Commit Graph

8272 Commits

Author SHA1 Message Date
Enrico Turri
7c59c218c1 Restored old sl1 printbed model 2019-02-07 09:15:20 +01:00
Enrico Turri
a2478b7faa Fixed print bed UV mapping 2019-02-06 15:11:58 +01:00
Enrico Turri
8100f562da Selection of bed texture resolution in dependence of graphic card capabilities 2019-02-06 14:55:36 +01:00
Enrico Turri
63e4fa3862 New model for sl1 print bed 2019-02-06 14:53:52 +01:00
Enrico Turri
98dbe77b8d Textures for print beds 4096x4096 and 8192x8192 2019-02-06 14:52:43 +01:00
Enrico Turri
bdde20b433 Fix of #1745 2019-02-06 12:50:10 +01:00
Vojtech Kral
6ab6829b8d doc: Add SLIC3R_WX_STABLE to Linux build doc #1779 2019-02-06 09:23:20 +01:00
bubnikv
72d85261fb Fix of mouse wheel scrolling over the variable layer height bar
with OSX Retina rendering.
2019-02-06 08:44:06 +01:00
bubnikv
7719173f89 Fixed compilation on OSX 2019-02-05 21:26:52 +01:00
bubnikv
0b90e5177c Fixed missing include 2019-02-05 21:05:31 +01:00
bubnikv
5fedb5f232 Fixed last buggy commit. 2019-02-05 20:54:01 +01:00
bubnikv
f22926649c Polished up the tesselator. 2019-02-05 20:49:09 +01:00
bubnikv
e3ed05491e Added the new Tesselate.cpp/hpp 2019-02-05 20:24:25 +01:00
bubnikv
8982664551 Improved stability (fixed crashes) of the Cut by plane function by
replacing the cut triangulation with freeglu tesselator.
Added performance tracing output of the Cut by plane function.
Added wait cursor to split to parts / objects, object cut, save to AMF/3MF.
2019-02-05 20:23:24 +01:00
bubnikv
3dc6e266ed Updated GLCanvas3D to use the tesselator through libslic3r 2019-02-05 19:45:52 +01:00
bubnikv
2a7e5bc0ae Merge branch 'master' of https://github.com/Prusa3d/Slic3r 2019-02-05 18:14:27 +01:00
bubnikv
f797083ca2 WIP Added libtess library extracted from
https://cgit.freedesktop.org/mesa/glu/
The library is stable (it should be, since it is in use since 1994),
but it is not thread safe: Its callbacks do not receive any pointer
to a context.
2019-02-05 18:14:07 +01:00
Vojtech Kral
c3ea735bc8 Fix usage of CallAfter vs modal dialogs in slic3r.cpp, fix #1778 2019-02-05 18:13:48 +01:00
tamasmeszaros
4fc73965d3 Merge branch 'tm_pad_speedup' 2019-02-05 16:37:31 +01:00
tamasmeszaros
1501b2003e Simplifying individual slices in base_plate 2019-02-05 16:14:04 +01:00
Enrico Turri
ee64ad8d1f Fixed OpenGL assert on MESA OpenGL driver due to anisotropic texture filtering not supported 2019-02-05 14:02:48 +01:00
tamasmeszaros
c3e1be7531 Added parameter "support_buildplate_only" for SLA supports. 2019-02-05 11:16:03 +01:00
Enrico Turri
a35b1a1850 Fix of #1772 2019-02-05 10:18:40 +01:00
tamasmeszaros
edd5f768a9 Fix for issue #1765 : no end info in SLA png files. 2019-02-05 09:54:21 +01:00
bubnikv
5207d31df1 WIP: HiDPI support - 3D scene on Windows / Linux
HiDPI support on Windows - enabled in manifest.
2019-02-04 21:41:10 +01:00
bubnikv
09ee5793df Bumped up version number 2019-02-04 19:11:20 +01:00
bubnikv
f2b44645d1 Updated profiles 2019-02-04 19:10:47 +01:00
Vojtech Kral
87ae061061 Fix build: Stray semicolon 2019-02-04 16:57:11 +01:00
Enrico Turri
b3c3881282 Calls to GLCanvas3D::_set_current() made only after the canvas has been initialized 2019-02-04 16:05:54 +01:00
bubnikv
b8d6c6bbb2 Merge branch 'master' of https://github.com/Prusa3d/Slic3r 2019-02-04 15:46:20 +01:00
bubnikv
ac007d4173 Platform independent delete menus 2019-02-04 15:46:12 +01:00
Enrico Turri
e43e89d495 Code cleanup 2019-02-04 15:25:22 +01:00
bubnikv
f42ce8c84a Ctrl+A is handled differently on OSX than on Windows / Linux by wxWidgets 2019-02-04 15:12:24 +01:00
Enrico Turri
e0a97ce019 Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_bug_fixes 2019-02-04 13:03:38 +01:00
YuSanka
b1af538d72 Fixed assert from update_changed_tree_ui() 2019-02-04 12:57:39 +01:00
Enrico Turri
5136ffa94b 2nd attempt to fix SPE-807 2019-02-04 12:27:44 +01:00
Enrico Turri
f3efbe05b1 Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_bug_fixes 2019-02-04 12:27:17 +01:00
bubnikv
f626f69e90 Fixed typo. 2019-02-04 12:08:48 +01:00
bubnikv
af0e9370fb Handle Del, Ctrl+Del, Ctrl+A hot keys in the 3D scene only,
do not bind it through the menu accelerators.
This time the implementation is the same on all platforms.
2019-02-04 12:04:42 +01:00
Enrico Turri
c31a648bf7 1st attempt to fix SPE-807 2019-02-04 10:06:15 +01:00
Enrico Turri
fe7806c7f0 Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_bug_fixes 2019-02-04 09:55:48 +01:00
bubnikv
0b7b961994 Merge branch 'master' of https://github.com/Prusa3d/Slic3r 2019-02-04 09:38:02 +01:00
bubnikv
7c5d94e0b1 Don't capture Cmd+A on OSX in Canvas, it works throug the menu accelerators. 2019-02-04 09:37:49 +01:00
Enrico Turri
d813061f76 Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_bug_fixes 2019-02-04 09:13:57 +01:00
Enrico Turri
1f77eb1e54 Fixed Technologies.hpp file 2019-02-04 09:13:28 +01:00
Enrico Turri
9b9d35d90d Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_bug_fixes 2019-02-04 08:36:28 +01:00
bubnikv
cd838561ee Model fixing through Netfabb service (Windows only):
Model volumes are now fixed one by one, instances & parameters are maintained,
it is now possible to fix just a single volume of a multi-part object.
2019-02-03 22:14:34 +01:00
bubnikv
bcab373a54 Fixed an error when importing / exporting Config Bundles with
at least one SLA print or SLA material defined.
2019-02-03 20:17:55 +01:00
bubnikv
1905d49ade Trying to find a reasonable workaround for the single key menu accelerators. 2019-02-03 19:10:20 +01:00
bubnikv
d0b1b3b3de Trying to convince OSX that we want the Control key to behave as Command
key when accessing OSX machine over VNC from a PC.
2019-02-03 17:57:55 +01:00