Commit Graph

141 Commits

Author SHA1 Message Date
Vojtech Bubnik
1e3290fee1 Reduced ugly copy / paste for ENABLE_OPENGL_ERROR_LOGGING 2020-06-04 15:53:58 +02:00
enricoturri1966
ad7e7ae1cd Added tech ENABLE_OPENGL_ERROR_LOGGING -> log opengl errors when SLIC3R_LOGLEVEL=5 2020-06-04 14:48:52 +02:00
enricoturri1966
aa92cbf051 New tech ENABLE_SMOOTH_NORMALS (disabled) -> Added two experimental functions to smooth normals using libigl (none of them working properly in detecting edges) when calling GLIndexedVertexArray::load_mesh_full_shading() 2020-06-02 10:02:50 +02:00
enricoturri1966
c63e03c367 1st installment of tech ENABLE_ENVIRONMENT_MAP 2020-05-28 15:27:29 +02:00
Lukas Matena
fb9d8b2025 Include cleanup: do not include Model.hpp from 3DScene.hpp 2020-05-26 13:45:36 +02:00
enricoturri1966
0bb56736a1 Tech ENABLE_NON_STATIC_CANVAS_MANAGER set as default 2020-05-06 12:19:34 +02:00
Enrico Turri
f1ccd38258 Fixed shaders on Intel Cards - not allowed use of 'active' word 2020-03-31 12:51:50 +02:00
bubnikv
750e704b37 Merge remote-tracking branch 'remotes/origin/et_slope_shader' 2020-03-25 16:09:04 +01:00
enricoturri1966
a54d77699b Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_canvas_manager 2020-03-25 14:54:10 +01:00
enricoturri1966
f12b39be25 Fixed conflicts after merge with master 2020-03-25 14:41:47 +01:00
bubnikv
c27297f6cc 64bit coord_t
Vec3i as a vertex index to TriangleMesh constructor
2020-03-25 14:35:41 +01:00
enricoturri1966
abcd01d64a ENABLE_SLOPE_RENDERING - Do not apply slope shading to modifiers and small refactoring 2020-03-16 14:17:19 +01:00
enricoturri1966
b36051af82 New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope 2020-03-13 15:09:07 +01:00
Lukas Matena
87e77e20fa Include cleanup in several files
src/slic3r/Config/Snapshot.cpp
src/slic3r/Config/Snapshot.hpp
src/slic3r/Config/Version.cpp
src/slic3r/Config/Version.hpp
src/slic3r/GUI/2DBed.cpp
src/slic3r/GUI/3DBed.cpp
src/slic3r/GUI/3DScene.cpp
src/slic3r/GUI/3DScene.hpp
src/slic3r/GUI/AboutDialog.cpp
src/slic3r/GUI/AboutDialog.hpp
src/slic3r/GUI/AppConfig.cpp
src/slic3r/GUI/BackgroundSlicingProcess.cpp
src/slic3r/GUI/BackgroundSlicingProcess.hpp
2020-03-03 15:47:02 +01:00
Enrico Turri
0b629eb905 GLCanvas3DManager moved from being a static member of _3DScene to be a normal member of GUI_App 2020-03-02 10:58:46 +01:00
YuSanka
3f7ebee396 ObjectDataViewModel is extracted from wxExtentions to the separated file
+ parse_color function is moved to BitmapCache from PresetBundle
2020-02-02 22:22:40 +01:00
Enrico Turri
63f8fda61d #3492 - Fix of export of toolpaths to obj 2020-01-09 12:23:17 +01:00
Enrico Turri
316832b23d Fixed out of printbed detection for non-printable objects leading to inconsistent volumes' color 2019-11-12 09:14:42 +01:00
tamasmeszaros
e675a5d5c6 Reworked pad creation algorithm with new parameters:
* brim size
* force pad around object everywhere
2019-10-01 14:58:37 +02:00
bubnikv
272479826f Refactoring of the G-code preview for lower memory allocation
and for separation of concerns:

The final G-code preview no more uses ExtrusionPaths structure
to hold the G-code path data extracted by parsing the G-code.
Instead, the ExtrusionPath class has been trimmed down back to
the original size before the G-code preview was introduced,
and a new GCodePreviewData::Extrusion::Path class was created to hold
the additional path data as the extruder ID, color change ID
and fan speed.
2019-09-30 16:25:26 +02:00
Enrico Turri
308f601a99 Removed another bunch of compile warnings 2019-09-04 10:46:51 +02:00
Enrico Turri
bb65ad6f2c Do not apply out of bed detection for non printable volumes 2019-08-30 10:33:21 +02:00
Enrico Turri
19f6d87689 Follow-up of 97473439cf -> Further output size reduction 2019-08-28 11:06:30 +02:00
Enrico Turri
97473439cf Export toolpaths to obj -> Reduced size of output 2019-08-27 16:05:38 +02:00
bubnikv
85d9a16563 Fixed a bug, where the GL context was not being activated with _set_current()
as _set_current() tested for visibility of the window on the screen.

