Lukáš Hejl
a06e42d01f
Moved debug prints out of parallel cycles, and more debug prints were added for multi-material segmentation.
2021-06-16 06:06:34 +02:00
Lukáš Hejl
15a1b51339
Refactoring and cleanup of painting gizmos.
2021-06-16 06:06:34 +02:00
Lukáš Hejl
8a77fa38f0
Modified MMU painting gizmo behavior so that all triangles aren't painted by default by the first extruder, which was causing several problems.
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This commit also fixed the following issues:
1) After loading a 3MF with painted triangles using the MMU painting gizmo, the painted triangles might not be displayed correctly in the MMU painting gizmo.
2) The MMU segmentation was unnecessarily executed for all layers and not just for the painted layers.
3) Object's base color wasn't changed when the assigned extruder for that object was changed while the MMU paint gizmo was opened.
4) Changing the base color of an object was only possible by removing all painted triangles.
2021-06-16 06:06:34 +02:00
Lukáš Hejl
b2677f513c
Fixed a possible crash when closing the MMU painting gizmo cause by a non-virtual destructor.
2021-06-16 06:06:33 +02:00
Lukáš Hejl
7377fc34ac
Fixed cracks in MMU painting gizmo. All triangles, even not painted triangles, are now rendered inside MMU painting gizmo.
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The cracks were caused by using glPolygonOffset to resolve Z-fighting. All triangles of the object were firstly rendered entirely with a base color. And then paint triangles were drawn over these already rendered triangles.
2021-06-16 06:06:33 +02:00
Lukáš Hejl
de9ed9ee3e
Follow-up of 39fd8065a1
: Apply changes also for MMU painting gizmo, so shader->start_using() is called only once.
2021-06-16 06:06:33 +02:00
Lukáš Hejl
c751f2d638
Show info about multi-material segmentation in ObjectList.
2021-06-16 06:06:33 +02:00
Vojtech Bubnik
154e552006
TriangleSelector optimizations:
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1) When splitting a triangle, vertices are now properly shared with
the neighbor triangles, if these are already split.
Please note that the splitting may not be regular if the splitting
thershold is changed between splitting calls. Still the new code
shares the vertices accross shared edges properly.
2) Triangles resp. vertices are newly reused after deleted using
linked lists of released triangles resp. vertices.
This mechanism replaces the old mechanism of reusing already split
triangles.
2021-06-15 14:43:46 +02:00
YuSanka
0b5ea8f429
Random extruder sequence for MMU.
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Related to https://github.com/prusa3d/PrusaSlicer/issues/1866
2021-06-15 12:38:05 +02:00
enricoturri1966
a2788f3a73
GCode Viewer -> Fixed used filament for gcode files produced by other slicers
2021-06-15 09:39:33 +02:00
Vojtech Bubnik
2f8190e6d0
Workaround of boost::filesystem::copy_file() incompatibility
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on some file systems (eCrypt ...)
Should fix #4716 #6588
2021-06-14 12:19:13 +02:00
Lukáš Hejl
bfd83f925d
Fixed build on MacOS.
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Based on information in https://stackoverflow.com/a/46115028 , structured bindings in C++17 don't name variables, and because of that, it is impossible to capture these variables in lambda functions.
2021-06-13 16:22:44 +02:00
Vojtech Bubnik
e17b57d6bd
Fixing previous TriangleSelector refactoring.
2021-06-11 17:59:33 +02:00
Vojtech Bubnik
403bb926c8
Fixed regression bug after PrintRegions refactoring:
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Fixed crash if an object is outside the print bed, its modifier inside
the print bed and the modifier gets deleted.
2021-06-11 17:29:16 +02:00
Vojtech Bubnik
6bade1b24a
TriangleSelector - some memory optimization.
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Don't store traingle normal, but reference the source triangle,
which stores its normal.
2021-06-11 12:27:58 +02:00
Vojtech Bubnik
74ab3e108e
TriangleSelector refactoring for readability and a bit of performance,
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added some comments, improved encapsulation through private attributes,
removed recursive call through std::function etc.
