Commit Graph

511 Commits

Author SHA1 Message Date
bubnikv
5a99e694ce Another step towards the C++ presets. 2017-10-26 17:17:39 +02:00
bubnikv
ee645007f2 Another step towards C++ presets. 2017-10-25 12:53:31 +02:00
bubnikv
d9d6d996e9 Utility functions to pass wxWidgets pointers from Perl to C++ code.
C++ var_dir / set_var_dir() interface to access the UI resources
from the C++ code.
2017-10-17 20:00:15 +02:00
bubnikv
b9d57483d8 perglue.cpp - use static_cast instead of dynamic_cast if possible,
use switch instead of plenty of ifs,
export clone<DynamicPrintConfig> to Perl XS.
2017-10-17 19:19:41 +02:00
bubnikv
746afbd790 Yet another compilation fix? 2017-10-17 18:49:07 +02:00
bubnikv
9a7d1bb566 Another compilation fix. 2017-10-17 18:41:54 +02:00
bubnikv
3731820c48 Optimization of the configuration layer:
The values of StaticPrintConfig derived objects were searched by a name
walking through a huge chained if.
Now they are being mapped with a std::map.
Also initialization of StaticPrintConfig classes from their ConfigOptionDef
defaults is done by maintaining a single global definition of each
StaticPrintConfig derived class, and a new instance is initialized
from this static copy.

Also the ConfigOption instances are casted using static_cast
wherever possible, and their types are verified by a virtual type() method.
This approach avoids insiginificant performance penalty of a dynamic_cast.

Also the compare and clone methods were added to ConfigOption,
and the cloning & compare work on binary values, not by serialization.
2017-10-17 16:01:18 +02:00
bubnikv
84d4bf8fdb Load presets into the new C++ class. 2017-10-02 17:35:00 +02:00
bubnikv
b1e3b0cdf9 Further fixes of the previous commit. 2017-09-20 10:16:00 +02:00
bubnikv
473233019c Initial partial implementation of presets in C++. 2017-09-19 13:55:48 +02:00
bubnikv
cd084a33c6 Fixed a regression bug, which was made during the porting of
discover_horizontal_shells() fron Perl to C++, where
the already calculated bridge direction was being lost.

Improved constness of the debug methods
    void export_region_slices_to_svg(const char *path) const;
    void export_region_fill_surfaces_to_svg(const char *path) const;
2017-09-14 13:15:32 +02:00
bubnikv
247070cd82 Fixed a regression bug of Slic3r::encode() / decode() 2017-08-30 14:57:13 +02:00
bubnikv
ba1c0b0137 CMake build process - fixes of the previous check-ins to build
cleanly on Windows & Linux. There is still a work on OSX:
The XS module has to be linked without perl.lib and with
the following parameters to produce a bundle: -bundle -undefined dynamic_lookup
2017-08-18 21:09:53 +02:00
bubnikv
1385018724 Unicode handling:
Removed the Perl dependencies on Encode, Encode::Locale and Unicode::Normalize.
Added dependency on boost::locale.
Added encode_path, decode_path, normalize_utf8 functions to Slic3r.xs

Slic3r.xs has been made mostly utf8 safe by using the boost::nowide library,
thanks to @alexrj for the idea.

Simplified the encode_path / decode_path stuff:
wxWidgets are unicode already, so there is no need to decode_path() from it.
Perl / win32 interfacing is non-unicode, so decode_path() is executed
on ARGV just at the beginning of the perl scripts.
2017-08-03 17:31:31 +02:00
bubnikv
31085fb1d7 Ported some ModelObject methods from Perl to C++.
Added some utility functions to TriangleMesh, thanks to @alexrj
Some porting to C++ based on work by @alexrj.
2017-08-02 16:05:18 +02:00
bubnikv
777023c7a8 Ported PrintObject::prepare_infill & combine_infill from Perl to C++. 2017-08-02 14:24:32 +02:00
bubnikv
75c72bc59b Fix of "MM incorrect extruder temperature"
https://github.com/prusa3d/Slic3r/issues/443

Change of the PlaceholderParser:
All vector configuration values stored into the PlaceholderParser
are expected to be addressed by the extruder ID, therefore
if a vector configuration value is addressed without an index,
a current extruder ID is used.

Also a small fix of fan handling: The fan speed is set to zero
at the start of the G-code if the cooling for the initial extruder
is disabled.
2017-07-31 15:42:55 +02:00
bubnikv
81823fe7df Reduced the content of Geometry.pm, removed unused Perl subroutines.
Reduced the use Slic3r::Geometry and use Slic3r::Geometry::Clipper
clauses to only reference used subroutines.
2017-07-19 10:45:39 +02:00
bubnikv
41f50b246c Inlined Surface::any_internal_contains / any_bottom_contains 2017-07-10 13:15:36 +02:00
bubnikv
774c69e3c6 Fix of "Problem with larger brim overlapping "
https://github.com/prusa3d/Slic3r/issues/373
2017-07-07 16:40:23 +02:00
bubnikv
bf9027ff2d Fix of a cooling buffer over multiple extruders. 2017-06-30 19:07:14 +02:00
bubnikv
ab21a253e0 Hopefully finally fixed reordering of the multi-material parts. 2017-06-26 16:44:16 +02:00
bubnikv
32fa84c5a5 Fix of https://github.com/alexrj/Slic3r/issues/4043 , thanks to @lordofhyphens.
Further refactoring of the cooling logic to collect per extruder data.
2017-06-23 10:13:09 +02:00
bubnikv
0454cc95f9 Ported the cooling changes from @alexrj: Don't slow down the external
perimeters if not necessary, don't take the bridging time into account
when slowing down the print.

