Vojtech Bubnik
1e3290fee1
Reduced ugly copy / paste for ENABLE_OPENGL_ERROR_LOGGING
2020-06-04 15:53:58 +02:00
enricoturri1966
ad7e7ae1cd
Added tech ENABLE_OPENGL_ERROR_LOGGING -> log opengl errors when SLIC3R_LOGLEVEL=5
2020-06-04 14:48:52 +02:00
enricoturri1966
aa92cbf051
New tech ENABLE_SMOOTH_NORMALS (disabled) -> Added two experimental functions to smooth normals using libigl (none of them working properly in detecting edges) when calling GLIndexedVertexArray::load_mesh_full_shading()
2020-06-02 10:02:50 +02:00
enricoturri1966
c63e03c367
1st installment of tech ENABLE_ENVIRONMENT_MAP
2020-05-28 15:27:29 +02:00
Lukas Matena
fb9d8b2025
Include cleanup: do not include Model.hpp from 3DScene.hpp
2020-05-26 13:45:36 +02:00
enricoturri1966
0bb56736a1
Tech ENABLE_NON_STATIC_CANVAS_MANAGER set as default
2020-05-06 12:19:34 +02:00
Enrico Turri
f1ccd38258
Fixed shaders on Intel Cards - not allowed use of 'active' word
2020-03-31 12:51:50 +02:00
bubnikv
750e704b37
Merge remote-tracking branch 'remotes/origin/et_slope_shader'
2020-03-25 16:09:04 +01:00
enricoturri1966
a54d77699b
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_canvas_manager
2020-03-25 14:54:10 +01:00
enricoturri1966
f12b39be25
Fixed conflicts after merge with master
2020-03-25 14:41:47 +01:00
bubnikv
c27297f6cc
64bit coord_t
...
Vec3i as a vertex index to TriangleMesh constructor
2020-03-25 14:35:41 +01:00
enricoturri1966
abcd01d64a
ENABLE_SLOPE_RENDERING - Do not apply slope shading to modifiers and small refactoring
2020-03-16 14:17:19 +01:00
enricoturri1966
b36051af82
New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope
2020-03-13 15:09:07 +01:00
Lukas Matena
87e77e20fa
Include cleanup in several files
...
src/slic3r/Config/Snapshot.cpp
src/slic3r/Config/Snapshot.hpp
src/slic3r/Config/Version.cpp
src/slic3r/Config/Version.hpp
src/slic3r/GUI/2DBed.cpp
src/slic3r/GUI/3DBed.cpp
src/slic3r/GUI/3DScene.cpp
src/slic3r/GUI/3DScene.hpp
src/slic3r/GUI/AboutDialog.cpp
src/slic3r/GUI/AboutDialog.hpp
src/slic3r/GUI/AppConfig.cpp
src/slic3r/GUI/BackgroundSlicingProcess.cpp
src/slic3r/GUI/BackgroundSlicingProcess.hpp
2020-03-03 15:47:02 +01:00
Enrico Turri
0b629eb905
GLCanvas3DManager moved from being a static member of _3DScene to be a normal member of GUI_App
2020-03-02 10:58:46 +01:00
YuSanka
3f7ebee396
ObjectDataViewModel is extracted from wxExtentions to the separated file
...
+ parse_color function is moved to BitmapCache from PresetBundle
2020-02-02 22:22:40 +01:00
Enrico Turri
63f8fda61d
#3492 - Fix of export of toolpaths to obj
2020-01-09 12:23:17 +01:00
Enrico Turri
316832b23d
Fixed out of printbed detection for non-printable objects leading to inconsistent volumes' color
2019-11-12 09:14:42 +01:00
tamasmeszaros
e675a5d5c6
Reworked pad creation algorithm with new parameters:
...
* brim size
* force pad around object everywhere
2019-10-01 14:58:37 +02:00
bubnikv
272479826f
Refactoring of the G-code preview for lower memory allocation
...
and for separation of concerns:
The final G-code preview no more uses ExtrusionPaths structure
to hold the G-code path data extracted by parsing the G-code.
Instead, the ExtrusionPath class has been trimmed down back to
the original size before the G-code preview was introduced,
and a new GCodePreviewData::Extrusion::Path class was created to hold
the additional path data as the extruder ID, color change ID
and fan speed.
2019-09-30 16:25:26 +02:00
Enrico Turri
308f601a99
Removed another bunch of compile warnings
2019-09-04 10:46:51 +02:00
Enrico Turri
bb65ad6f2c
Do not apply out of bed detection for non printable volumes
2019-08-30 10:33:21 +02:00
Enrico Turri
19f6d87689
Follow-up of 97473439cf
-> Further output size reduction
2019-08-28 11:06:30 +02:00
Enrico Turri
97473439cf
Export toolpaths to obj -> Reduced size of output
2019-08-27 16:05:38 +02:00
bubnikv
85d9a16563
Fixed a bug, where the GL context was not being activated with _set_current()
...
as _set_current() tested for visibility of the window on the screen.
