Pascal de Bruijn
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8415f805d9
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Fix Ender-3 Pro
Commit 1ad8460a3c had several errors.
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2022-04-27 18:52:21 +02:00 |
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enricoturri1966
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bea50dce7c
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Fixed rendering of printbed while the camera is below it
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2022-04-11 08:38:09 +02:00 |
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rtyr
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43d306260f
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Added G92 E0 to ditto printer profiles.
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2022-04-11 07:28:25 +02:00 |
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rtyr
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81df544623
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Fixed min_version for 0.0.3
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2022-04-11 07:12:56 +02:00 |
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Walt Sorensen
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58039fc361
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Update version and minimum slic3r_version
Added add G92 E0 to prevent error accumulation to before layer change. noting changes and version here.
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2022-04-10 18:09:01 -06:00 |
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Walt Sorensen
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0d781b38e8
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add G92 E0 to prevent marlin error accumulation
As of PrusaSlicer 2.4.1 we need to add G92 E0 to layer change to prevent error accumulation in marlin firmware and relative extrusion. tThis also eliminates the "error" notice in the slicer.
https://github.com/prusa3d/PrusaSlicer/releases/tag/version_2.4.1-beta3
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2022-04-10 17:48:30 -06:00 |
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enricoturri1966
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a4435d214f
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Shader mm_contour - Customizable offset to calculate the correction to avoid z-fighting (MESA driver needs bigger one)
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2022-04-07 12:59:11 +02:00 |
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enricoturri1966
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0995cfc658
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Shader mm_contour - Correction to avoid z-fighting moved from fragment shader to vertex shader
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2022-04-07 10:40:33 +02:00 |
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enricoturri1966
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5e0590a93e
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Removed assignment to gl_FragDepth into gouraud.fs shader. Replaced with small offset of triangles along their normal.
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2022-04-07 08:22:33 +02:00 |
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rtyr
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74b80cf7bf
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Reduced/reworked resources.
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2022-04-05 08:34:27 +02:00 |
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enricoturri1966
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0763a48ce5
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Tech ENABLE_GL_SHADERS_ATTRIBUTES - Fixed OpenGL clipping planes while rendering picking pass
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2022-03-31 13:23:04 +02:00 |
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rtyr
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8b73d8b65a
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Added Zonestar bundle
based on https://github.com/slic3r/slic3r-profiles/pull/19
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2022-03-30 16:12:14 +02:00 |
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rtyr
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6922cd8cf1
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Added Trident 350mm resources
https://github.com/prusa3d/PrusaSlicer-settings/issues/154
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2022-03-30 16:10:11 +02:00 |
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rtyr
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ea3e3f95b1
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Fixed comment.
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2022-03-25 12:19:00 +01:00 |
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rtyr
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bab44b3833
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Initial Snapmaker bundle
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2022-03-25 12:17:36 +01:00 |
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rtyr
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fa565ca468
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Sync with PrusaSlicer-settings.
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2022-03-24 12:26:28 +01:00 |
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enricoturri1966
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86641a481e
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Fixed typo
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2022-03-22 15:35:02 +01:00 |
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enricoturri1966
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9be3d926c5
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Tech ENABLE_LEGACY_OPENGL_REMOVAL - A few refactorings and fixes
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2022-03-22 08:18:39 +01:00 |
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enricoturri1966
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a2a9281ec8
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Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
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2022-03-21 13:10:57 +01:00 |
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enricoturri1966
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76d1d4949b
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Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
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2022-03-21 13:10:47 +01:00 |
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rtyr
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b263ab9a8e
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Readded Photon MONO X
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2022-03-18 15:42:15 +01:00 |
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rtyr
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8a340a0cf7
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Sync with PrusaSlicer-settings
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2022-03-18 15:39:30 +01:00 |
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rtyr
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b56874e9fe
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Sync with PrusaSlicer-settings
1.0.2
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2022-03-17 23:07:01 +01:00 |
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rtyr
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dfd6ca899a
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Sync with PrusaSlicer-settings
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2022-03-17 13:41:08 +01:00 |
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enricoturri1966
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2922710cc4
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Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
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2022-03-14 09:04:55 +01:00 |
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enricoturri1966
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d0d89a4d5b
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Tech ENABLE_GL_IMGUI_SHADERS - Render imgui using shaders
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2022-03-14 09:04:44 +01:00 |
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rtyr
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b32c97ea76
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Added Ender-3 Pro.
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2022-03-11 10:55:47 +01:00 |
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rtyr
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d9e17c73dd
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Merge pull request #7995 from nberardi/master
Creality Bundle Enhancements for Ender-3 Pro
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2022-03-11 10:53:51 +01:00 |
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Lukas Matena
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68ca42abbf
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Merge branch 'stable'
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2022-03-10 12:29:17 +01:00 |
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rtyr
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7a9be87775
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Added Anycubic 4Max Pro 2.0 profile and resources.
based on https://hartrusion.com/en/prusaslicer-config-for-anycubic-4max-pro-2-0/
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2022-03-10 10:12:41 +01:00 |
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rtyr
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578b80e12c
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Readded Photon Mono X
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2022-03-10 09:41:09 +01:00 |
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rtyr
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c2140b4b1e
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Added 4Max Pro 2.0 profile and resources
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2022-03-10 09:22:57 +01:00 |
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enricoturri1966
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57ffa4d9ee
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Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
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2022-03-09 12:06:09 +01:00 |
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enricoturri1966
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31c3952e2d
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Removed obsolete shaders
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2022-03-08 12:50:00 +01:00 |
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enricoturri1966
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65b5af9561
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: variable_layer_height
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2022-03-08 12:48:21 +01:00 |
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enricoturri1966
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dbdc272c4e
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: mm_gouraud
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2022-03-08 11:17:34 +01:00 |
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enricoturri1966
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3e47253725
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Follow-up of 66fa2b1e26 - Cleanup
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2022-03-08 10:59:12 +01:00 |
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enricoturri1966
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66fa2b1e26
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: mm_contour
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2022-03-08 10:57:43 +01:00 |
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davidjuanesb
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0ffba3c484
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Catalan language updated to 2.4.1 RC1
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2022-03-08 10:29:14 +01:00 |
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enricoturri1966
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9fb350e3dd
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud
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2022-03-07 15:31:23 +01:00 |
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enricoturri1966
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f4726f738c
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Follow-up of 005fef7bf6 - Fixed highlight arrows for gizmos bar and toolbars
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2022-03-07 15:06:45 +01:00 |
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rtyr
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8d3f4e633e
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Added Ender 3 Pro thumbnail
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2022-03-07 15:06:43 +01:00 |
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rtyr
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ea88d0b0ae
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added Ender 3 Pro thumbnail
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2022-03-07 15:05:23 +01:00 |
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enricoturri1966
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005fef7bf6
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat_texture
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2022-03-07 09:45:29 +01:00 |
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enricoturri1966
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93610ebb02
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: printbed
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2022-03-04 14:10:41 +01:00 |
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enricoturri1966
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4323b602f5
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Code cleanup
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2022-03-04 13:57:11 +01:00 |
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enricoturri1966
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44a00be329
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: toolpaths_cog
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2022-03-04 13:50:31 +01:00 |
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enricoturri1966
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b84b6af32a
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: background
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2022-03-04 13:30:21 +01:00 |
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enricoturri1966
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cdf3cb83b6
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light_instanced_attr - Instanced options in gcode preview
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2022-03-04 12:46:01 +01:00 |
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enricoturri1966
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31013fb6df
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Refactoring of flat vertex shader
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2022-03-04 08:54:23 +01:00 |
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