Commit Graph

105 Commits

Author SHA1 Message Date
bubnikv
750e704b37 Merge remote-tracking branch 'remotes/origin/et_slope_shader' 2020-03-25 16:09:04 +01:00
enricoturri1966
f12b39be25 Fixed conflicts after merge with master 2020-03-25 14:41:47 +01:00
enricoturri1966
abcd01d64a ENABLE_SLOPE_RENDERING - Do not apply slope shading to modifiers and small refactoring 2020-03-16 14:17:19 +01:00
enricoturri1966
b36051af82 New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope 2020-03-13 15:09:07 +01:00
Lukas Matena
87e77e20fa Include cleanup in several files
src/slic3r/Config/Snapshot.cpp
src/slic3r/Config/Snapshot.hpp
src/slic3r/Config/Version.cpp
src/slic3r/Config/Version.hpp
src/slic3r/GUI/2DBed.cpp
src/slic3r/GUI/3DBed.cpp
src/slic3r/GUI/3DScene.cpp
src/slic3r/GUI/3DScene.hpp
src/slic3r/GUI/AboutDialog.cpp
src/slic3r/GUI/AboutDialog.hpp
src/slic3r/GUI/AppConfig.cpp
src/slic3r/GUI/BackgroundSlicingProcess.cpp
src/slic3r/GUI/BackgroundSlicingProcess.hpp
2020-03-03 15:47:02 +01:00
Enrico Turri
0b629eb905 GLCanvas3DManager moved from being a static member of _3DScene to be a normal member of GUI_App 2020-03-02 10:58:46 +01:00
bubnikv
f28d0ebc18 Implemented reload of original mesh volume in case the SLA hollowing
step is no more valid.
2020-02-03 15:17:18 +01:00
bubnikv
b12bc5c4d5 Optimization in GLCanvas3D::reload_scene():
Use sorting and binary search instead of linear search.
O(n log n) versus O(n^2)
2019-12-10 11:12:17 +01:00
bubnikv
272479826f Refactoring of the G-code preview for lower memory allocation
and for separation of concerns:

The final G-code preview no more uses ExtrusionPaths structure
to hold the G-code path data extracted by parsing the G-code.
Instead, the ExtrusionPath class has been trimmed down back to
the original size before the G-code preview was introduced,
and a new GCodePreviewData::Extrusion::Path class was created to hold
the additional path data as the extruder ID, color change ID
and fan speed.
2019-09-30 16:25:26 +02:00
bubnikv
85d9a16563 Fixed a bug, where the GL context was not being activated with _set_current()
as _set_current() tested for visibility of the window on the screen.

Improved memory management by:
1) Allocating small (around 3MB) vertex buffers to be sent to the GPU.
2) Passing the small vertex buffers to the GPU as quickly as possible.

A bit of copy / paste refactoring into common functions.
2019-08-26 11:12:48 +02:00
bubnikv
0de566e2a2 Hopefully a workaround for crashes and hang ups at closing on Windows.
Release the OpenGL contexts not by a destructor of a static class,
but explicitely (predictively).
2019-08-22 20:03:17 +02:00
Enrico Turri
58473f84ee Check for existence of gcode toolpaths that can be exported to obj file 2019-08-20 11:33:58 +02:00
Enrico Turri
730283a9e9 Export to obj file only toolpaths visible in 3D scene 2019-08-20 09:51:25 +02:00
Enrico Turri
1f6aab312b 1st installment of export of gcode toolpaths to obj file 2019-08-20 09:01:09 +02:00
YuSanka
0520da3241 Merge remote-tracking branch 'origin' into ys_printable_property 2019-08-06 10:31:17 +02:00
bubnikv
cf2f16d864 Fixed Model::convert_multipart_object() for STLs (regression from 8e2af5151dcf6f102b65981ff5aa56c2dfda5a2a).
Removed Model::s_auto_extruder_id and related, as it is a Perl interfacing legacy.
Fixed a typo in asserts introduced in the preceding commit.
2019-08-05 17:49:21 +02:00
bubnikv
731e5abd88 Fixed a regression issue where excessive memory was allocated
for the GLVolumes before sending to the GPU driver. The following commits
were partially reverted:

4269c8b23c Removed GLVolume non-VBO rendering
d15698e21e GLVolume and GLIndexedVertexArray refactored to send data to gpu at the first render call

Namely, the GLVolume buffers are "shrink to size"'d before sending their
content to the OpenGL driver, and the vertex buffers are populated
as quickly as possible from the GLVolume, so that the same buffer is not
kept twice in RAM on systems, where the RAM is shared with the graphics
card.

