Commit graph

72 commits

Author SHA1 Message Date
bubnikv
ab7ecc1819 Merge remote-tracking branch 'remotes/origin/vb_undo_redo' 2019-07-15 11:34:18 +02:00
YuSanka
4d8a028262 Finally fix for settings item selection 2019-07-12 13:56:56 +02:00
Enrico Turri
cc70c8dff9 Tech ENABLE_SVG_ICONS set as default 2019-07-12 10:13:35 +02:00
bubnikv
c7cc760067 Merge remote-tracking branch 'origin/master' into vb_undo_redo 2019-07-04 20:22:15 +02:00
bubnikv
27ee68d2f9 WIP Undo / Redo: ModelID / ModelBase renamed to ObjectID / ObjectBase 2019-06-27 11:02:45 +02:00
BeldrothTheGold
d818d1b429 Add debug option to display picking pass to screen 2019-06-25 19:25:03 -06:00
bubnikv
c95a324c3f Merge branch 'vb_admesh_fix' 2019-06-18 08:54:50 +02:00
Enrico Turri
7bfb0aaac0 Fixed method Camera::get_dir_forward() 2019-06-13 08:38:49 +02:00
bubnikv
0bb8ee149e Sharing TriangleMesh objects between the front end (UI) and back end
(background processing)
2019-06-11 17:08:47 +02:00
bubnikv
0cb5b57c5c SLA gimzmo: Sharing the Mesh's indexed triangle set with IGL AABB
structure directly, without having to make a copy.
2019-06-10 22:43:21 +02:00
bubnikv
8da54139c4 WIP: Admesh - replacement of C memory allocation with std vectors 2019-06-04 22:06:42 +02:00
Lukas Matena
66a56941a5 SLA dialog: Prevented the slider to have zero width, even in case the text width is calculated incorrectly 2019-05-27 15:36:51 +02:00
Lukas Matena
03a62e5721 Fixed rendering of support points in SLA gizmo for mirrored objects 2019-05-20 16:33:57 +02:00
Lukas Matena
1e99454602 Hopefully fixed SLA dialog scaling issues on OSX 2019-05-13 15:10:01 +02:00
Lukas Matena
76c3da9aba An attempt to fix the SLA gizmo dialog so it does not crop long description on the sliders 2019-05-13 15:10:01 +02:00
YuSanka
cd82b03a0e Localization improvements : Empty spaces at the end of phrase are removed from dictionary.
+ new POT
2019-05-11 23:29:25 +02:00
bubnikv
b7361200bf Some more localization improvements. 2019-05-09 19:24:21 +02:00
bubnikv
8126ec33fc Fixed localization of 3D scene toolbar tips. 2019-05-09 17:18:03 +02:00
Enrico Turri
2ce0c575f6 Fixed objects rendering when turning off sla supports gizmo 2019-05-07 15:37:41 +02:00
YuSanka
8e007c5b6a Localization improvements 2019-05-04 02:07:07 +02:00
Enrico Turri
9d070410c2 Refactoring of GLSelectionRectangle 2019-04-24 16:01:27 +02:00
Enrico Turri
d79a2b8d2d GLCanvas3D -> added support for cursor change and change cursor when using SLA support gizmo rectangle selection 2019-04-24 15:43:52 +02:00
Lukas Matena
ae692635da Selection rectangle moved into a separate class 2019-04-24 13:25:41 +02:00
Lukas Matena
55c07394e5 Added dialog with shortcuts to the SLA gizmo, tried to improve the dialog look 2019-04-18 15:46:35 +02:00
Lukas Matena
0c1e223414 SLA gizmo clipping plane is now not necessarily perpendicular to camera direction 2019-04-17 14:27:20 +02:00
Lukas Matena
8df2a19974 SLA clipping plane can now be controlled by Ctrl + mouse wheel rotation 2019-04-17 14:27:20 +02:00
Lukas Matena
19759b4315 SLA gizmo clipping - changed color on the cuts of supports, turned their rendering in editing mode (when the supports are not shown) 2019-04-17 09:39:51 +02:00
Lukas Matena
63ce3c3150 SLA gizmo now does not make redundant copies of the object and supports meshes 2019-04-16 09:04:04 +02:00
