bubnikv
93cab990c7
Fixed some memory allocation issues of the new C++ 3d path preview
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(reserved memory has to be shrank around the collected data).
Initial implementation of the vertex buffer objects for the 3d path preview.
2017-03-15 20:45:03 +01:00
bubnikv
d18e10c7c9
Rewrote the OpenGL object rendering to indexed triangle / quad sets
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for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
bubnikv
e7a920fe16
Fixed some picking issues after porting GLVolumes to C++.
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Initial interface for print paths visualization by VBOs.
2017-03-14 10:11:08 +01:00
bubnikv
e6fddd364d
Volume rewritten from Perl to C++,
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generation of vertex arrays from paths rewritten from Perl to C++,
parallelized.
2017-03-13 16:02:17 +01:00
bubnikv
b5e45bccf9
Fixed a typo after porting _simplify_slices to C++.
2017-03-08 15:08:40 +01:00
bubnikv
52b76930aa
Simplify_slices rewritten to C++, parallelized.
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Added some move methods to Surface class.
2017-03-08 13:43:49 +01:00
bubnikv
4331f38912
Fixing of slicing errors ported to C++, parallelized.
2017-03-08 11:56:42 +01:00
bubnikv
4d00aa1800
More tracing of the slicing process.
2017-03-03 12:53:05 +01:00
bubnikv
f8a2087fc6
Fixed a bug after merge.
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https://github.com/prusa3d/Slic3r/issues/163
2017-03-01 13:16:33 +01:00
bubnikv
46fc4a0a8e
Correctly rename g-code file once it is generated.
2017-02-28 10:44:44 +01:00
Alessandro Ranellucci
80f345d7c1
Remove unnecessary method call
2017-02-28 10:41:36 +01:00
Alessandro Ranellucci
6a90fceaaf
Ported expanded_output_filepath() to C++/XS
2017-02-28 10:38:32 +01:00
bubnikv
66493ce821
Some documentation on missing functionalities.
2017-02-28 10:29:52 +01:00
bubnikv
4010dd71f6
Support Prusa Control project files (.PRUS) by the GUI.
2017-02-27 16:09:22 +01:00
bubnikv
8a8b49ea02
Removed CoolingBuffer.pm as it has been superseeded by the C++ code.
2017-02-27 01:51:08 +01:00
bubnikv
ee619701d8
Got rid of the Perl Format::STL, Format::AMF, Format::OBJ for good.
2017-02-27 01:03:00 +01:00
bubnikv
f0f550783f
Good bye, Perl Expat binding!
2017-02-27 00:38:30 +01:00
bubnikv
b7aeeb968b
Using the C++ file loaders.
2017-02-26 21:54:42 +01:00
bubnikv
121b3c31d2
Removed the old Perl Supports.
2017-02-26 21:49:40 +01:00
Alessandro Ranellucci
4a84643894
Fixed regression causing slowdown_below_layer_time to be ignored. #3515 #3443
2017-02-22 15:29:14 +01:00
bubnikv
9f660738b3
Fixes an issue: Slic3r outputs Weight: %.1fg, Cost: %.1f on command line,
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instead of filling in the numbers.
https://github.com/prusa3d/Slic3r/issues/144
2017-02-22 12:01:31 +01:00
Alessandro Ranellucci
8174c05df4
Command for reloading an object from file. #1466
2017-02-21 17:58:48 +01:00
bubnikv
d02ee5cf80
By @lordofhyphens:
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only re-zoom if we have a valid bounding box, avoid a divide by 0 error.
2017-02-21 17:43:28 +01:00
Alessandro Ranellucci
6649888d1c
Support decimal scaling factors and rotation angles. #1617
2017-02-21 16:43:47 +01:00
Joseph Lenox
873161ea7c
Only enable movers if modifier mesh.
2017-02-21 16:30:13 +01:00
Joseph Lenox
e2b56c4462
Repair the generic mesh so it can be exported.
