Commit graph

21 commits

Author SHA1 Message Date
enricoturri1966
d7bb4c36f5 Requires OpenGL 3.3 as a minimum to enable instanced rendering of seams and other options in preview 2021-09-01 09:34:07 +02:00
enricoturri1966
9c4eeeaa18 Tech ENABLE_SEAMS_USING_INSTANCED_MODELS merged into tech ENABLE_SEAMS_USING_MODELS 2021-08-27 11:41:34 +02:00
enricoturri1966
39ec1a6318 Fixed conflicts after merge with master 2021-08-26 12:39:28 +02:00
enricoturri1966
2980418706 ENABLE_SEAMS_USING_INSTANCED_MODELS -> WIP: Render models using glDrawElementsInstanced 2021-08-26 12:37:55 +02:00
Lukáš Hejl
18cff61bd2 Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color. 2021-08-10 21:38:48 +02:00
Lukáš Hejl
bad51cdb52 OSX specific: Fixed darker colors of objects inside multi-material gizmo on macOS running on Arm64 CPU.
For Apple's on Arm CPU computed triangle normals inside fragment shader using dFdx and dFdy has the opposite direction. Because of this, objects had darker colors inside the multi-material gizmo.
Based on https://stackoverflow.com/a/66206648, the similar behavior was also spotted on some other devices with Arm CPU.
2021-08-02 14:59:03 +02:00
enricoturri1966
1f3252dd78 Revert of b140709fa8 and new implementation of fixing picking for sinking objects 2021-07-21 11:56:39 +02:00
enricoturri1966
b140709fa8 ENABLE_ALLOW_NEGATIVE_Z -> Fixed picking of sinking object 2021-07-20 11:02:04 +02:00
Vojtech Bubnik
8d644fbcb6 1) Shader manager: Allow to override #defines programatically
when loading a shader file.
2) Conditional compilation of environmental mapping in gouraud.fs
   using 1)
2020-12-10 13:20:25 +01:00
enricoturri1966
ba9c3a74ed GCodeViewer -> 1st iteration of rendering of extrude toolpaths as solid 2020-08-26 15:29:33 +02:00
enricoturri1966
ac8a6fccbe Renamed shaders 2020-08-25 08:12:28 +02:00
enricoturri1966
d91fc7b8ab ENABLE_GCODE_VIEWER -> Removed options_120_solid shader 2020-08-19 11:25:12 +02:00
enricoturri1966
73b885fc37 GCodeViewer -> Added imgui dialog for estimated printing times 2020-07-08 13:33:50 +02:00
enricoturri1966
69de5c8c9f GCodeViewer -> Pass vertex normal to shaders for toolpaths 2020-06-29 14:00:08 +02:00
enricoturri1966
35190936a3 GCodeViewer -> Newer version of shader for options 2020-05-27 16:19:40 +02:00
enricoturri1966
314995fa0b ENABLE_SHADERS_MANAGER set as default 2020-05-22 16:08:02 +02:00
enricoturri1966
4d05ec0856 GCodeViewer -> New shaders for options 2020-05-22 13:21:43 +02:00
enricoturri1966
0d579f5467 ENABLE_SHADERS_MANAGER -> Small refactoring 2020-05-21 12:13:24 +02:00
enricoturri1966
3bbe2ef960 Fixed typo 2020-05-21 10:27:41 +02:00
enricoturri1966
5aa8cc5779 ENABLE_SHADERS_MANAGER -> Unified client code of new GLShadersManager and GLShaderProgram classes 2020-05-21 10:15:00 +02:00
enricoturri1966
c7c87973b7 First installment of tech ENABLE_SHADERS_MANAGER, using class GLShadersManager as a central point to manage OpenGL shaders 2020-05-20 14:11:22 +02:00