Commit Graph

56 Commits

Author SHA1 Message Date
Lukas Matena
985b414c64 Removed parameter 'wipe_tower_per_color_wipe' from UI and configuration layer 2018-03-22 13:37:01 +01:00
Lukas Matena
3d6f6530c0 Merge branch 'master' into wipe_tower_improvements 2018-03-16 14:06:23 +01:00
Lukas Matena
1c6fa6660e Merge branch 'master' into wipe_tower_improvements 2018-03-09 15:10:15 +01:00
Enrico Turri
50d74dfd20 Out of bed detection - Fixed compile on MacOS 2018-03-09 14:50:25 +01:00
Enrico Turri
7a2df9f54f Out of bed detection - Volumes' layer texture rendering moved to cpp 2018-03-09 14:33:44 +01:00
Enrico Turri
bdd2d725c8 Out of bed detection - 1st installment 2018-03-09 10:40:42 +01:00
YuSanka
751c97c503 Localize the Plater tab
* Marking and translation of Plater tab are complited
* GUI.pm is marked to l10n
* Fix small bug with Extruder adding at Printer Settings tab
2018-02-28 15:41:35 +01:00
YuSanka
7047f4365a Update localization:
* 2D.pm, 3DPreview.pm, PreviewData.cpp are marked by L()
* use translating function in 3DScene.cpp
2018-02-26 16:23:44 +01:00
Lukas Matena
5a02bde170 Fix of merge conflict and uninitialized variables in writer class 2018-02-22 09:28:31 +01:00
Enrico Turri
81eff20ad1 GCode Preview - Added Custom extrusion role + extended layers range for GCode preview 2018-02-22 08:59:47 +01:00
Lukas Matena
de92f45eaf Merge with master 2018-02-21 13:22:51 +01:00
Enrico Turri
7375f6a6f5 Fixed camera shifting after generating gcode 2018-02-19 11:28:56 +01:00
bubnikv
f9cdda7bfd Delayed loading of the opengl texture for the G-code preview legend,
as the opengl context may not be ready on some platforms (Linux)
at the time the window gets its focus for the first time.

