Alessandro Ranellucci
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8605969dc5
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Don't output slic3r:z attribute in SVG for raft layers
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2015-01-30 18:45:30 +01:00 |
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Alessandro Ranellucci
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e2b1b52679
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Added a new Slic3r::Geometry::simplify_polygons() function
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2015-01-30 18:33:20 +01:00 |
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Alessandro Ranellucci
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9ad5d9bb3d
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Fixed minor issue in 3D preview causing single-line toolpaths to miss the cap on one endpoint
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2015-01-28 23:35:48 +01:00 |
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Alessandro Ranellucci
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7652abdf8d
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Merge pull request #2595 from xdissent/deserialize-points
Use std::getline to deserialize point list coords, fixes #2318
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2015-01-28 21:02:05 +01:00 |
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Greg Thornton
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b0b9c17c23
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Use std::getline to deserialize point list coords, fixes #2318
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2015-01-28 09:08:50 -06:00 |
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Alessandro Ranellucci
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b1f1893481
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Bugfix: tangent horizontal mesh surfaces were not included in slices under rare circumstances, generating almost invalid polygons that confused Clipper and caused skipped layers. Includes regression test
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2015-01-28 13:00:38 +01:00 |
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Alessandro Ranellucci
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8a5a0b6726
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Minor optimization in TriangleMesh code
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2015-01-25 17:30:55 +01:00 |
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Alessandro Ranellucci
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c264969962
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Bugfix: crash when rendering lines with zero length in 3D preview. #2569
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2015-01-25 15:21:45 +01:00 |
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Alessandro Ranellucci
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a5c0ffe963
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Faster loading of 3D preview and much less memory used
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2015-01-24 23:35:29 +01:00 |
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Alessandro Ranellucci
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8791f5a493
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Cleanup of some method signatures and of XS return types
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2015-01-19 18:53:04 +01:00 |
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Alessandro Ranellucci
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7b980c1dc9
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New option for vertical distance between object and support material, with special handling of the 0 case that disabled bridge flow/speed in order to allow for soluble material. #2491 #2272 #2069 #1942 #2435 #1703
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2015-01-19 09:52:24 +01:00 |
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Alessandro Ranellucci
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9f0283f808
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Minor issue when dealing with files with empty layers at bottom. #2553
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2015-01-18 12:35:05 +01:00 |
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Alessandro Ranellucci
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4696b46475
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Clarified tooltip for First Layer Extrusion Width. #2543
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2015-01-18 11:42:19 +01:00 |
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Alessandro Ranellucci
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b646b5c98a
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Revert "Updated Clipper to 6.2.7"
This reverts commit e6c022a61c .
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2015-01-18 01:31:10 +01:00 |
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Alessandro Ranellucci
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e9d08ce51f
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Updated MANIFEST
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2015-01-18 01:14:14 +01:00 |
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Alessandro Ranellucci
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e6c022a61c
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Updated Clipper to 6.2.7
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2015-01-18 01:07:23 +01:00 |
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Alessandro Ranellucci
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357f10732a
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Added test case for a Clipper bug
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2015-01-18 01:07:23 +01:00 |
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Alessandro Ranellucci
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2bbb6c570b
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Ported toolpaths rendering to C++
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2015-01-18 01:07:22 +01:00 |
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Alessandro Ranellucci
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cf4119e169
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Populate ExtrusionPath::height correctly in case of bridge
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2015-01-18 01:07:22 +01:00 |
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Alessandro Ranellucci
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e749f6040f
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New +Line::intersection_infinite() method
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2015-01-16 16:25:39 +01:00 |
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Alessandro Ranellucci
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a616d64971
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Bump version number
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2015-01-15 22:35:14 +01:00 |
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Alessandro Ranellucci
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e0a3d2577c
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Initial work for 3D rendering of toolpaths
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2015-01-15 20:06:30 +01:00 |
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Alessandro Ranellucci
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18e815d032
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More efficient 3D preview of slices
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2015-01-15 18:49:07 +01:00 |
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Alessandro Ranellucci
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bf02062a67
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Bugfix: random but frequent crashes after recent perimeter code refactoring
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2015-01-14 22:55:11 +01:00 |
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Alessandro Ranellucci
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9a7e5327ab
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Support --solid-fill-pattern for legacy. #2527
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2015-01-13 23:22:27 +01:00 |
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Alessandro Ranellucci
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04aa240265
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Only apply perimeter/infill overlap to the endpoints of rectilinear infill (and do that in a more proper way)