Improved memory management by:
1) Allocating small (around 3MB) vertex buffers to be sent to the GPU.
2) Passing the small vertex buffers to the GPU as quickly as possible.

A bit of copy / paste refactoring into common functions.
2019-08-26 11:12:48 +02:00
bubnikv
0de566e2a2 Hopefully a workaround for crashes and hang ups at closing on Windows.
Release the OpenGL contexts not by a destructor of a static class,
but explicitely (predictively).
2019-08-22 20:03:17 +02:00
Enrico Turri
6e522cea15 Added missing include 2019-08-20 14:58:27 +02:00
Enrico Turri
1b6490af4c Export materials file for gcode toolpaths when exported to obj file 2019-08-20 14:35:23 +02:00
Enrico Turri
f63b3ba600 Fixed gcode toolpaths data for export to obj file when taken from cpu 2019-08-20 12:10:15 +02:00
Enrico Turri
58473f84ee Check for existence of gcode toolpaths that can be exported to obj file 2019-08-20 11:33:58 +02:00
Enrico Turri
730283a9e9 Export to obj file only toolpaths visible in 3D scene 2019-08-20 09:51:25 +02:00
Enrico Turri
1f6aab312b 1st installment of export of gcode toolpaths to obj file 2019-08-20 09:01:09 +02:00
YuSanka
0520da3241 Merge remote-tracking branch 'origin' into ys_printable_property 2019-08-06 10:31:17 +02:00
bubnikv
731e5abd88 Fixed a regression issue where excessive memory was allocated
for the GLVolumes before sending to the GPU driver. The following commits
were partially reverted:

4269c8b23c Removed GLVolume non-VBO rendering
d15698e21e GLVolume and GLIndexedVertexArray refactored to send data to gpu at the first render call

Namely, the GLVolume buffers are "shrink to size"'d before sending their
content to the OpenGL driver, and the vertex buffers are populated
as quickly as possible from the GLVolume, so that the same buffer is not
kept twice in RAM on systems, where the RAM is shared with the graphics
card.

Also the memory allocation reporting was improved for the GLVolumes.
2019-08-05 14:30:32 +02:00
Enrico Turri
0647d3ac1e Code cleanup 2019-07-31 11:12:50 +02:00
Enrico Turri
03820a38cf Render non printable instances with a darker color 2019-07-31 11:01:50 +02:00
Enrico Turri
48dc2bb762 Fixed positioning of bed model into the scene and changed bundled bed models 2019-07-25 08:43:21 +02:00
Enrico Turri
36049788ac Fixed reset of bed 3d model 2019-07-09 08:24:23 +02:00
Enrico Turri
4ba7dfb6dd Refactoring of functions thick_lines_to_indexed_vertex_array() to reduce the amount of produced vertices while reducing visual artifacts in gcode toolpaths due to averaged normals 2019-07-08 15:30:59 +02:00
Enrico Turri
d15698e21e GLVolume and GLIndexedVertexArray refactored to send data to gpu at the first render call 2019-07-02 12:55:55 +02:00
Enrico Turri
2356fe5a13 Added member BoundingBoxf3 m_bounding_box to GLIndexedVertexArray and removed member BoundingBoxf3 bounding_box from GLVolume 2019-07-01 13:26:06 +02:00
Enrico Turri
4269c8b23c Removed GLVolume non-VBO rendering 2019-07-01 12:28:16 +02:00
Enrico Turri
d7c418ef84 Modified function thick_lines_to_indexed_vertex_array() to remove visual artifacts on paths in gcode preview 2019-07-01 08:33:40 +02:00
Enrico Turri
301eda7369 ENABLE_TEXTURES_MAXSIZE_DEPENDENT_ON_OPENGL_VERSION set as default 2019-06-24 09:27:19 +02:00
Enrico Turri
96276394d1 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_experiments 2019-06-24 08:15:41 +02:00
bubnikv
0bb8ee149e Sharing TriangleMesh objects between the front end (UI) and back end
(background processing)
2019-06-11 17:08:47 +02:00
Enrico Turri
3aa14bddf5 Max texture size dependent on OpenGL version on Win and Linux and on retina monitors on Mac 2019-05-23 13:49:57 +02:00
Enrico Turri
f0da19446b Merge branch 'lm_arrange_wipe_tower' of https://github.com/prusa3d/Slic3r 2019-05-10 11:14:42 +02:00
Enrico Turri
efd429ea46 Detection of sla supports out of printbed in Preview and when sla gizmo is active 2019-05-10 10:43:39 +02:00
Lukas Matena
e9a53e49db Arrange is accounting for the wipe tower now 2019-05-06 08:14:45 +02:00