Enrico Turri
c1d1721dae
Merge branch 'scene_manipulators' of https://github.com/prusa3d/Slic3r
2018-07-20 10:31:53 +02:00
tamasmeszaros
ed0f073ef3
Small objects can now fit inside free space surrounded by objects.
2018-07-20 09:01:24 +02:00
Enrico Turri
d805c8ac3b
Disable slicing when one object crosses the print volume boundary
2018-07-18 14:26:42 +02:00
Enrico Turri
d672a69554
Slice only objects contained into the print volume
2018-07-18 09:37:25 +02:00
tamasmeszaros
f54fd553fe
Merge remote-tracking branch 'origin/master' into feature_arrange_with_libnest2d
2018-07-17 16:36:59 +02:00
tamasmeszaros
86ba75d692
New objectfunction that makes a proper circle shaped pile on arrange.
2018-07-17 12:04:06 +02:00
bubnikv
83f9813f56
Merge remote-tracking branch 'remotes/origin/opengl_to_cpp'
2018-07-17 09:37:38 +02:00
tamasmeszaros
6bcd735655
Change to firstfit selection because DJD needs further testing.
2018-07-16 16:07:29 +02:00
tamasmeszaros
256d44cc43
Disabling reverse order checks in DJD selection. It causes unacceptable running times for large number of objects.
2018-07-13 11:26:59 +02:00
tamasmeszaros
b26d1ef5bf
Some comments
2018-07-04 14:36:14 +02:00
tamasmeszaros
0b914c5ea3
Customized object function for arrange algorithm to arrange into a circle.
...
Now we optimize for smallest diameter of the circle around the arranged pile of items. This implies that we can forget about pack efficiency but the result will be better for the heat characteristics of the print bed.
2018-07-04 14:11:21 +02:00
tamasmeszaros
4b9a504c04
Solution for SPE-347 (scale is not fed into the arrange alg)
2018-07-04 11:19:11 +02:00
tamasmeszaros
d337fec8af
Proper fix for SPE-324
2018-07-04 10:21:44 +02:00
tamasmeszaros
c73f702922
Filtering invalid geometries as per: SPE-337
2018-07-03 14:58:49 +02:00
tamasmeszaros
86726b15b4
Pull build fixes from libnest2d and allow reverse order checks in DJD placement for better quality results.
2018-07-02 10:45:06 +02:00
tamasmeszaros
952068f282
Autocenter finally disabled. Progress indication works.
2018-06-29 17:46:21 +02:00
tamasmeszaros
85474e5803
Merge remote-tracking branch 'origin/master' into feature_arrange_with_libnest2d
...
# Conflicts:
# CMakeLists.txt
# lib/Slic3r/GUI/MainFrame.pm
2018-06-28 18:50:39 +02:00
tamasmeszaros
ad4d95f60c
AppController integration
2018-06-28 18:47:18 +02:00
tamasmeszaros
5446b9f1e5
Incorporating performance optimizations from libnest2d
2018-06-28 16:14:17 +02:00
Enrico Turri
550f6e307f
Faster gizmos update
2018-06-21 08:37:04 +02:00
tamasmeszaros
230c681482
Merge remote-tracking branch 'origin/master' into feature_arrange_with_libnest2d
2018-06-15 11:06:37 +02:00
tamasmeszaros
34c850fa9d
initial NFP method with convex polygons working.
2018-06-05 12:02:45 +02:00
Enrico Turri
c51ce63b9b
3DScene layer editing overlay completely moved to c++
2018-05-25 15:56:14 +02:00
tamasmeszaros
fd829580e9
Working arrange_objects with DJD selection heuristic and a bottom-left placement strategy.
