StatusBar class calls are commented out and replaced with notifications.
SlicicingProgress notification shows progress of slicing, ProgressIndicator notification handles other progress information, like arrange objects etc.
Steps to reproduce of a bug:
1. Add object
2. Click the Cog icon with the left mouse button
3. DoubleClick on name of object > An Editor Control appears that cannot be deleted any way
WIP to G-code export parallelization through pipelining:
Decoupled CoolingBuffer from GCode / GCodeWriter, ready to be
pipelined on a different thread.
Delete () function did not account for InfoItems that were added before VolumeItems
As a result, There was possibility when deletion of penult VolumeItem wasn't invoke deletion of the last VolumeItem
AddInfoChild() was not respect to existed SettingsItem
SettingsItem have to be on a first place always.
Steps to repro:
1. Create some object with several parts.
2. Increase instances count.
3. Select some volume in ObjectList => all related volumes for each instance are selected in 3DScene (CORRECT)
4. Select last instance in ObjectList => all volumes (except one) of selected instance are selected in 3DScene (UNCORRECT).
ALL volumes of selected instance have to be selected in 3DScene
Fix: To avoid lost of some volumes in selection
check non-selected volumes only if 3DScene-selection mode wasn't changed
or there is no single selection in ObjectList
WIP to G-code export parallelization through pipelining:
GCodeProcessor is called during the G-code export,
the G-code is no more reopened and re-read, but it is pipelined
from the G-code generator.
GCodeViewer no more parses G-code just to extract line end positions.
Removed start_mapping_gcode_window(), void stop_mapping_gcode_window(),
they are no more needed.
The old version of GCC and Clang support only integers to be passed to std::to_chars and std::from_chars. macOS older version of Clang doesn't support std::from_chars at all. So for Linux and macOS, it was replaced std::from_chars with strtod and temporarily was replace std::to_chars with snprintf.