Removed Extruder & GCodeWriter Perl bindings.
Improved Extruder for constness.
Refactored GCode::m_elapsed_time to struct ElapsedTime.
2017-06-22 12:59:23 +02:00
bubnikv
b12e4689e8 Fix of changing the order of volumes of a multi-volume part:
The 3D preview scene was not updated properly.
2017-06-21 14:10:22 +02:00
bubnikv
b724d789fd New feature: Splitting an object into a multi-part volume. 2017-06-15 15:38:15 +02:00
bubnikv
2ac981e422 Improved error handling when importing configuration from a G-code. 2017-06-14 20:18:46 +02:00
bubnikv
93dce7a2d3 Ported config load / stored to C++, thanks @alexrj
Implemented import of config values from the G-code.
2017-06-14 17:51:14 +02:00
bubnikv
5cae4cc614 Fix of https://github.com/prusa3d/Slic3r/issues/285
Refactored Model.cpp/hpp to C++x11 loops,
simplified the mesh / bbox handling.
2017-06-13 11:35:24 +02:00
bubnikv
8b5f7f0fb2 Limit the object movement to the vincinity of the print bed. 2017-06-08 11:02:29 +02:00
bubnikv
102329c54d Further refactoring, C++11 conversion and code simplification. 2017-05-30 20:09:34 +02:00
bubnikv
e1ca1a82fb Fixed a regression bug from the last commit. Some more code simplification
and inlining.
2017-05-30 18:33:17 +02:00
bubnikv
efb1fd2066 Fixed order of loading the configs into Print / PrintObjects
and loading the 3d print path preview.
2017-05-30 17:24:50 +02:00
bubnikv
e000b22578 Implemented wipe tower print path preview. 2017-05-25 22:27:53 +02:00
bubnikv
7d64c465c0 New config field extruder_color for preview of extruder assignment. 2017-05-24 15:20:20 +02:00
bubnikv
ff9d565ba7 Implemented UI for ordering volumes
https://github.com/prusa3d/Slic3r/issues/277
2017-05-20 22:02:04 +02:00
bubnikv
70db88dd90 Improved retract handling on bowden extruders:
Separated deretract speed from a retract speed,
allowed a partial retract before wipe.
2017-05-19 19:24:21 +02:00
bubnikv
cb0a66b743 Initial implementation of a wipe tower preview UI. 2017-05-17 16:53:40 +02:00
bubnikv
e90279c513 Ported the G-code generator from Perl to C++.
Removed GCode.pm
Removed the Perl bindigns for AvoidCrossingPerimeters, OozePrevention, SpiralVase, Wipe
Changed the std::set of extruder IDs to vector of IDs.
Removed some MSVC compiler warnings, removed obnoxious compiler warnings when compiling the Perl bindings.
2017-05-03 18:28:22 +02:00
bubnikv
72ae3585e4 Removed a broken Arc Fitting feature.
Removed the questionable Pressure Advance feature. It is better to use the Pressure Advance implemented into a firmware.
Added a C++ implementation of GCodeReader and SpiralVase, thanks to @alexrj
Added a C++ implementation of GCodeTimeEstimator, thanks to @lordofhyphens
2017-04-26 14:24:31 +02:00
bubnikv
ed2ee2f6f3 Merged support_fills with support_interface_fills.
When extruding supports, the support is interleaved with interface
if possible (when extruded with the same extruder).
Otherwise the base is extruded first.
2017-04-07 17:37:30 +02:00
bubnikv
36416d77b8 Fixes of VBO rendering on Linux with wxWidgets & GTK 2017-03-30 10:25:52 +02:00
bubnikv
045de596e2 Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
bubnikv
7f7d2da5fe Use Vertex Buffer Objects for rendering of 3D volumes if possible. 2017-03-16 14:02:28 +01:00
bubnikv
93cab990c7 Fixed some memory allocation issues of the new C++ 3d path preview
(reserved memory has to be shrank around the collected data).

Initial implementation of the vertex buffer objects for the 3d path preview.
2017-03-15 20:45:03 +01:00
bubnikv
d18e10c7c9 Rewrote the OpenGL object rendering to indexed triangle / quad sets
for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
bubnikv
e7a920fe16 Fixed some picking issues after porting GLVolumes to C++.
Initial interface for print paths visualization by VBOs.
2017-03-14 10:11:08 +01:00
bubnikv
e6fddd364d Volume rewritten from Perl to C++,
generation of vertex arrays from paths rewritten from Perl to C++,
parallelized.
2017-03-13 16:02:17 +01:00
bubnikv
52b76930aa Simplify_slices rewritten to C++, parallelized.
Added some move methods to Surface class.
2017-03-08 13:43:49 +01:00
bubnikv
4331f38912 Fixing of slicing errors ported to C++, parallelized. 2017-03-08 11:56:42 +01:00