Commit Graph

9143 Commits

Author SHA1 Message Date
tamasmeszaros
32af3ff3c0 Remove unnecessary reversals of print polygons. 2019-04-03 10:29:27 +02:00
tamasmeszaros
7b414fe34a Get rid of unnecessary copies and moves in ClipperUtils
This is up to a code review session.
2019-04-03 10:17:57 +02:00
Enrico Turri
eff8dd1ae5 Fixed negative values for size shown in the sidebar matrix fields when mirroring is applied 2019-04-03 09:05:52 +02:00
YuSanka
d806e8e5e1 Merge remote-tracking branch 'origin/master' into ys_selection 2019-04-03 08:42:12 +02:00
YuSanka
fed0f189d3 Fixed typo 2019-04-03 08:39:36 +02:00
Enrico Turri
48da4d4756 Fixed conflicts after merge with master 2019-04-03 08:38:32 +02:00
bubnikv
eeae1c0495 Fixed update of the SLAPrint back end after mirroring in a specific
case of mirroring around the X axis.
Fixed some asserts on visual studio due to access to empty std::vector
2019-04-02 18:04:23 +02:00
tamasmeszaros
66fce6d46c Add mirror correction to rasterized polygons. 2019-04-02 17:48:50 +02:00
YuSanka
81809018bc Selection improvements
+ "Delete" menu_item for Instances under OSX
2019-04-02 16:33:52 +02:00
Vojtech Kral
1979baf619 imgui: Fix font size and scaling on Windows 2019-04-02 15:28:14 +02:00
Enrico Turri
89a0c84c83 Fixed conflicts after merge with master 2019-04-02 15:13:26 +02:00
Enrico Turri
ba4f0445c3 Fixed rendering of sla cap slices after deleting object 2019-04-02 14:43:38 +02:00
Enrico Turri
f147da1e5d Fixed conflicts after cherry-picking 5c89135 2019-04-02 14:32:12 +02:00
bubnikv
dc64b4d971 Merge branch 'master' of https://github.com/prusa3d/Slic3r 2019-04-02 13:54:46 +02:00
bubnikv
e1177b1810 Fix of the previous commmit. 2019-04-02 13:54:23 +02:00
bubnikv
086f11df98 Handling of left hand oriented coordinate systems:
is_left_handed() method on transformations and volumes
rendering of GLVolumes in left handed coordinate systems by glFrontFace(GL_CW);
SLA slicing on left hand oriented instances by flipping the mesh for SLAPrintObject in X.
rendering of the SLA cutting plane in left handed systems
resetting the SLA clipping planes on 3D preview invalidation
2019-04-02 13:47:49 +02:00
tamasmeszaros
6a74564900 More accurate status proportions for SLA steps. 2019-04-02 11:19:52 +02:00
Vojtech Kral
9d5eb2cd48 Fix build 2019-04-02 10:56:30 +02:00
Enrico Turri
f3a214e391 Merge branch 'master' of https://github.com/prusa3d/Slic3r 2019-04-02 10:55:54 +02:00
Enrico Turri
adf9c4bd40 Follow-up of d4b22cfb87 -> Fixed dragging of sla instances after slicing 2019-04-02 10:55:36 +02:00
tamasmeszaros
a3dcb6863e Rethought sla status indication. 2019-04-02 10:54:14 +02:00
Vojtech Kral
c542413962 imgui: More refactoring, cut gizmo window positioning 2019-04-02 10:36:24 +02:00
Vojtech Kral
145b8fd0df Firmware updater: Improve logging 2019-04-02 10:33:37 +02:00
Vojtech Kral
75990923f7 Firmware updater: Support for CW1 2019-04-02 10:33:37 +02:00
Lukas Matena
e20ffbfd85 SLA gizmo uses CallAfter to trigger SLA supports calculation to prevent recursive rendering calls 2019-04-02 09:36:16 +02:00
bubnikv
9594bf43b5 Merge branch 'master' of https://github.com/prusa3d/Slic3r 2019-04-01 17:12:50 +02:00
bubnikv
c1b7d987a0 Improvement in handling of the custom bridging angle value.
In case the bridge is only supported at one side, it is technically
not considered to be a support, therefore the default infill angle is used.
With this change, the bridging areas use the custom angle value even
if not supported on both sides.
2019-04-01 17:12:39 +02:00
tamasmeszaros
b8289c32b0 Fix for broken SLA status indication. 2019-04-01 16:10:15 +02:00
Lukas Matena
5f66a2d181 SLA gizmo dialog now respects system font settings 2019-04-01 14:51:18 +02:00
bubnikv
728e053a7f Merge branch 'master' of https://github.com/prusa3d/Slic3r 2019-04-01 14:50:55 +02:00
bubnikv
fbce7b001b Some optimizations of "Fix crash on splitting some models #2042"
replaced std::vector<bool> with std::vector<unsigned char>
as std::vector<bool> is a specialized version optimized for memory,
not speed (8 bools are packed into a single boolean).
The triangle neighbor traversal was optimized to not push visited
or non-neighbors into the queue.
2019-04-01 14:50:40 +02:00
Vojtech Kral
88cc93cdc9 imgui: Refactor font size, font initialization 2019-04-01 14:28:39 +02:00
Enrico Turri
83aaa471cf Fixed conflicts after merge with master 2019-04-01 14:21:55 +02:00
tamasmeszaros
32a49d1468 Fixing negative status values in console output 2019-04-01 13:59:39 +02:00
Enrico Turri
d4b22cfb87 Fix dragging of mixed instances plus volumes selections 2019-04-01 13:53:48 +02:00
bubnikv
9821814604 Merge branch 'master' of https://github.com/prusa3d/Slic3r 2019-04-01 12:28:42 +02:00
bubnikv
d728f4be5e Revert "Use number_of_parts for is_splittable"
It is too dangerous to rely on the admesh flag without inspecting the
admesh code line by line and a through test.

