Follow-up of 316d38807d
-> Modified shader to work on (buggy) Intel graphics card
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@ -7,6 +7,8 @@ varying vec2 tex_coords;
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void main()
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{
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gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position, 1.0);
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gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position.x, v_position.y, v_position.z, 1.0);
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// the following line leads to crash on some Intel graphics card
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//gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position, 1.0);
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tex_coords = v_tex_coords;
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}
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