Deactivate current gizmo if user delete all objects from the scene
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@ -4675,6 +4675,11 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
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m_camera.set_scene_box(scene_bounding_box(), *this);
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m_camera.set_target(m_camera.get_target(), *this);
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// if no object is selected, deactivate active gizmo, if any
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// otherwise it will be shown after cleaning the scene (while it is active)
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if (m_selection.is_empty())
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m_gizmos.reset_all_states();
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// and force this canvas to be redrawn.
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m_dirty = true;
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}
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