2018-05-17 10:37:26 +02:00
Enrico Turri
86155ae4c0
Fixed conflict in previous merge
2018-05-09 10:28:26 +02:00
Enrico Turri
8eb9ddc2eb
Max count of auto assigned extruders when splitting object set as dependent of current printer
2018-05-07 16:13:58 +02:00
Enrico Turri
cb486522a8
Fixed crash when pressing 'A' with empty print bed
2018-05-02 14:55:17 +02:00
bubnikv
5d363c1bb9
Removed printf debugging output
2018-04-13 17:25:36 +02:00
Enrico Turri
b062cddeea
Fixed object cutting
2018-04-12 12:56:42 +02:00
Enrico Turri
9993f2215d
Auto assignement of extruder, after object's splitting to parts
2018-04-10 12:17:55 +02:00
Enrico Turri
df32817992
Auto assign multi-part extruders
2018-04-09 14:57:23 +02:00
Enrico Turri
1f3f109263
Out of bed detection - Fixed false detection due to float precision
2018-03-20 09:31:42 +01:00
bubnikv
ab654f6319
Merge branch 'scene_manipulators'
2018-03-14 16:15:26 +01:00
bubnikv
b43a21d1be
Extended Print::validate() to check, whether the objects
...
are inside the print volume.
2018-03-14 16:11:57 +01:00
Enrico Turri
bdd2d725c8
Out of bed detection - 1st installment
2018-03-09 10:40:42 +01:00
Enrico Turri
9f7607c064
3mf I/O - Fixed object sinking into bed after import
2018-03-06 10:26:39 +01:00
Enrico Turri
52eb6f6bcf
Remove .zip from file extension on import to avoid having it added again and again when exporting
2018-02-22 15:27:32 +01:00
Enrico Turri
f5f27859e0
AMF I/O - Embedded config data + zip formatting
2018-02-14 14:30:03 +01:00
Enrico Turri
8885f5e344
3mf import/export of config data
2018-02-13 15:19:55 +01:00
Enrico Turri
475f892413
3mf Importer - 1st installment
2018-01-30 09:27:10 +01:00
bubnikv
d9d6d996e9
Utility functions to pass wxWidgets pointers from Perl to C++ code.
...
C++ var_dir / set_var_dir() interface to access the UI resources
from the C++ code.
2017-10-17 20:00:15 +02:00
bubnikv
61b89865ff
Fixed a regression bug (bundling of multiple STLs into a single model).
2017-08-28 14:54:46 +02:00
bubnikv
5673205d2e
Initial implementation of a CMake build system for the Slic3r XS module.
...
Based on https://github.com/CReimer/Slic3r/tree/makefile_pr
Big thanks to @CReimer for his huge effort.
2017-08-16 19:05:08 +02:00
bubnikv
1385018724
Unicode handling:
...
Removed the Perl dependencies on Encode, Encode::Locale and Unicode::Normalize.
Added dependency on boost::locale.
Added encode_path, decode_path, normalize_utf8 functions to Slic3r.xs
Slic3r.xs has been made mostly utf8 safe by using the boost::nowide library,
thanks to @alexrj for the idea.
Simplified the encode_path / decode_path stuff:
wxWidgets are unicode already, so there is no need to decode_path() from it.
Perl / win32 interfacing is non-unicode, so decode_path() is executed
on ARGV just at the beginning of the perl scripts.
2017-08-03 17:31:31 +02:00
bubnikv
31085fb1d7
Ported some ModelObject methods from Perl to C++.
...
Added some utility functions to TriangleMesh, thanks to @alexrj
Some porting to C++ based on work by @alexrj.
2017-08-02 16:05:18 +02:00
bubnikv
0bd2bb1e8e
Compilation issue on Linux & OSX
...
https://github.com/prusa3d/Slic3r/issues/368
2017-06-21 14:12:11 +02:00
bubnikv
7ca02bda0f
Fix of a "split" function issue.
...
1) Load a multi-part stl
2) Rotate it by 90 degrees
3) Split it.
Before this fix, the split object jumped away from the print bed.
This sound similar to
https://github.com/prusa3d/Slic3r/issues/309
2017-06-19 14:26:19 +02:00
bubnikv
b724d789fd
New feature: Splitting an object into a multi-part volume.
2017-06-15 15:38:15 +02:00
bubnikv
a4992602ee
Auto arrange: Do at least something if the objects do not fit the bed.
...
Thans @alexr
https://github.com/prusa3d/Slic3r/issues/336
2017-06-13 11:43:25 +02:00
bubnikv
5cae4cc614
Fix of https://github.com/prusa3d/Slic3r/issues/285
...
Refactored Model.cpp/hpp to C++x11 loops,
simplified the mesh / bbox handling.
2017-06-13 11:35:24 +02:00