PrusaSlicer-NonPlainar/lib/Slic3r/ExPolygon.pm

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package Slic3r::ExPolygon;
use strict;
use warnings;
# an ExPolygon is a polygon with holes
use Boost::Geometry::Utils;
use List::Util qw(first);
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use Math::Geometry::Voronoi;
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use Slic3r::Geometry qw(X Y A B point_in_polygon same_line epsilon);
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use Slic3r::Geometry::Clipper qw(union_ex JT_MITER);
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sub wkt {
my $self = shift;
return sprintf "POLYGON(%s)",
join ',', map "($_)", map { join ',', map "$_->[0] $_->[1]", @$_ } @$self;
}
sub dump_perl {
my $self = shift;
return sprintf "[%s]",
join ',', map "[$_]", map { join ',', map "[$_->[0],$_->[1]]", @$_ } @$self;
}
sub offset {
my $self = shift;
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return Slic3r::Geometry::Clipper::offset(\@$self, @_);
}
sub offset_ex {
my $self = shift;
return Slic3r::Geometry::Clipper::offset_ex(\@$self, @_);
}
sub noncollapsing_offset_ex {
my $self = shift;
my ($distance, @params) = @_;
return $self->offset_ex($distance + 1, @params);
}
sub encloses_point {
my $self = shift;
my ($point) = @_;
return Boost::Geometry::Utils::point_covered_by_polygon($point->pp, $self->pp);
}
# A version of encloses_point for use when hole borders do not matter.
# Useful because point_on_segment is probably slower (this was true
# before the switch to Boost.Geometry, not sure about now)
sub encloses_point_quick {
my $self = shift;
my ($point) = @_;
return Boost::Geometry::Utils::point_within_polygon($point->pp, $self->pp);
}
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sub encloses_line {
my $self = shift;
my ($line, $tolerance) = @_;
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my $clip = $self->clip_line($line);
if (!defined $tolerance) {
# optimization
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return @$clip == 1 && same_line($clip->[0]->pp, $line->pp);
} else {
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return @$clip == 1 && abs(Boost::Geometry::Utils::linestring_length($clip->[0]->pp) - $line->length) < $tolerance;
}
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}
sub bounding_box {
my $self = shift;
return $self->contour->bounding_box;
}
sub clip_line {
my $self = shift;
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my ($line) = @_; # line must be a Slic3r::Line object
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return [
map Slic3r::Line->new(@$_),
@{Boost::Geometry::Utils::polygon_multi_linestring_intersection($self->pp, [$line->pp])}
];
}
sub simplify_as_polygons {
my $self = shift;
my ($tolerance) = @_;
# it would be nice to have a multilinestring_simplify method in B::G::U
return @{Slic3r::Geometry::Clipper::simplify_polygons(
[ map Boost::Geometry::Utils::linestring_simplify($_, $tolerance), @{$self->pp} ],
)};
}
sub simplify {
my $self = shift;
my ($tolerance) = @_;
return @{ Slic3r::Geometry::Clipper::union_ex([ $self->simplify_as_polygons($tolerance) ]) };
}
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# this method only works for expolygons having only a contour or
# a contour and a hole, and not being thicker than the supplied
# width. it returns a polyline or a polygon
sub medial_axis {
my $self = shift;
my ($width) = @_;
my @self_lines = map $_->lines, @$self;
my $expolygon = $self->clone;
my @points = ();
foreach my $polygon (@$expolygon) {
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{
my $p = $polygon->pp;
Slic3r::Geometry::polyline_remove_short_segments($p, $width / 2);
$polygon = Slic3r::Polygon->new(@$p);
}
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# subdivide polygon segments so that we don't have anyone of them
# being longer than $width / 2
$polygon->subdivide($width/2);
push @points, @$polygon;
}
my $voronoi = Math::Geometry::Voronoi->new(points => [ map $_->pp, @points ]);
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$voronoi->compute;
my @skeleton_lines = ();
my $vertices = $voronoi->vertices;
my $edges = $voronoi->edges;
foreach my $edge (@$edges) {
# ignore lines going to infinite
next if $edge->[1] == -1 || $edge->[2] == -1;
my ($a, $b);
$a = Slic3r::Point->new(@{$vertices->[$edge->[1]]});
$b = Slic3r::Point->new(@{$vertices->[$edge->[2]]});
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next if !$self->encloses_point_quick($a) || !$self->encloses_point_quick($b);
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push @skeleton_lines, [$edge->[1], $edge->[2]];
}
# remove leafs (lines not connected to other lines at one of their endpoints)
{
my %pointmap = ();
$pointmap{$_}++ for map @$_, @skeleton_lines;
@skeleton_lines = grep {
$pointmap{$_->[A]} >= 2 && $pointmap{$_->[B]} >= 2
} @skeleton_lines;
}
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return () if !@skeleton_lines;
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# now walk along the medial axis and build continuos polylines or polygons
my @polylines = ();
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{
# build a map of line endpoints
my %pointmap = (); # point_idx => [line_idx, line_idx ...]
for my $line_idx (0 .. $#skeleton_lines) {
for my $point_idx (@{$skeleton_lines[$line_idx]}) {
$pointmap{$point_idx} ||= [];
push @{$pointmap{$point_idx}}, $line_idx;
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}
}
# build the list of available lines
my %spare_lines = map {$_ => 1} (0 .. $#skeleton_lines);
CYCLE: while (%spare_lines) {
push @polylines, [];
my $polyline = $polylines[-1];
# start from a random line
my $first_line_idx = +(keys %spare_lines)[0];
delete $spare_lines{$first_line_idx};
push @$polyline, @{ $skeleton_lines[$first_line_idx] };
while (1) {
my $last_point_id = $polyline->[-1];
my $lines_starting_here = $pointmap{$last_point_id};
# remove all the visited lines from the array
shift @$lines_starting_here
while @$lines_starting_here && !$spare_lines{$lines_starting_here->[0]};
# do we have a line starting here?
my $next_line_idx = shift @$lines_starting_here;
if (!defined $next_line_idx) {
delete $pointmap{$last_point_id};
next CYCLE;
}
# line is not available anymore
delete $spare_lines{$next_line_idx};
# add the other point to our polyline and continue walking
push @$polyline, grep $_ ne $last_point_id, @{$skeleton_lines[$next_line_idx]};
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}
}
}
my @result = ();
foreach my $polyline (@polylines) {
next unless @$polyline >= 2;
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# now replace point indexes with coordinates
@$polyline = map $vertices->[$_], @$polyline;
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# cleanup
$polyline = Slic3r::Geometry::douglas_peucker($polyline, $width / 7);
if (Slic3r::Geometry::same_point($polyline->[0], $polyline->[-1])) {
next if @$polyline == 2;
push @result, Slic3r::Polygon->new(@$polyline[0..$#$polyline-1]);
} else {
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push @result, Slic3r::Polyline->new(@$polyline);
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}
}
return @result;
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}
package Slic3r::ExPolygon::Collection;
use Slic3r::Geometry qw(X1 Y1);
sub align_to_origin {
my $self = shift;
my @bb = Slic3r::Geometry::bounding_box([ map @$_, map @$_, @$self ]);
$self->translate(-$bb[X1], -$bb[Y1]);
$self;
}
sub size {
my $self = shift;
return [ Slic3r::Geometry::size_2D([ map @$_, map @$_, @$self ]) ];
}
1;