Commit Graph

1263 Commits

Author SHA1 Message Date
enricoturri1966
bea50dce7c Fixed rendering of printbed while the camera is below it 2022-04-11 08:38:09 +02:00
rtyr
43d306260f
Added G92 E0 to ditto printer profiles. 2022-04-11 07:28:25 +02:00
rtyr
81df544623
Fixed min_version for 0.0.3 2022-04-11 07:12:56 +02:00
Walt Sorensen
58039fc361
Update version and minimum slic3r_version
Added add G92 E0 to prevent error accumulation to before layer change.  noting changes and version here.
2022-04-10 18:09:01 -06:00
Walt Sorensen
0d781b38e8
add G92 E0 to prevent marlin error accumulation
As of PrusaSlicer 2.4.1 we need to add G92 E0 to layer change to prevent error accumulation in marlin firmware and relative extrusion. tThis also eliminates the "error" notice in the slicer.
https://github.com/prusa3d/PrusaSlicer/releases/tag/version_2.4.1-beta3
2022-04-10 17:48:30 -06:00
enricoturri1966
a4435d214f Shader mm_contour - Customizable offset to calculate the correction to avoid z-fighting (MESA driver needs bigger one) 2022-04-07 12:59:11 +02:00
enricoturri1966
0995cfc658 Shader mm_contour - Correction to avoid z-fighting moved from fragment shader to vertex shader 2022-04-07 10:40:33 +02:00
enricoturri1966
5e0590a93e Removed assignment to gl_FragDepth into gouraud.fs shader. Replaced with small offset of triangles along their normal. 2022-04-07 08:22:33 +02:00
rtyr
74b80cf7bf
Reduced/reworked resources. 2022-04-05 08:34:27 +02:00
enricoturri1966
0763a48ce5 Tech ENABLE_GL_SHADERS_ATTRIBUTES - Fixed OpenGL clipping planes while rendering picking pass 2022-03-31 13:23:04 +02:00
rtyr
8b73d8b65a
Added Zonestar bundle
based on https://github.com/slic3r/slic3r-profiles/pull/19
2022-03-30 16:12:14 +02:00
rtyr
6922cd8cf1
Added Trident 350mm resources
https://github.com/prusa3d/PrusaSlicer-settings/issues/154
2022-03-30 16:10:11 +02:00
rtyr
ea3e3f95b1
Fixed comment. 2022-03-25 12:19:00 +01:00
rtyr
bab44b3833
Initial Snapmaker bundle 2022-03-25 12:17:36 +01:00
rtyr
fa565ca468
Sync with PrusaSlicer-settings. 2022-03-24 12:26:28 +01:00
enricoturri1966
86641a481e Fixed typo 2022-03-22 15:35:02 +01:00
enricoturri1966
9be3d926c5 Tech ENABLE_LEGACY_OPENGL_REMOVAL - A few refactorings and fixes 2022-03-22 08:18:39 +01:00
enricoturri1966
a2a9281ec8 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3 2022-03-21 13:10:57 +01:00
enricoturri1966
76d1d4949b Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140 2022-03-21 13:10:47 +01:00
rtyr
b263ab9a8e
Readded Photon MONO X 2022-03-18 15:42:15 +01:00
rtyr
8a340a0cf7
Sync with PrusaSlicer-settings 2022-03-18 15:39:30 +01:00
rtyr
b56874e9fe
Sync with PrusaSlicer-settings
1.0.2
2022-03-17 23:07:01 +01:00
rtyr
dfd6ca899a
Sync with PrusaSlicer-settings 2022-03-17 13:41:08 +01:00
enricoturri1966
2922710cc4 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer 2022-03-14 09:04:55 +01:00
enricoturri1966
d0d89a4d5b Tech ENABLE_GL_IMGUI_SHADERS - Render imgui using shaders 2022-03-14 09:04:44 +01:00
rtyr
b32c97ea76
Added Ender-3 Pro. 2022-03-11 10:55:47 +01:00
rtyr
d9e17c73dd
Merge pull request #7995 from nberardi/master
Creality Bundle Enhancements for Ender-3 Pro
2022-03-11 10:53:51 +01:00
Lukas Matena
68ca42abbf Merge branch 'stable' 2022-03-10 12:29:17 +01:00
rtyr
7a9be87775
Added Anycubic 4Max Pro 2.0 profile and resources.
based on https://hartrusion.com/en/prusaslicer-config-for-anycubic-4max-pro-2-0/
2022-03-10 10:12:41 +01:00
rtyr
578b80e12c
Readded Photon Mono X 2022-03-10 09:41:09 +01:00
rtyr
c2140b4b1e
Added 4Max Pro 2.0 profile and resources 2022-03-10 09:22:57 +01:00
enricoturri1966
57ffa4d9ee Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3 2022-03-09 12:06:09 +01:00
enricoturri1966
31c3952e2d Removed obsolete shaders 2022-03-08 12:50:00 +01:00
enricoturri1966
65b5af9561 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: variable_layer_height
2022-03-08 12:48:21 +01:00
enricoturri1966
dbdc272c4e Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: mm_gouraud
2022-03-08 11:17:34 +01:00
enricoturri1966
3e47253725 Follow-up of 66fa2b1e26 - Cleanup 2022-03-08 10:59:12 +01:00
enricoturri1966
66fa2b1e26 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: mm_contour
2022-03-08 10:57:43 +01:00
davidjuanesb
0ffba3c484 Catalan language updated to 2.4.1 RC1 2022-03-08 10:29:14 +01:00
enricoturri1966
9fb350e3dd Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud
2022-03-07 15:31:23 +01:00
enricoturri1966
f4726f738c Follow-up of 005fef7bf6 - Fixed highlight arrows for gizmos bar and toolbars 2022-03-07 15:06:45 +01:00
rtyr
8d3f4e633e
Added Ender 3 Pro thumbnail 2022-03-07 15:06:43 +01:00
rtyr
ea88d0b0ae
added Ender 3 Pro thumbnail 2022-03-07 15:05:23 +01:00
enricoturri1966
005fef7bf6 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat_texture
2022-03-07 09:45:29 +01:00
enricoturri1966
93610ebb02 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: printbed
2022-03-04 14:10:41 +01:00
enricoturri1966
4323b602f5 Code cleanup 2022-03-04 13:57:11 +01:00
enricoturri1966
44a00be329 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: toolpaths_cog
2022-03-04 13:50:31 +01:00
enricoturri1966
b84b6af32a Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: background
2022-03-04 13:30:21 +01:00
enricoturri1966
cdf3cb83b6 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light_instanced_attr - Instanced options in gcode preview
2022-03-04 12:46:01 +01:00
enricoturri1966
31013fb6df Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Refactoring of flat vertex shader
2022-03-04 08:54:23 +01:00
enricoturri1966
8315f43ed0 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Bed axes
2022-03-03 09:21:52 +01:00