Commit Graph

28 Commits

Author SHA1 Message Date
Vojtech Bubnik
b6c4e94d81 Fixing projection of bottom surfaces in MM segmentation and for
support blockers / enforcers.

All slicing functions shall produce consistent results with the same mesh, same transformation matrix and slicing parameters.
Namely, slice_mesh_slabs() shall produce consistent results with slice_mesh() and slice_mesh_ex() in the sense, that projections made by
slice_mesh_slabs() shall fall onto slicing planes produced by slice_mesh().

Before this commit, slice_mesh_slabs() projected bottom facing faces upwards to its coplanar slicing plane,
which is different from how slice_mesh() or slice_mesh_ex() work, leading to ignored support enforcer / blocker strokes.
2021-10-28 15:07:29 +02:00
Vojtech Bubnik
cd13af59f4 Follow-up to 79eb59b9f2
Fix of #7168: Crash when layer count exceeds 4095
This time the crash was fixed for top / bottom propagation of
multi-material segmentation.
2021-10-26 16:21:07 +02:00
Vojtech Bubnik
00c444f8c8 Tiny optimization of slice_mesh_slabs() with mirrored objects. 2021-10-26 10:03:41 +02:00
Lukas Matena
79eb59b9f2 Fix of #7168: Crash when layer count exceeds 4095 2021-10-26 09:56:49 +02:00
Lukáš Hejl
10f24119d0 Fixed the propagation of painted top and bottom layers for mirrored objects in multi-material segmentation. 2021-10-25 08:43:30 +02:00
Vojtech Bubnik
7ff76d0768 New ClipperUtils functions: opening(), closing() as an alternative
for offset2() with clear meaning.
New ClipperUtils functions: expand(), shrink() as an alternative
for offset() with clear meaning.
All offset values for the new functions are positive.

Various offsetting ClipperUtils (offset, offset2, offset2_ex) working
over Polygons were marked as unsafe, sometimes producing invalid output
if called for more than one polygon. These functions were reworked
to offset polygons one by one. The new functions working over Polygons
shall work the same way as the old safe ones working over ExPolygons,
but working with Polygons shall be computationally more efficient.

Improvements in FDM support generator:
1) For both grid and snug supports: Don't filter out supports for which
   the contacts are completely reduced by support / object XY separation.
2) Rounding / merging of supports using the closing radius parameter is
   now smoother, it does not produce sharp corners.
3) Snug supports: When calculating support interfaces, expand the projected
   support contact areas to produce wider, printable and more stable interfaces.
4) Don't reduce support interfaces for snug supports for steep overhangs,
   that would normally not need them. Snug supports often produce very
   narrow support interface regions and turning them off makes the support
   interfaces disappear.
2021-10-14 09:11:31 +02:00
Vojtech Bubnik
7e3306c68f Fixed triangulation of meshes split by the cut tool. 2021-09-21 11:07:40 +02:00
Vojtech Bubnik
8a2a9dba2f Eradicated admesh from TriangleMesh:
TriangleMesh newly only holds indexed_triangle_set and
TriangleMeshStats. TriangleMeshStats contains an excerpt of stl_stats.
TriangleMeshStats are updated when initializing with indexed_triangle_set.

Admesh triangle mesh fixing is newly only used when loading an STL.
AMF / 3MF / OBJ file formats are already indexed triangle sets, thus
they are no more converted to admesh stl_file format, nor fixed
through admesh repair machinery. When importing AMF / 3MF / OBJ files,
volume is calculated and if negative, all faces are flipped. Also
a bounding box and number of open edges is calculated.

Implemented its_number_of_patches(), its_num_open_edges()
Optimized its_split(), its_is_splittable() using a visitor pattern.

Reworked QHull integration into TriangleMesh:
    1) Face normals were not right.
    2) Indexed triangle set is newly emitted instead of duplicating
       vertices for each face.

