bubnikv
0558b53493
WIP: Moved sources int src/, separated most of the source code from Perl.
...
The XS was left only for the unit / integration tests, and it links
libslic3r only. No wxWidgets are allowed to be used from Perl starting
from now.
2018-09-19 11:02:24 +02:00
bubnikv
fe3b92870f
Merged with dev
2018-09-17 15:12:13 +02:00
bubnikv
9d9e4a0f7b
WIP: Background processing.
2018-09-14 09:28:00 +02:00
Enrico Turri
c8f1369824
Added Vec3d ModelInstance::transform_vector() method
2018-09-06 09:16:32 +02:00
Enrico Turri
87c5c8e7f6
Renamed GLVolume member variables to match the corresponding ModelInstance ones
2018-09-05 09:11:58 +02:00
Enrico Turri
15b1340514
Added ModelInstance::world_matrix() method and stl_transform using eigen transform
2018-09-04 14:42:14 +02:00
Enrico Turri
cfe49a20ad
Removed unused methods
2018-08-28 15:19:53 +02:00
Enrico Turri
fef5a5252e
Fixed conflicts after merging with master
2018-08-27 14:00:53 +02:00
Enrico Turri
66ce638439
Fixed conflicts after merging with branch eigenize
2018-08-23 15:37:38 +02:00
bubnikv
0b5b02e002
Eradicated the Pointf class, replaced with Eigen Vector3d
2018-08-21 21:05:24 +02:00
bubnikv
cae0806112
Eradicated most of Pointf extras compared to pure Eigen::Vector2d.
2018-08-21 20:34:45 +02:00
bubnikv
cb138a20b8
Completely replaced the homebrew Pointf3 class with Eigen Vec3d.
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Replaced the unscale macro with a template, implemented templates
for unscaling Eigen vectors.
2018-08-21 17:43:05 +02:00
Lukas Matena
86b67bbd42
Lay flat - rotation is now done in one go directly about the necessary axis
2018-08-21 15:40:11 +02:00
bubnikv
9e7634b6e8
Merged with master
2018-08-17 18:07:45 +02:00
bubnikv
65011f9382
Removed the x(), y(), z() Point/Pointf/Point3/Pointf3 accessors.
2018-08-17 15:53:43 +02:00
bubnikv
3b89717149
Changing the internal representation of Point / Pointf / Point3 / Pointf3 to Eigen Matrix types:
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Changed the Point3 / Pointf3 to derive from the Eigen Vec3crd / Vec3d.
Replaced the Point::concide_with() method calls with == operator.
Reduced some compiler warnings.
2018-08-15 13:51:40 +02:00
Enrico Turri
4d98d32199
Use of bounding box of rotated 3D convex hull for out of print volume detection
2018-08-15 12:50:06 +02:00
bubnikv
86da661097
Changing the internal representation of Point / Pointf / Point3 / Pointf3 to Eigen Matrix types, first step
2018-08-14 18:33:26 +02:00
tamasmeszaros
6cdec7ac9a
Prepare integration for arbitrary shaped print beds.
2018-07-30 16:41:35 +02:00
Enrico Turri
d805c8ac3b
Disable slicing when one object crosses the print volume boundary
2018-07-18 14:26:42 +02:00
Enrico Turri
d672a69554
Slice only objects contained into the print volume
2018-07-18 09:37:25 +02:00
bubnikv
83f9813f56
Merge remote-tracking branch 'remotes/origin/opengl_to_cpp'
2018-07-17 09:37:38 +02:00
tamasmeszaros
952068f282
Autocenter finally disabled. Progress indication works.