Changed the G-code preview invalidation to trigger when the print
gets invalidated. At that time the 3D path preview switches to the old
preview, if there is anything valid left.
2018-02-15 14:37:53 +01:00
bubnikv
b1f5e7e8fa Removed the GCodePreviewData from the Print class, it does not belong here,
as the GCode is generated outside of the Print class.
Exported the GCodePreviewData as GCode::PreviewData to Perl.
When exporting the G-code with a command line Slic3r,
the GCodeAnalyzer is now supressed for performance reasons.
Removed obsolete Perl module Slic3r::GUI::Plater::3DToolpaths.
2018-02-14 20:35:59 +01:00
bubnikv
3a6436f6f0 Split the GCodePreviewData from the GCodeAnalyzer,
as in the next step the GCodePreviewData will be exported to Perl.
2018-02-14 18:42:09 +01:00
Enrico Turri
3f006dc11a GCode Preview - Added objects and wipe tower transparent shells 2018-02-12 09:04:05 +01:00
Enrico Turri
0d6a013658 GCode Preview - Coloring by tool 2018-02-07 09:07:37 +01:00
Enrico Turri
6ff9021e04 GCode Preview - Legend texture shown only when gcode is available 2018-02-06 12:43:25 +01:00
Enrico Turri
c550ad2268 GCode Preview - Travel moves colored by speed 2018-01-31 11:35:35 +01:00
Enrico Turri
a417cf955d GCode Preview - Code cleanup 2018-01-17 10:39:05 +01:00
Enrico Turri
c63e6b74fa GCode Preview - Added legend texture 2018-01-16 14:59:06 +01:00
Enrico Turri
473bd024fe removed debug code 2018-01-12 08:55:55 +01:00
Enrico Turri
a8a4c11b5b New algorithm for GLVolumes generation and reuse of already generated geometry 2018-01-11 14:09:54 +01:00
Enrico Turri
bbc9a0abe6 Parallelization of extrude path render geometry generation 2018-01-10 13:43:00 +01:00
Enrico Turri
6a744238b9 Added preview of retractions and unretractions 2018-01-08 16:05:01 +01:00
Enrico Turri
0f4bec8af0 gcode preview - first installment - wip 2018-01-08 13:44:10 +01:00
Lukas Matena
c34fd10e23 Wipe tower rotation around center point 2017-12-05 11:25:38 +01:00
Lukas Matena
55570119f7 Correction of previous commit 2017-11-30 16:11:20 +01:00
Lukas Matena
a733df8f37 Wipe tower rotation - preview box 2017-11-30 14:43:47 +01:00
bubnikv
a191fbbec8 Fix of a 3D print path preview for the wipe tower: Calculate
the bounding boxes accurately.
2017-10-04 13:50:04 +02:00
bubnikv
a830a3c161 Fixes the scene disappearing when there are no Prusa MM priming towers. 2017-10-03 14:15:00 +02:00
bubnikv
473233019c Initial partial implementation of presets in C++. 2017-09-19 13:55:48 +02:00
bubnikv
83b5b9e660 Set a missing bbox.defined flag. 2017-09-13 10:28:02 +02:00
eyal0
d903af5373 Many warnings fixed (#510)
Thanks
2017-09-11 09:49:59 +02:00
bubnikv
2c5304a520 Implemented an initial priming line for a single-material print
on a Prusa Multi-Material printer.
2017-09-04 13:51:05 +02:00
bubnikv
b610866d77 Implemented priming of all the filaments of the Prusa Multi Material. 2017-09-01 17:30:18 +02:00
bubnikv
89dcd3e8b1 Implemented raft support for the wipe tower
https://github.com/prusa3d/Slic3r/issues/324

Implemented a correct layer height preview for the wipe tower layers,
if the wipe tower layer height is not constant due to the application
of raft.
2017-06-08 16:58:29 +02:00
bubnikv
baf27ff021 Fix of View menu not working https://github.com/prusa3d/Slic3r/issues/307 2017-06-06 13:39:50 +02:00
bubnikv
efb1fd2066 Fixed order of loading the configs into Print / PrintObjects
and loading the 3d print path preview.
2017-05-30 17:24:50 +02:00
bubnikv
e000b22578 Implemented wipe tower print path preview. 2017-05-25 22:27:53 +02:00
bubnikv
7d64c465c0 New config field extruder_color for preview of extruder assignment. 2017-05-24 15:20:20 +02:00
bubnikv
cb0a66b743 Initial implementation of a wipe tower preview UI. 2017-05-17 16:53:40 +02:00
bubnikv
ed2ee2f6f3 Merged support_fills with support_interface_fills.
When extruding supports, the support is interleaved with interface
if possible (when extruded with the same extruder).
Otherwise the base is extruded first.
2017-04-07 17:37:30 +02:00
bubnikv
3ebf0ce7fd Improved memory allocation efficiency of the 3D path preview generator. 2017-03-28 17:09:57 +02:00
bubnikv
073d6d2d43 Fixed colors of the path preview. 2017-03-23 12:34:35 +01:00
bubnikv
1b3c651643 Fixed iusses in rendering print paths through VBOs for multiple objects. 2017-03-23 11:10:53 +01:00
bubnikv
045de596e2 Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
bubnikv
7f7d2da5fe Use Vertex Buffer Objects for rendering of 3D volumes if possible. 2017-03-16 14:02:28 +01:00
bubnikv
c32c7fa1dc Fixed a typo. 2017-03-15 21:26:46 +01:00
bubnikv
93cab990c7 Fixed some memory allocation issues of the new C++ 3d path preview
(reserved memory has to be shrank around the collected data).

Initial implementation of the vertex buffer objects for the 3d path preview.
2017-03-15 20:45:03 +01:00