Lukas Matena
02838eaa30
Slight include cleanup
2020-05-26 13:45:36 +02:00
bubnikv
f479b77e01
Fixed compilation warning.
2020-04-30 12:04:49 +02:00
tamasmeszaros
1bffc2b99b
Add ModelArrange.hpp as extension to Model.hpp, use it for duplicating
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Refactored Arrange interface: remove the union based BedShapeHint, replace it with proper function overloads
WARN: this commit is only intermediate, it does not compile.
2020-04-23 18:19:03 +02:00
tamasmeszaros
1b00932a01
Small refactor for BedShapeHint
2019-08-21 15:39:20 +02:00
bubnikv
e30a17beb3
Fixed memory issues of BedShapeHintwhen using unions of non-trivial objects
2019-08-19 17:01:39 +02:00
tamasmeszaros
8fce511806
Fix for issue #2765 , arrange crash with custom beds
2019-08-15 16:15:17 +02:00
tamasmeszaros
e3ca95152c
Minor refactor
2019-07-18 16:30:32 +02:00
tamasmeszaros
44801f4429
Priority for wipe tower, Increased safety distance from bed edges.
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* WipeTowerInfo class extended in plater (WipeTower) instead of GLCanvas3D
* Bed origin support in ModelInstance and WipeTower
2019-07-16 18:33:42 +02:00
tamasmeszaros
1b0e192046
Arrange cache in ModeInstance and logical bed remembered.
2019-07-15 17:30:44 +02:00
tamasmeszaros
df7bb94daf
Not handling logical beds in arrange()
2019-07-12 21:17:11 +02:00
tamasmeszaros
e81f8a5fd9
WIP still with arrange return value.
2019-07-03 19:24:41 +02:00
tamasmeszaros
253ec07cb2
Still WIP
2019-07-01 18:22:07 +02:00