bubnikv
cd95b52dcd
Undo / Redo memory conservation strategy: Release recoverable data
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starting from the objects of lowest ObjectID.
(convex hulls are recoverable as well as the indexed triangle sets
inside the TriangleMeshes or the triangle connectivity information).
Now the top most snapshot (the temp one taken before Undo jump) will
never be released.
2019-07-18 11:51:06 +02:00
bubnikv
3a74e7ab69
WIP: Undo / Redo memory limiting by releasing the least recently
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used snapshots. Memory limit set to 10% of physical system memory.
2019-07-17 15:48:53 +02:00
bubnikv
270fec84d3
Fix of the Undo / Redo for Cut.
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Added some more operations (for example Rotation) to the Undo / Redo.
2019-07-05 19:46:48 +02:00
bubnikv
c95a324c3f
Merge branch 'vb_admesh_fix'
2019-06-18 08:54:50 +02:00
bubnikv
f8c5570155
Removed unnecessary copy / move constructors / assignment operators.
2019-06-14 15:47:40 +02:00
bubnikv
77954a13b9
Fix of admesh import due to boost::pool::destroy taking O(n).
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Why on earth?!
2019-06-14 11:07:07 +02:00
bubnikv
9379fedd43
Further C++isation of the admesh library & TriangleMesh
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(copy & move constructors / operators)
2019-06-13 16:33:50 +02:00
tamasmeszaros
821ca0e36a
Build fix when boost is not in prefix/boost
2019-06-13 14:19:24 +02:00
bubnikv
3872b939e4
Fix of previous commit
2019-06-11 17:15:07 +02:00
bubnikv
0bb8ee149e
Sharing TriangleMesh objects between the front end (UI) and back end
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(background processing)
2019-06-11 17:08:47 +02:00
bubnikv
5fc465b7e8
admesh refactoring: Using boost::object_pool for linked list memory
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allocation.
2019-06-11 09:29:32 +02:00
bubnikv
590c290ede
Fix of a typo.
2019-06-10 22:43:42 +02:00
bubnikv
af5017c46c
admesh refactoring: Use Eigen vec3i for indexed triangles.
2019-06-10 21:14:58 +02:00
bubnikv
313ec7424a
admesh refactoring: replaced various diagnostics outputs with boost::log
2019-06-10 19:45:38 +02:00
bubnikv
6defabea53
admesh refactoring: separation of the shared vertices / indices
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into an indexed_triangle_set structure
2019-06-10 18:30:54 +02:00
bubnikv
65238a89b1
admesh refactoring: Removed the shared_vertices counter as it is now
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contained inside v_shared std::vector
2019-06-10 17:36:15 +02:00
bubnikv
a1c38794fb
Refactored admesh to get rid of the error and fp members of stl_file.
2019-06-10 17:17:36 +02:00
bubnikv
40b27e8332
admesh refactoring: Move the hashing structure out of stl_file
2019-06-10 16:53:08 +02:00
bubnikv
025f86ca3f
Fix of the previous refactoring.
2019-06-10 11:04:09 +02:00
bubnikv
8da54139c4
WIP: Admesh - replacement of C memory allocation with std vectors
2019-06-04 22:06:42 +02:00
bubnikv
3ab886b747
Fix of mesh decimation (the admesh library).
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Fixes "Unable to save project (#2445 )"
2019-06-04 18:25:53 +02:00
tamasmeszaros
96380180f4
Build system tweaks to get rid of cmake and boost warnings.
2019-05-30 17:48:32 +02:00
bubnikv
3f08d9f30d
Changed references to renamed github project
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https://github.com/prusa3d/PrusaSlicer
2019-05-14 19:46:01 +02:00
bubnikv
054a3258d3
Merge branch 'master' of https://github.com/prusa3d/Slic3r
2019-05-07 15:45:17 +02:00
Enrico Turri
61a0ab4280
Workaround to fix crash reported in #2209
2019-05-07 15:09:15 +02:00
bubnikv
bfb9288df6
Yet another template gymnastics
2019-04-29 16:59:31 +02:00
bubnikv
558bd5d95a
Fixed usage of template method, worked only on non-standard MS compiler.
2019-04-29 16:42:50 +02:00
bubnikv
8c8f8fd940
Fixed compilation on osx
2019-04-29 16:11:39 +02:00
bubnikv
6526a8fcaf
WIP: Transformation of instances in world coordinate space:
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Ulocking the "anisotropic" scaling checkbox will bake the transformation
into meshes to allow for scaling in world axes.
Optimized and templated the stl_transform functions, now also available for 3x3 matrices.
The Canvas3D::reload_scene() now maintains selection even if all volumes of an instance changed their IDs.
2019-04-26 17:28:31 +02:00
bubnikv
4a210aeecf
Vojtech's improvements in the SLA preview cutting dialog.
2019-04-11 15:44:32 +02:00
bubnikv
ef1a273f0c
Fix of "Latest commit of Slic3r 1.42.0 cuts away part of the model #2063 "
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Fixed one bug of many in admesh library, where the face connectivity
was broken when removing a degenerate face. Likely there are some
similar issues left to be solved.
Placed a workaround to always recalculate face connectivity before slicing.
2019-04-04 16:16:57 +02:00
bubnikv
18025cc669
Reworked the command line interface based on the current state
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of the upstream.
Thanks @alexrj, @lordofhyphens for the original code of slic3r.cpp
2019-03-13 15:44:50 +01:00
bubnikv
c482933845
Fixed a regression issue in the triangle mesh slicing code, where
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a broken contour was not glued together using the closest neighbors.
2019-03-11 17:18:38 +01:00
bubnikv
041de161a9
Fixes to storing and loading configs from AMF/3MF.
2018-11-07 14:57:50 +01:00
Enrico Turri
7114b80882
Use Transform3d in place of Transform3f as parameter of mesh transform functions
2018-11-02 13:47:47 +01:00
bubnikv
47b2d363f0
Fixed a regression bug in admesh: bad hashing.
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Also the hash table size for admesh was made adaptive based on the number
of faces.
2018-09-25 16:05:26 +02:00
bubnikv
0558b53493
WIP: Moved sources int src/, separated most of the source code from Perl.
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The XS was left only for the unit / integration tests, and it links
libslic3r only. No wxWidgets are allowed to be used from Perl starting
from now.
2018-09-19 11:02:24 +02:00