enricoturri1966
d7bb4c36f5
Requires OpenGL 3.3 as a minimum to enable instanced rendering of seams and other options in preview
2021-09-01 09:34:07 +02:00
enricoturri1966
9c4eeeaa18
Tech ENABLE_SEAMS_USING_INSTANCED_MODELS merged into tech ENABLE_SEAMS_USING_MODELS
2021-08-27 11:41:34 +02:00
enricoturri1966
39ec1a6318
Fixed conflicts after merge with master
2021-08-26 12:39:28 +02:00
enricoturri1966
2980418706
ENABLE_SEAMS_USING_INSTANCED_MODELS -> WIP: Render models using glDrawElementsInstanced
2021-08-26 12:37:55 +02:00
Lukáš Hejl
18cff61bd2
Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color.
2021-08-10 21:38:48 +02:00
Lukáš Hejl
bad51cdb52
OSX specific: Fixed darker colors of objects inside multi-material gizmo on macOS running on Arm64 CPU.
...
For Apple's on Arm CPU computed triangle normals inside fragment shader using dFdx and dFdy has the opposite direction. Because of this, objects had darker colors inside the multi-material gizmo.
Based on https://stackoverflow.com/a/66206648 , the similar behavior was also spotted on some other devices with Arm CPU.
2021-08-02 14:59:03 +02:00
enricoturri1966
1f3252dd78
Revert of b140709fa8
and new implementation of fixing picking for sinking objects
2021-07-21 11:56:39 +02:00
enricoturri1966
b140709fa8
ENABLE_ALLOW_NEGATIVE_Z -> Fixed picking of sinking object
2021-07-20 11:02:04 +02:00
Vojtech Bubnik
8d644fbcb6
1) Shader manager: Allow to override #defines programatically
...
when loading a shader file.
2) Conditional compilation of environmental mapping in gouraud.fs
using 1)
2020-12-10 13:20:25 +01:00
enricoturri1966
ba9c3a74ed
GCodeViewer -> 1st iteration of rendering of extrude toolpaths as solid
2020-08-26 15:29:33 +02:00
enricoturri1966
ac8a6fccbe
Renamed shaders
2020-08-25 08:12:28 +02:00
enricoturri1966
d91fc7b8ab
ENABLE_GCODE_VIEWER -> Removed options_120_solid shader
2020-08-19 11:25:12 +02:00
enricoturri1966
73b885fc37
GCodeViewer -> Added imgui dialog for estimated printing times
2020-07-08 13:33:50 +02:00
enricoturri1966
69de5c8c9f
GCodeViewer -> Pass vertex normal to shaders for toolpaths
2020-06-29 14:00:08 +02:00
enricoturri1966
35190936a3
GCodeViewer -> Newer version of shader for options
2020-05-27 16:19:40 +02:00
enricoturri1966
314995fa0b
ENABLE_SHADERS_MANAGER set as default
2020-05-22 16:08:02 +02:00
enricoturri1966
4d05ec0856
GCodeViewer -> New shaders for options
2020-05-22 13:21:43 +02:00
enricoturri1966
0d579f5467
ENABLE_SHADERS_MANAGER -> Small refactoring
2020-05-21 12:13:24 +02:00
enricoturri1966
3bbe2ef960
Fixed typo
2020-05-21 10:27:41 +02:00
enricoturri1966
5aa8cc5779
ENABLE_SHADERS_MANAGER -> Unified client code of new GLShadersManager and GLShaderProgram classes
2020-05-21 10:15:00 +02:00
enricoturri1966
c7c87973b7
First installment of tech ENABLE_SHADERS_MANAGER, using class GLShadersManager as a central point to manage OpenGL shaders
2020-05-20 14:11:22 +02:00