Fixed cut_mesh(): Orient the triangulated faces correctly.
2021-09-20 17:12:22 +02:00
Lukáš Hejl
5bd14cf83a Fixed the compiler warning. 2021-08-03 10:16:52 +02:00
Vojtech Bubnik
eb6392dccd New slice_mesh() variant slicing with a single plane only, running
on a single thread only (not parallelized).
The new slice_mesh() is used to calculate contour of objects sunken
below the print bed.
2021-07-26 17:02:56 +02:00
Vojtech Bubnik
47f265f77f Fixed R-Pi build 2021-07-13 14:08:44 +02:00
Vojtech Bubnik
28219142c5 Tracing MMU top / bottom segmentation open lines at "trace" level. 2021-07-13 11:19:20 +02:00
Vojtech Bubnik
25fa3eddf0 Fixed slab slicing for special cases (slicing plane intersects object
plane).
2021-07-13 11:06:59 +02:00
Vojtech Bubnik
d291bb397b Fixed compiler warnings 2021-06-20 16:39:10 +02:00
Vojtech Bubnik
0d70a2be69 Renamed create_face_neighbors_index() to its_face_edge_ids().
Renamed its_create_neighbors_index() / its_create_neighbors_index_par() to its_face_neighbors() / its_face_neighbors_par().
New variant of its_face_edge_ids() to create edge IDs from face neighbors.
Fixed some incorrect use of _NDEBUG, it should be NDEBUG.
PrintObject::slice_support_volumes() returns newly Polygons, which are cheaper than ExPolygons.
Updated SeamPlacer and SupportMaterial to use regions defined as Polygons, not ExPolygons.
TriangleSelector::get_facets_strict() returning a patch with T-joints retriangulated.
New slice_mesh_slabs() - slicing projections of a triangle patch into top / bottom layers of slices, for MMU top / bottom segmentation.
TriangleMeshSlicer - use 64 mutexes instead of one when scattering sliced triangles into layers. This makes a big difference on modern many core desktop computers.
When applying MM segmented regions to input regions, the split regions are now re-merged with 10x higher positive offset epsilon to avoid creating gaps.
When testing for existence of paint-on supports or seam, use a more efficient has_facets() test, which does not deserialize into the expensive TriangleSelector tree structure.
GLIndexedVertexArray newly uses Eigen::AlignedBox<float, 3> for efficiency instead of our double based BoundingBoxf3.
Improved MMU painting refresh speed by optimizing generation of the vertex buffers.
Refactored MMU segmentation - projection of painted surfaces from top / bottom.
	1) Parallelized.
	2) Using the new slice_mesh_slabs() instead of projecting one triangle by the other and merging them with Clipper.
2021-06-20 15:21:12 +02:00
Vojtech Bubnik
9aa520baf3 Fix of previous commit: Mixed up ClipperLib::pftPositive and pftNonZero 2021-06-01 12:33:14 +02:00
Vojtech Bubnik
20ba7c0a1f New parameter "Slicing Mode" for supporting 3DLabPrint airplane models.
S3D's strategy for merging self intersecting models is "Even / Odd"
which PrusaSlicer now supports as an alternative to "Positive" rule.
Also added a "Close Holes" option to fill in all internal structures.
3D-Labprint Models aren't sliceable (till years) #3062 #3708
2021-06-01 11:10:12 +02:00
Vojtech Bubnik
0d081c90f0 Merge remote-tracking branch 'remotes/origin/master' into vb_print_regions 2021-05-26 14:38:34 +02:00
Vojtech Bubnik
9b9354a2aa WIP: Rework of PrintRegions, bunch of bug fixes. 2021-05-25 18:12:38 +02:00
Vojtech Bubnik
72d1faa03e WIP PrintRegion refactoring: Squashed some bugs. 2021-05-24 16:55:34 +02:00
Vojtech Bubnik
e658fe0698 WIP: PrintRegion refactoring, it finally compiles!
Config/PrintConfig refactoring to support operator< for StaticPrintConfig
derived containers.
2021-05-24 14:10:04 +02:00
Lukáš Hejl
ed9c93f85a Added missing includes (GCC 9.3) 2021-05-21 07:42:37 +02:00
Vojtech Bubnik
116e2b2112 Fixing the slice_mesh() after recent refactoring. 2021-05-19 16:09:45 +02:00
Vojtech Bubnik
e952aded78 cut_mesh(): new parameter to optionally not triangulate the caps. 2021-05-19 13:52:47 +02:00
Vojtech Bubnik
c28cd957d5 New utility function its_merge_vertices().
Implemented contour simplification inside slice_mesh_ex().
2021-05-18 17:57:55 +02:00
Vojtech Bubnik
78c0199523 TriangleMeshSlicer: Optimized out unnecessary transformations. 2021-05-18 16:12:49 +02:00
Vojtech Bubnik
70b4915f9c TriangleMeshSlicer: Got rid of admesh! 2021-05-18 15:05:30 +02:00
Vojtech Bubnik
308d6b7809 WIP: Reworked slicing
1) Slicing code moved to TriangleMeshSlicer.cpp,hpp from TriangleMesh.cpp,hpp
2) Refactored to use as little as possible of admesh.
2021-05-17 20:25:59 +02:00