Deactivate current gizmo if user delete all objects from the scene
This commit is contained in:
parent
e5062e8662
commit
ad245a0021
@ -4675,6 +4675,11 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
|
|||||||
m_camera.set_scene_box(scene_bounding_box(), *this);
|
m_camera.set_scene_box(scene_bounding_box(), *this);
|
||||||
m_camera.set_target(m_camera.get_target(), *this);
|
m_camera.set_target(m_camera.get_target(), *this);
|
||||||
|
|
||||||
|
// if no object is selected, deactivate active gizmo, if any
|
||||||
|
// otherwise it will be shown after cleaning the scene (while it is active)
|
||||||
|
if (m_selection.is_empty())
|
||||||
|
m_gizmos.reset_all_states();
|
||||||
|
|
||||||
// and force this canvas to be redrawn.
|
// and force this canvas to be redrawn.
|
||||||
m_dirty = true;
|
m_dirty = true;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user