Also the memory allocation reporting was improved for the GLVolumes.
2019-08-05 14:30:32 +02:00
Enrico Turri
0647d3ac1e Code cleanup 2019-07-31 11:12:50 +02:00
Enrico Turri
03820a38cf Render non printable instances with a darker color 2019-07-31 11:01:50 +02:00
Lukas Matena
45db42ca3b Merge branch 'lm_drop_to_bed' 2019-07-12 13:38:18 +02:00
Enrico Turri
4ba7dfb6dd Refactoring of functions thick_lines_to_indexed_vertex_array() to reduce the amount of produced vertices while reducing visual artifacts in gcode toolpaths due to averaged normals 2019-07-08 15:30:59 +02:00
Enrico Turri
d15698e21e GLVolume and GLIndexedVertexArray refactored to send data to gpu at the first render call 2019-07-02 12:55:55 +02:00
Enrico Turri
2356fe5a13 Added member BoundingBoxf3 m_bounding_box to GLIndexedVertexArray and removed member BoundingBoxf3 bounding_box from GLVolume 2019-07-01 13:26:06 +02:00
Enrico Turri
4269c8b23c Removed GLVolume non-VBO rendering 2019-07-01 12:28:16 +02:00
Lukas Matena
3d8c3804fa Added 'drop to bed' button into object manipulation panel 2019-06-19 11:04:12 +02:00
Enrico Turri
28dd52d88b Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_perspective_camera 2019-06-19 08:17:58 +02:00
Enrico Turri
ac8de0bcaf Follow-up of 1a91add2e6 -> Improvements to tighter camera frustrum to reduce z-fighting 2019-06-14 15:37:29 +02:00
bubnikv
dbfa4e6c83 Fix of a smart pointer gymnastics from previous commit 2019-06-13 16:55:12 +02:00
bubnikv
0bb8ee149e Sharing TriangleMesh objects between the front end (UI) and back end
(background processing)
2019-06-11 17:08:47 +02:00
Enrico Turri
efd429ea46 Detection of sla supports out of printbed in Preview and when sla gizmo is active 2019-05-10 10:43:39 +02:00
bubnikv
1c6006f657 Merge remote-tracking branch 'remotes/origin/master' into vb_wold_object_manipulation 2019-05-03 12:37:43 +02:00
bubnikv
0ab96ed6b5 Changed the "non-uniform scaling is not possible" message. 2019-05-03 12:36:26 +02:00
Enrico Turri
748a4438ba Attempt to fix build on Linux 2019-04-25 13:35:24 +02:00
Enrico Turri
d2d06c9f73 Rectangle selection in 3D scene -> refactored GLVolume member varialbe for hovering 2019-04-25 10:21:24 +02:00
Enrico Turri
11490dfb06 Rectangle selection in 3D scene -> hovering detection 2019-04-25 09:46:26 +02:00
bubnikv
2cc7b00a7d WIP: World / local transformations of an object instance from the side panel. 2019-04-24 19:03:05 +02:00
Enrico Turri
3e902ecfbd Fixed conflicts after merge with master 2019-04-12 08:41:59 +02:00
Lukas Matena
678c513cb9 Merge branch 'master' into lm_sla_gizmo_clipping_plane 2019-04-10 13:43:02 +02:00
Enrico Turri
e61be7d260 Render picking pass renders volumes in the same order as the regular render pass 2019-04-10 11:20:09 +02:00
bubnikv
4904359399 Finished SLA print / material correction visualization. 2019-04-08 18:09:31 +02:00
Lukas Matena
eadf7daa37 Merge branch 'master' into lm_sla_gizmo_clipping_plane 2019-04-08 10:50:10 +02:00
Lukas Matena
9b7857aaab SLA gizmo clipping plane logic moved to fragment shader
This means the clipping now works again with both legacy and modern OpenGL
2019-04-08 10:31:16 +02:00
Enrico Turri
89a0c84c83 Fixed conflicts after merge with master 2019-04-02 15:13:26 +02:00
bubnikv
086f11df98 Handling of left hand oriented coordinate systems:
is_left_handed() method on transformations and volumes
rendering of GLVolumes in left handed coordinate systems by glFrontFace(GL_CW);
SLA slicing on left hand oriented instances by flipping the mesh for SLAPrintObject in X.
rendering of the SLA cutting plane in left handed systems
resetting the SLA clipping planes on 3D preview invalidation
2019-04-02 13:47:49 +02:00
Enrico Turri
d87b478d60 Camera refactoring
1) All camera related OpenGL calls moved into class

2) The Camera class now stores the view matrix, the projection matrix and the viewport

3) The Camera class now exposes methods to get the camera orientation vectors, the camera position, the view matrix, the projection matrix and the viewport

4) All the code operating on the camera or requiring camera data has been modified to use the new methods
2019-04-01 10:00:10 +02:00
Enrico Turri
d0046283fa Added #define glcheck() for the case HAS_GLSAFE not defined 2019-03-27 15:14:40 +01:00
Enrico Turri
d795f07e7b Added glsafe() around OpenGL calls where missing 2019-03-27 14:42:09 +01:00
bubnikv
3987296b62 Improved glsafe macro to print out file name, line number and function
name on OpenGL assert.
2019-03-27 10:26:55 +01:00
Lukas Matena
df01af975a SLA gizmo now forces objects to use their normal color (not SELECTED_COLOR) 2019-03-20 14:04:20 +01:00
Enrico Turri
96fb6dff29 Fixed GLVolume::get_volume_scaling_factor() declaration 2019-03-18 12:37:14 +01:00