Commit Graph

13 Commits

Author SHA1 Message Date
bubnikv
86da661097 Changing the internal representation of Point / Pointf / Point3 / Pointf3 to Eigen Matrix types, first step 2018-08-14 18:33:26 +02:00
bubnikv
a6ea01a23f Moved some math macros (sqr, lerp, clamp) to libslic3r.h
Added UNUSED macro to libslic3r.h, used it to reduce some compile warnings.

Split the Int128 class from Clipper library to a separate file,
extended Int128 with intrinsic types wherever possible for performance,
added new geometric predicates.

Added a draft of new FillRectilinear3, which should reduce overfill near the perimeters in the future.
2017-07-27 10:39:43 +02:00
bubnikv
2f2c0ddc99 Refactored Fill / Flow for readability.
Added an "overlap" member variable to fill classes in the preparation
for futher move of the "infill / perimeter" overlap to the Fill class.
Moved the orientation predicates from Fill to Geometry.
2017-07-19 15:53:43 +02:00
bubnikv
317e9131e8 New sparse infill: "stars" - David's star shaped infill.
This is very similar to a "triangles" infill, but maximum two lines
intersect at a single point.

added utility function get_extents_vector()
2016-11-09 15:39:12 +01:00
bubnikv
3a31d37d35 Fix of https://github.com/prusa3d/Slic3r/issues/5 :
missing #include <assert.h> in FillBase.hpp

Also disabled the automatic width adjustment in all the infills
by default for now.
2016-11-02 09:00:26 +01:00
bubnikv
4e66ed81d2 Fixed the fill density for rectilinear, triangular and cubic infills.
Initial implementation of the "infill link maximum distance" feature.
Parts of the perimeter connecting two infill lines will be dropped,
if longer than a given threshold.
2016-10-27 17:03:57 +02:00
bubnikv
20cd34a3a5 Cubic infill. 2016-10-21 18:56:55 +02:00
bubnikv
e8f73134e6 Fixed a typo, which broke compilation on GCC. 2016-10-16 23:13:43 +02:00
bubnikv
7d7f093120 C++ supports sketched, but not finalized yet. Slic3r is still using
the old Perl supports, but this time with the C++ fillers.
2016-10-16 16:30:56 +02:00
bubnikv
a5b7f14dfa Updates in the C++ infill code. 2016-09-13 11:26:38 +02:00
bubnikv
f767ce816b Optimized and improved rectilinear fill. 2016-04-13 20:45:44 +02:00
bubnikv
3b81bf0e33 Remove some debugging info. 2016-04-11 17:48:27 +02:00
bubnikv
be3e4caf1d Fills were reimplemented in C++.
While reimplementing the FillPlanePath code, the octagon infill was fixed to extrude the right amount of material.
2016-04-11 17:08:30 +02:00