2018-06-29 17:46:21 +02:00
tamasmeszaros
85474e5803
Merge remote-tracking branch 'origin/master' into feature_arrange_with_libnest2d
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# Conflicts:
# CMakeLists.txt
# lib/Slic3r/GUI/MainFrame.pm
2018-06-28 18:50:39 +02:00
tamasmeszaros
ad4d95f60c
AppController integration
2018-06-28 18:47:18 +02:00
tamasmeszaros
5446b9f1e5
Incorporating performance optimizations from libnest2d
2018-06-28 16:14:17 +02:00
Enrico Turri
550f6e307f
Faster gizmos update
2018-06-21 08:37:04 +02:00
Enrico Turri
c51ce63b9b
3DScene layer editing overlay completely moved to c++
2018-05-25 15:56:14 +02:00
Enrico Turri
bd4061c3b0
Merge with master branch
2018-05-09 10:16:28 +02:00
Enrico Turri
8eb9ddc2eb
Max count of auto assigned extruders when splitting object set as dependent of current printer
2018-05-07 16:13:58 +02:00
Enrico Turri
71d9500b2e
More robust fix for 3D view and GUI buttons not in synch when object's size is almost identical to print volume's size
2018-04-24 09:00:33 +02:00
Enrico Turri
9993f2215d
Auto assignement of extruder, after object's splitting to parts
2018-04-10 12:17:55 +02:00
bubnikv
ab654f6319
Merge branch 'scene_manipulators'
2018-03-14 16:15:26 +01:00
bubnikv
b43a21d1be
Extended Print::validate() to check, whether the objects
...
are inside the print volume.
2018-03-14 16:11:57 +01:00
Enrico Turri
bdd2d725c8
Out of bed detection - 1st installment
2018-03-09 10:40:42 +01:00
Enrico Turri
9f7607c064
3mf I/O - Fixed object sinking into bed after import
2018-03-06 10:26:39 +01:00
Enrico Turri
8885f5e344
3mf import/export of config data
2018-02-13 15:19:55 +01:00
Enrico Turri
475f892413
3mf Importer - 1st installment
2018-01-30 09:27:10 +01:00
eyal0
d903af5373
Many warnings fixed ( #510 )
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Thanks
2017-09-11 09:49:59 +02:00
bubnikv
31085fb1d7
Ported some ModelObject methods from Perl to C++.
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Added some utility functions to TriangleMesh, thanks to @alexrj
Some porting to C++ based on work by @alexrj.
2017-08-02 16:05:18 +02:00
bubnikv
b724d789fd
New feature: Splitting an object into a multi-part volume.
2017-06-15 15:38:15 +02:00
bubnikv
f7831240e1
Fixed compilation on OSX
2017-06-13 12:09:49 +02:00
bubnikv
5cae4cc614
Fix of https://github.com/prusa3d/Slic3r/issues/285
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Refactored Model.cpp/hpp to C++x11 loops,
simplified the mesh / bbox handling.
2017-06-13 11:35:24 +02:00
bubnikv
5b98f1a068
Some utility methods to help loading models from the disk.
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Not quite sucessfull try to fix the crahes on mesh cut.
2017-02-26 22:03:03 +01:00
bubnikv
88e34ff5de
Store / retrieve layer height profile from the AMF file.
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Reset the layer height profile when changing a print profile to an incompatible one.
Reset button on the layer height bar.
Fixed an update issue on zooming by a scroll wheel.
Fixed an issue when loading an AMF file: Object names are now retained.
2017-02-09 14:56:13 +01:00
bubnikv
43ac693900
Added a tooltip overlay for the variable layer height edit tool.
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Short methods of PrintState made inline.
Added layer height profile to a Model class.
2017-02-07 18:17:12 +01:00
bubnikv
126126cc78
Fixes after the merge of changes by @alexrj.
2016-12-08 19:02:16 +01:00
bubnikv
4c407c8a59
Optimization of Model bounding box routines (avoids copying the mesh),
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optimization of the admesh rotate function (also made numerically more robust).
2016-11-16 11:53:29 +01:00
bubnikv
6217622865
Hopefully a fix of https://github.com/prusa3d/Slic3r/issues/11
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Replaced eval { die } construct with a bool return value indicating
success or failure of an automatic arrangement of parts on the print bed.
Don't know exactly what is happening here, but throwing a "die" inside
a XS function and then catching it inside an eval {} block is suspcious.
2016-11-04 15:03:51 +01:00
bubnikv
620c6c7378
Ported from the playground branch. Various documentation and optimization.
2016-09-13 13:30:00 +02:00