2017-02-21 16:29:57 +01:00
Joseph Lenox
4f428fae40
Added UI options to make a slab, defaulting to the model object's bounding box * 1.5
2017-02-21 16:29:42 +01:00
Joseph Lenox
6aecae3121
UI: fixed naming sphere is not a cylinder.
2017-02-21 16:29:32 +01:00
Joseph Lenox
2971235299
UI code to generate a generic sphere.
2017-02-21 16:29:21 +01:00
Joseph Lenox
716dc2e650
Made cube and cylinder static functions of the package, not some specific TriangleMesh object.
2017-02-21 16:11:52 +01:00
Joseph Lenox
26b6e4c619
Disable sliders if a volume is not selected.
2017-02-21 16:11:41 +01:00
Joseph Lenox
2eea139731
UI now changes its options based on the object type selected.
2017-02-21 16:11:22 +01:00
Joseph Lenox
3ee32ef153
Menu now works to select cylinders (reusing the gui options)
2017-02-21 16:11:09 +01:00
Joseph Lenox
b91b98b21e
Added prototype make_cylinder()
2017-02-21 16:10:38 +01:00
Joseph Lenox
ff33fbbb9a
Use LambdaObjectDialog in GUI.pm to avoid crash on Windows.
2017-02-21 16:09:51 +01:00
Joseph Lenox
107c89d37b
Removed commented code.
2017-02-21 16:04:45 +01:00
Joseph Lenox
a0548898f3
Added a cancel button, and rewrote initial option code to reuse OptionGroup.
2017-02-21 16:04:02 +01:00
Joseph Lenox
3109a9bc1f
Update main plater view after moving mesh
2017-02-21 16:03:46 +01:00
Joseph Lenox
33f489bba9
Anonymous object supports. Initial implementation provides for a box of arbitrary size.
2017-02-21 16:03:19 +01:00
Joseph Lenox
e93cc13698
Permit sliding modifer meshes around in the Settings dialog.
2017-02-21 16:02:56 +01:00
Alessandro Ranellucci
a65c9ba083
Ported CoolingBuffer to C++/XS
2017-02-21 14:02:47 +01:00
Alessandro Ranellucci
c517b0d8f1
Bugfix: object disappeared from 2D plater when reloaded from disk. #3634
2017-02-21 13:57:40 +01:00
Sebastianv650
b8ece2af06
Pressure advance overrides print speeds patch ( #3287 )
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* Fix PressureRegulation.pm
Check if a pressure advance is needed even if speed is unchanged, but a discharge happened before. Restore print speed after advance / discharge. Solves #3282
2017-02-21 13:09:12 +01:00
Joseph Lenox
27a1a6609f
Fixed input to bed shape dialog to catch everything that resolves to 0. Fixes #3681 ( #3683 )
2017-02-21 13:07:15 +01:00
Joseph Lenox
b022e51d94
Don't reset speed on flush moves (avoid use of uninitialized variable).
2017-02-21 13:02:16 +01:00
bubnikv
8aae5bdb28
The variable layer editing shader was made OpenGL 2.0 compatible.
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Fixed a bug in the scaling of colors for the variable layer editing.
2017-02-21 09:39:28 +01:00
bubnikv
8cfdc28f2b
Implemented a level of detail on the variable layer height editing tool.
2017-02-20 21:54:53 +01:00
bubnikv
6e19921f98
Fix a warning on Linux / OSX.
2017-02-19 19:44:05 +01:00
bubnikv
a8eb217e4a
System Info dialog made nicer.
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Fixed a bug in reporting a software renderer on Windows.
2017-02-19 19:08:58 +01:00
bubnikv
898deb48c4
Error reporting on initialization of the Layer Editing OpenGL shaders.
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The shaders are initialized when the layer editing button is pressed
for the first time. If the initialization fails, a message box
is shown and the layer editing will stay disabled.
2017-02-19 18:01:03 +01:00