This reverts commit cd3cec3e45.
2019-04-01 12:27:45 +02:00
tamasmeszaros
50942e9382 Merge branch 'tm_reuse_unified' 2019-04-01 12:24:50 +02:00
tamasmeszaros
2baa651f1e Fixing the broken rasterizer.
Paths and holes cannot be added separately.
2019-04-01 12:15:47 +02:00
Sijmen Schoon
cd3cec3e45 Use number_of_parts for is_splittable
It's there, why not use it
2019-04-01 12:09:44 +02:00
Sijmen Schoon
4a9e05194c Move repaired check to find_unvisited_neighbors 2019-04-01 12:09:44 +02:00
Sijmen Schoon
69199215b0 Fix a bunch of warnings 2019-04-01 12:09:44 +02:00
Sijmen Schoon
19dc89bfab Clean up and fix TriangleMesh::split and relatives 2019-04-01 12:09:44 +02:00
Enrico Turri
7cfcf8fb9a Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_canvas_gui_refactoring 2019-04-01 11:40:08 +02:00
tamasmeszaros
4eb5d91a8f Parallel loop for the statistics 2019-04-01 11:37:26 +02:00
bubnikv
62539bc35b Fix of No preview of position in variable layer editing UI at retina resolution #2050 2019-04-01 11:08:26 +02:00
Enrico Turri
2ae5f386ae Added missing include 2019-04-01 10:28:04 +02:00
Enrico Turri
d87b478d60 Camera refactoring
1) All camera related OpenGL calls moved into class

2) The Camera class now stores the view matrix, the projection matrix and the viewport

3) The Camera class now exposes methods to get the camera orientation vectors, the camera position, the view matrix, the projection matrix and the viewport

4) All the code operating on the camera or requiring camera data has been modified to use the new methods
2019-04-01 10:00:10 +02:00
Enrico Turri
ba89f04429 Fix of visual hints for rotation of full single instance selection 2019-04-01 09:11:23 +02:00
Enrico Turri
1ce3bb690c Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_canvas_gui_refactoring 2019-04-01 08:28:38 +02:00