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2015-01-13 20:55:20 +01:00 |
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Alessandro Ranellucci
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bb9ceba343
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Releasing 1.2.5
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2015-01-09 13:44:28 +01:00 |
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Alessandro Ranellucci
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02d717b7a3
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Don't put any M200 automatically when volumetric mode is selected. Explain how to do it manually in the tooltip. #1746
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2015-01-09 12:02:04 +01:00 |
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Alessandro Ranellucci
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64c9e3af4b
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Bugfix: objects were floating in STL export after rotation and flip. #2512
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2015-01-09 00:47:40 +01:00 |
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Alessandro Ranellucci
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79cb350f2d
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Fixed segfault in new MotionPlanner code when environments were empty (small islands). #2511
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2015-01-08 21:24:51 +01:00 |
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Alessandro Ranellucci
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fc47892474
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Bump version number
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2015-01-08 15:31:59 +01:00 |
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Alessandro Ranellucci
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406d045ced
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The inwards move after an external loop was still randomly generated outwards in some cases. Perimeters are now generated with a distinct iterator for each slice. Nested islands are also correctly supported too. Various regression tests included. #2253
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2015-01-08 15:22:13 +01:00 |
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Alessandro Ranellucci
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af92e3d49e
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Bugfix: validation for sequential printing was not entirely correct. #2480
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2015-01-07 21:57:22 +01:00 |
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Alessandro Ranellucci
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1b766f12ca
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Minor fix after recent changes in MotionPlanner
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2015-01-06 23:30:28 +01:00 |
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Alessandro Ranellucci
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21a660c56c
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Fix compilation
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2015-01-06 21:29:32 +01:00 |
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Alessandro Ranellucci
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d4ae734659
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Minor improvement to IntersectionLine (now subclasses Line)
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2015-01-06 20:58:07 +01:00 |
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Alessandro Ranellucci
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8f4cbefd0d
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Lots of improvements to MotionPlanner/avoid_crossing_perimeters. Smoother paths and several edge cases now handled better
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2015-01-06 20:52:36 +01:00 |
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Alessandro Ranellucci
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5e100abe25
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Added several drawing methods to Slic3r::SVG
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2015-01-06 20:51:48 +01:00 |
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Alessandro Ranellucci
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713fcb5e8e
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New methods in Slic3r::SVG C++ class
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2015-01-06 16:26:15 +01:00 |
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Alessandro Ranellucci
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2562070232
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Refactored the travel/retract/avoid_crossing_perimeters logic. Several edge cases are now handled correctly. #2498
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2015-01-06 14:52:03 +01:00 |
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Alessandro Ranellucci
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7e82159620
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Fixed one more case where only_retract_when_crossing_perimeters didn't apply. #2498
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2015-01-06 11:29:34 +01:00 |
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Alessandro Ranellucci
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9fd0637990
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Bugfix: artifacts were introduced when perimeters were recalculated through incremental slicing. #2494
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2015-01-05 21:00:50 +01:00 |
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Alessandro Ranellucci
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47e4e8bb66
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Option to use volumetric E values. #1746
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2015-01-05 19:39:10 +01:00 |
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Alessandro Ranellucci
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6776d6bc00
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Bugfix: a bug in Polyline::split_at() caused random loss of perimeter segments. #2495
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2015-01-05 15:51:57 +01:00 |
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Alessandro Ranellucci
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a6f3e6bfdb
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Mark Vibration Limit as deprecated. #2483
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2015-01-04 19:32:59 +01:00 |
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Alessandro Ranellucci
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92e896c4d1
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Prettify infill pattern labels
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2015-01-04 19:32:05 +01:00 |
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Alessandro Ranellucci
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504cbd89db
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Fix bug in admesh code that causes random binary STL files not to be read correctly on Windows. #2461
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2015-01-04 11:46:58 +01:00 |
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Alessandro Ranellucci
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d8be67c28b
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Bugfix: Douglas-Peucker used perpendicular distance instead of shortest distance, thus clipping more than it should. #2474
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2015-01-03 15:03:53 +01:00 |
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Alessandro Ranellucci
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fffdbe0abb
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Releasing 1.2.4
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2014-12-30 14:51:59 +01:00 |
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Alessandro Ranellucci
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c4832c5342
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Bugfix: early object destruction caused a segfault when splitting. Also fixed a memory leak and restore background processing when split only detected one part. #2466 #2398
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2014-12-30 13:16:28 +01:00 |
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