The strategy for the avoid crossing perimeters algorithm has been redesigned. But external travels (travel between objects or supports) have not been solved yet. For these travels is used a direct path between two points.
Much of the code has been reworked, which leads to significant speedup compared to the previous implementation.
Also, several potential bugs have been fixed.
limited anchors, while before a full perimeter segment was always
taken if possible.
2) Adapted the line infills (grid, stars, triangles, cubic) to 1).
This also solves a long standing issue of these infills producing
anchors for each sweep direction independently, thus possibly
overlapping and overextruding, which was quite detrimental
in narrow areas.
3) Refactored cubic adaptive infill anchroing algorithm
for performance and clarity.
enumerate is unusual and would only work effectively with random access iterators
this for_each takes advantage of tbb blocked_range
replace ccr_::enumerate with flexible for_each
enumerate is unusual and would only work effectively with random access iterators
this for_each takes advantage of tbb blocked_range
The offset curve extractor is already quite usable,
though singular cases are still not covered yet
when the offset curve intersects or nearly intersects
a Voronoi vertex.
Removal of the PRINTF_ZU "%zu" Visual Studio printf compatibility macro.
Fixes of a contours self intersection test for collinear segments.
SVG exporter now exports white background, so that the GNOME Eye viewer is usable.
Custom printer with center of bed at 0,0 results in "toolpath outside print area" #3510
The G92 A0 B0 was incorrectly considered to be equal to just G92
to reset all axes.
A static symbol Slic3r::SEMVER is introduced, which holds
the running slicer's Semver object.
This is mainly done to make testing updater behaviour
_much_ easier. Additionaly to cleanup some questionable code
(Semver was being parsed multiple times / in multiple places
in the frontend.)