Follow-up of 316d38807d -> Modified shader to work on (buggy) Intel graphics card

This commit is contained in:
enricoturri1966 2021-08-24 11:23:33 +02:00
parent 326fb51316
commit 0b654e1518

View File

@ -7,6 +7,8 @@ varying vec2 tex_coords;
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position, 1.0);
gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position.x, v_position.y, v_position.z, 1.0);
// the following line leads to crash on some Intel graphics card
//gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position, 1.0);
tex_coords = v_tex_coords;
}