Improved memory management by:
1) Allocating small (around 3MB) vertex buffers to be sent to the GPU.
2) Passing the small vertex buffers to the GPU as quickly as possible.
A bit of copy / paste refactoring into common functions.
2019-08-26 11:12:48 +02:00
bubnikv
0de566e2a2
Hopefully a workaround for crashes and hang ups at closing on Windows.
...
Release the OpenGL contexts not by a destructor of a static class,
but explicitely (predictively).
2019-08-22 20:03:17 +02:00
Enrico Turri
6e522cea15
Added missing include
2019-08-20 14:58:27 +02:00
Enrico Turri
1b6490af4c
Export materials file for gcode toolpaths when exported to obj file
2019-08-20 14:35:23 +02:00
Enrico Turri
f63b3ba600
Fixed gcode toolpaths data for export to obj file when taken from cpu
2019-08-20 12:10:15 +02:00
Enrico Turri
58473f84ee
Check for existence of gcode toolpaths that can be exported to obj file
2019-08-20 11:33:58 +02:00
Enrico Turri
730283a9e9
Export to obj file only toolpaths visible in 3D scene
2019-08-20 09:51:25 +02:00
Enrico Turri
1f6aab312b
1st installment of export of gcode toolpaths to obj file
2019-08-20 09:01:09 +02:00
YuSanka
0520da3241
Merge remote-tracking branch 'origin' into ys_printable_property
2019-08-06 10:31:17 +02:00
bubnikv
731e5abd88
Fixed a regression issue where excessive memory was allocated
...
for the GLVolumes before sending to the GPU driver. The following commits
were partially reverted:
4269c8b23c
Removed GLVolume non-VBO rendering
d15698e21e
GLVolume and GLIndexedVertexArray refactored to send data to gpu at the first render call
Namely, the GLVolume buffers are "shrink to size"'d before sending their
content to the OpenGL driver, and the vertex buffers are populated
as quickly as possible from the GLVolume, so that the same buffer is not
kept twice in RAM on systems, where the RAM is shared with the graphics
card.
Also the memory allocation reporting was improved for the GLVolumes.
2019-08-05 14:30:32 +02:00
Enrico Turri
0647d3ac1e
Code cleanup
2019-07-31 11:12:50 +02:00
Enrico Turri
03820a38cf
Render non printable instances with a darker color
2019-07-31 11:01:50 +02:00
Enrico Turri
48dc2bb762
Fixed positioning of bed model into the scene and changed bundled bed models
2019-07-25 08:43:21 +02:00
Enrico Turri
36049788ac
Fixed reset of bed 3d model
2019-07-09 08:24:23 +02:00
Enrico Turri
4ba7dfb6dd
Refactoring of functions thick_lines_to_indexed_vertex_array() to reduce the amount of produced vertices while reducing visual artifacts in gcode toolpaths due to averaged normals
2019-07-08 15:30:59 +02:00
Enrico Turri
d15698e21e
GLVolume and GLIndexedVertexArray refactored to send data to gpu at the first render call
2019-07-02 12:55:55 +02:00
Enrico Turri
2356fe5a13
Added member BoundingBoxf3 m_bounding_box to GLIndexedVertexArray and removed member BoundingBoxf3 bounding_box from GLVolume
2019-07-01 13:26:06 +02:00
Enrico Turri
4269c8b23c
Removed GLVolume non-VBO rendering
2019-07-01 12:28:16 +02:00
Enrico Turri
d7c418ef84
Modified function thick_lines_to_indexed_vertex_array() to remove visual artifacts on paths in gcode preview
2019-07-01 08:33:40 +02:00
Enrico Turri
301eda7369
ENABLE_TEXTURES_MAXSIZE_DEPENDENT_ON_OPENGL_VERSION set as default
2019-06-24 09:27:19 +02:00
Enrico Turri
96276394d1
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_experiments
2019-06-24 08:15:41 +02:00
bubnikv
0bb8ee149e
Sharing TriangleMesh objects between the front end (UI) and back end
...
(background processing)
2019-06-11 17:08:47 +02:00
Enrico Turri
3aa14bddf5
Max texture size dependent on OpenGL version on Win and Linux and on retina monitors on Mac
2019-05-23 13:49:57 +02:00
Enrico Turri
f0da19446b
Merge branch 'lm_arrange_wipe_tower' of https://github.com/prusa3d/Slic3r
2019-05-10 11:14:42 +02:00
Enrico Turri
efd429ea46
Detection of sla supports out of printbed in Preview and when sla gizmo is active
2019-05-10 10:43:39 +02:00
Lukas Matena
e9a53e49db
Arrange is accounting for the wipe tower now
2019-05-06 08:14:45 +02:00