Filip Sykala
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b1b8eee3c9
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add is italic check for font file
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2022-01-06 11:29:16 +01:00 |
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Vojtech Bubnik
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5fd279cbc8
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Fixing clang compiler warnings
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2021-11-30 10:50:27 +01:00 |
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Filip Sykala
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d45ab1c484
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Fix trouble case test
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2021-09-02 11:17:07 +02:00 |
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Filip Sykala
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25feacfd95
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FIX Creation of non volume place in mode during simplification
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2021-09-01 19:15:16 +02:00 |
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Filip Sykala
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c04856e049
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Extend simplify test to chack distance of each triangle center and each vertices. Both simplify to origin and vice versa
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2021-08-16 18:04:38 +02:00 |
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Filip Sykala
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ef5c94f90a
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Fix: prevent degeneration of model during simplification
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2021-08-06 15:11:20 +02:00 |
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Filip Sykala
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6bcc576b5f
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truncate model name
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2021-07-21 08:34:43 +02:00 |
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Filip Sykala
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25a4887075
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QEC: When collapsing edge flip normal than check other edges in triangle
Quadric is calculated with double precission of normal
Fix calculation of normal for changed triangles
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2021-07-19 15:46:41 +02:00 |
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Filip Sykala
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af526c54f4
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Add simplification GUI
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2021-07-19 09:17:50 +02:00 |
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Filip Sykala
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2c0b89e4a7
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FIX Simplify test
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2021-07-09 10:31:05 +02:00 |
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Filip Sykala
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e26bffadd8
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Add throw_on_cancel and statusfn into QEC
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2021-07-09 09:09:52 +02:00 |
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Filip Sykala
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35a906139e
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Extend test with checking simplified model distance to original model
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2021-07-08 08:33:06 +02:00 |
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Filip Sykala
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7c13cfa1d9
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Add test checking diference in volume before/after simplification
FIX warnings
..\src\libslic3r\QuadricEdgeCollapse.cpp(173): warning C4056: overflow in floating-point constant arithmetic
..\src\libslic3r\QuadricEdgeCollapse.cpp(232): warning C4056: overflow in floating-point constant arithmetic
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2021-06-22 09:41:38 +02:00 |
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Filip Sykala
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e3cdeda673
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Add quadric edge collapse
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2021-06-22 09:21:16 +02:00 |
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tamasmeszaros
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c4507842a0
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Add new (winner) neighbor index based on measurements
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2021-06-08 10:34:32 +02:00 |
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tamasmeszaros
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c8be2cdceb
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Added measuring sandbox for neighbors index creation
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2021-06-08 10:34:32 +02:00 |
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tamasmeszaros
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c542e6e14b
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Corrected mesh split implementation
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2021-06-08 10:28:23 +02:00 |
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