
|
|
size_t layer_height_texture_height() const
|
|
|
|
{ return (this->layer_height_texture.get() == nullptr) ? 0 : this->layer_height_texture->height; }
|
|
|
|
size_t layer_height_texture_cells() const
|
|
|
|
{ return (this->layer_height_texture.get() == nullptr) ? 0 : this->layer_height_texture->cells; }
|
|
|
|
void* layer_height_texture_data_ptr_level0() {
|
|
|
|
return (layer_height_texture.get() == nullptr) ? 0 :
|
|
|
|
(void*)layer_height_texture->data.data();
|
|
|
|
}
|
|
|
|
void* layer_height_texture_data_ptr_level1() {
|
|
|
|
return (layer_height_texture.get() == nullptr) ? 0 :
|
|
|
|
(void*)(layer_height_texture->data.data() + layer_height_texture->width * layer_height_texture->height * 4);
|
|
|
|
}
|
|
|
|
double layer_height_texture_z_to_row_id() const {
|
|
|
|
return (this->layer_height_texture.get() == nullptr) ? 0. :
|
|
|
|
double(this->layer_height_texture->cells - 1) / (double(this->layer_height_texture->width) * bounding_box.max.z);
|
|
|
|
}
|
|
|
|
void generate_layer_height_texture(PrintObject *print_object, bool force);
|
|
|
|
};
|
|
|
|
|
|
|
|
class GLVolumeCollection
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
std::vector<GLVolume*> volumes;
|
|
|
|
|
|
|
|
GLVolumeCollection() {};
|
|
|
|
~GLVolumeCollection() { clear(); };
|
|
|
|
|
|
|
|
std::vector<int> load_object(
|
|
|
|
const ModelObject *model_object,
|
|
|
|
int obj_idx,
|
|
|
|
const std::vector<int> &instance_idxs,
|
|
|
|
const std::string &color_by,
|
|
|
|
const std::string &select_by,
|
|
|
|
const std::string &drag_by);
|
|
|
|
|
|
|
|
void clear() { for (auto *v : volumes) delete v; volumes.clear(); }
|
|
|
|
bool empty() const { return volumes.empty(); }
|
|
|
|
void set_range(double low, double high) { for (GLVolume *vol : this->volumes) vol->set_range(low, high); }
|
2017-03-14 09:11:08 +00:00
|
|
|
void render_VBOs() const { for (GLVolume *vol : this->volumes) vol->render_VBOs(); }
|
2017-03-15 19:45:03 +00:00
|
|
|
|
|
|
|
private:
|
|
|
|
GLVolumeCollection(const GLVolumeCollection &other);
|
|
|
|
GLVolumeCollection& operator=(const GLVolumeCollection &);
|
2015-01-24 22:35:29 +00:00
|
|
|
};
|
|
|
|
|
2015-01-17 23:36:21 +00:00
|
|
|
class _3DScene
|
|
|
|
{
|
2017-03-13 15:02:17 +00:00
|
|
|
public:
|
|
|
|
static void _load_print_toolpaths(
|
|
|
|
const Print *print,
|
2017-03-14 09:11:08 +00:00
|
|
|
GLVolumeCollection *volumes,
|
|
|
|
bool use_VBOs);
|
2017-03-13 15:02:17 +00:00
|
|
|
|
|
|
|
static void _load_print_object_toolpaths(
|
|
|
|
const PrintObject *print_object,
|
2017-03-14 09:11:08 +00:00
|
|
|
GLVolumeCollection *volumes,
|
|
|
|
bool use_VBOs);
|
2015-01-17 23:36:21 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|