Lukas Matena
f33e9bf609 TriangleMeshSlicer is now initialized by const-pointer to the mesh, responsibility for calling require_shared_vertices is left to the caller 2019-04-16 09:04:04 +02:00
Lukas Matena
a177a7e1da SLA gizmo clipping now also triangulates the cuts on support structure 2019-04-16 09:04:04 +02:00
bubnikv
80afb6da78 Fixed SLA clippling plane & picking. 2019-04-12 16:08:40 +02:00
Lukas Matena
4abcf7bec4 SLA gizmo dialog height increased so the new clipping plane slider fits 2019-04-12 14:25:41 +02:00
bubnikv
112f218c03 Merge branch 'lm_sla_gizmo_clipping_plane' 2019-04-11 15:45:49 +02:00
bubnikv
4a210aeecf Vojtech's improvements in the SLA preview cutting dialog. 2019-04-11 15:44:32 +02:00
Lukas Matena
096d23f971 SLA gizmo fix: Discarding manual edits on autogenerated points removed all the points from the gizmo cache 2019-04-10 15:27:44 +02:00
Lukas Matena
678c513cb9 Merge branch 'master' into lm_sla_gizmo_clipping_plane 2019-04-10 13:43:02 +02:00
Lukas Matena
e6439ad010 SLA gizmo fix: recalculation of the mesh was sometimes skipped 2019-04-10 13:33:58 +02:00
Lukas Matena
f71e14a4d9 SLA gizmo now uses ctrl to add to selection and alt to remove from selection 2019-04-08 15:34:42 +02:00
Lukas Matena
837bc43c9f SLA gizmo on_set_state code is now called through CallAfter to prevent repeated wxMessageDialog appearances (seen on OSX) 2019-04-08 11:56:13 +02:00
Lukas Matena
eadf7daa37 Merge branch 'master' into lm_sla_gizmo_clipping_plane 2019-04-08 10:50:10 +02:00
Lukas Matena
09cf1b9b00 Allowed general object transformation and SLA z-shift (clipping plane) 2019-04-08 10:31:53 +02:00
Lukas Matena
7531f2d5e7 Selection rectangle now respects the clipping plane position 2019-04-08 10:31:22 +02:00
Lukas Matena
bbda1896f9 The gizmo is now able to triangulate and show the cut, the triangulated cut is cached 2019-04-08 10:31:19 +02:00
Lukas Matena
9b7857aaab SLA gizmo clipping plane logic moved to fragment shader
This means the clipping now works again with both legacy and modern OpenGL
2019-04-08 10:31:16 +02:00
Lukas Matena
273fcf68a1 SLA gizmo now uses glClipPlane instead of touching projection matrix
Messing with the projection matrix invalidates the z-buffer
This currently only works in OpenGL legacy mode
2019-04-08 10:31:13 +02:00
Lukas Matena
bc9164e40c SLA gizmo now respects the clipping plane when rendering points and raycasting mouse onto mesh 2019-04-08 10:31:10 +02:00
Lukas Matena
fd1f9d65fb First steps on SLA clipping plane 2019-04-08 10:31:04 +02:00
Enrico Turri
6d9180ba92 Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_canvas_gui_refactoring 2019-04-04 09:03:25 +02:00
Lukas Matena
69027b53fd SLA gizmo now allows to deselect a point 2019-04-03 14:44:24 +02:00
Lukas Matena
2269e1b183 Deliberately setting the SLA dialog a bit too large
It is not possible to precisely calculate actual window size before the rendering, so I added a safety margin.
It would be nicer to let the window autoscale and only use the inflated dimension for possible moving the window upward to prevent collision with the bottom panel, but...
ImGui autoscaling does not work properly for some reason (the window size autoscales only after a mouse move), so this is a workaround.
2019-04-03 10:41:45 +02:00