It contains "preset_type;opt_key" now. This key helps to avoid a collisions by using a same options key from different type presets.
Example: Option "elefant_foot_compensation" is in Print presets and SLA_printer presets
expanded to a grid (the old way) vs.
snug (like the upstream Slic3r, Cura or Ideamaker).
Snug supports suffered from the degeneracies when merging overhang islands
over a large number of layers when projecting the support towers down.
We borrowed the idea & a bit of code from Cura by simplifying the support
polygons by closing the concave cracks, see the smooth_outward() function
and the MutablePolygon class.
Fixes Support problems with models with hole in the walls. #555
Fixes Support in the Air #740
Fixes [Bug] Supports generated beyond bed edges (X<0 and X>250) and where none are needed. #902
Fixes Unable to remove support material/can't change support "inflation distance" #2708
Fixes FR: support inflation and support conform to boundary #4783
Fixes Support blocker not working on this model #1346
Fixes Unnecessary support material #1993
Fixes support blocker enforcer issue #6240
Problem description:
When "Print Settings -> Multiple Extruders -> No sparse layer" is enabled, then "Smart" Wipe Tower is used for wiping.
As a result, each layer with tool changes is splited for min 3 parts: first tool, wiping, second tool ...
But vertical slider wasn't respect to this case.
the Chromebooks share their file system to Linux using the 9p file
system, which does not support setting file ownership. Newly PrusaSlicer
will detect platform and it will not panick if copy_file() cannot set
file ownership after copying. It just logs the incident, and on
chromebooks the loglevel for that incident is "Info", not "Error".
Adjusted the full screen mode to contain menu bar.
Moved Platform.cpp/hpp to libslic3r
* GUI_ObjectList code refactoring:
The MenuFactory structure contains functions related to the context menu and bitmaps used to different volume types.
The SettingsFactory structure contains functions to getting overridden options, its bundles and bitmaps used to setting categories.
Fixed bugs/crashes:
1. Add object -> Add Settings from 3D scene -> Right click on object => Part's Settings list instead of object's
(Same behavior if something else but Object is selected in ObjectList)
2. Add settings to the part -> Change part type to the "Support Blocker/Enforcer" -> Settings disappears (it's OK) but =>
Save Project -> Open project => Support Blocker/Enforcer has a settings
3. Add part for object -> Change type of part -> Change monitor DPI -> old type icon appears
4. Select all instances in ObjectList -> Context menu in 3D scene -> Add Settings -> Select some category -> Crash
* ObjectLayers: Fixed a crash on re-scaling, when some layer range is selected
* Fixed OSX build
* Added menu item "Split to Objects" for multipart objects
+ Fixed bug: Add 2 parts,
Add some settings for one part
Delete part without settings => Single part object without settings, but settings are applied for the object.
+ Next refactoring: use same menu for Plater and ObjectList
Namely, on ChromeOS virgl flips red/blue channels at least on some computers with multi-sampling enabled.
It seems it is sufficient to disable multi-sampling after the OpenGL context is created.
If the new support_material_bottom_interface_layers is left at default -1,
then support_material_interface_layers is used for both top and bottom
interface layers.
If support_material_interface_layers == 0, then neither top nor bottom
interface layers are being extruded.
This is more a workaround than a fix: Windows 10 3D model fixing API refuses
to load a zip64 encoded 3MF. We need to get in touch with Microsoft on that
issue, for now the 3MFs generated for the Windows 10 3D model fixing API
will be limited to 4GB. Saving a bigger 3MF will fail.
Added check for visibility for all loaded presets.
Added notification about this action.
+ PresetComboBox: Fixed update() function for physical printers, when some of related presets are invisible.