2021-06-11 11:02:47 +02:00
YuSanka
87a996d0d5
Code refactoring to avoid a call of update_ui_from_settings() every time when switching between "3D-View" and "Preview"
2021-06-11 10:34:13 +02:00
rtyr
69b9beaec0
1.3.0-alpha1
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Added “Prusament PC Blend CF” filament profile. Increased travel acceleration for Prusa MINI. Updated start g-code for Prusa MINI. Added multiple add:north and Extrudr filament profiles. Updated Z travel speed values.
2021-06-11 09:55:32 +02:00
enricoturri1966
841f8c6715
Added missing assignment into ModelObject::assign_copy()
2021-06-10 13:32:53 +02:00
Vojtech Bubnik
4ada2ed093
TriangleSelector::get_facets() refactoring to share vertices.
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TriangleSelector::valid refactored to m_valid and valid()
and bool members moved next to each other to shrink data structure
size due to memory alignment.
2021-06-10 12:43:31 +02:00
Vojtech Bubnik
95f4690e25
Support / seam / MMU painting serialization / deserialization:
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Changed the serialization structure
std::map<int, std::vector<bool>>
to a significantly more compact
std::pair<std::vector<std::pair<int, int>>, std::vector<bool>>
Such change shall significantly improve efficiency of Undo / Redo stack.
2021-06-10 09:26:30 +02:00
YuSanka
b59ff2c294
Fixed a bug in update of the ObjectList when switching between 3d-View and Preview
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Steps to repro:
1. start PrusaSlicer
2. add a box
-> watch the object list: only one item is shown in the list
3. switch to preview
-> the item in the object list gets a child
2021-06-09 17:21:39 +02:00
enricoturri1966
5631b2cb7c
Follow-up of 2d9953069a
2021-06-08 15:10:01 +02:00
tamasmeszaros
cd19756a1d
Merge branch 'tm_its_refactor_3'
2021-06-08 12:22:28 +02:00
tamasmeszaros
b5771a5787
try to fix build on windows
2021-06-08 11:53:38 +02:00
enricoturri1966
5bbc68df7b
Do not close application when user select 'Cancel' in the save dirty project dialog
2021-06-08 11:51:41 +02:00
tamasmeszaros
904387520e
Fix the build
2021-06-08 11:02:29 +02:00
tamasmeszaros
0ca17b0798
Make new split always default if feasible
2021-06-08 10:34:32 +02:00
tamasmeszaros
97529ff6b7
Add parallel version of neighbors index creation, make it default
2021-06-08 10:34:32 +02:00
tamasmeszaros
b4d540ec4c
Improve its_split for large number of parts
2021-06-08 10:34:32 +02:00
tamasmeszaros
c4507842a0
Add new (winner) neighbor index based on measurements
2021-06-08 10:34:32 +02:00
tamasmeszaros
b14b000c73
Add triangle mesh split to perf comparison
2021-06-08 10:34:32 +02:00
tamasmeszaros
c8be2cdceb
Added measuring sandbox for neighbors index creation
2021-06-08 10:34:32 +02:00
tamasmeszaros
c542e6e14b
Corrected mesh split implementation
2021-06-08 10:28:23 +02:00
tamasmeszaros
8fdb0fddc0
Get rid of Contour3D
2021-06-08 10:28:23 +02:00
tamasmeszaros
e6f97358bc
Refactored hollowing backend to use indexed_triangle_mesh
2021-06-08 10:28:23 +02:00
tamasmeszaros
f12187b53d
wip on hollowing refactor
2021-06-08 10:27:35 +02:00
tamasmeszaros
1009f78862
SLA backend refactored, except Hollowing
2021-06-08 10:27:35 +02:00
enricoturri1966
1c35dfe591
Tech ENABLE_ALLOW_NEGATIVE_Z -> Added threshold to detect if an object is sinking
2021-06-08 10:07:47 +02:00
Lukas Matena
1f29a2593b
Fixed two more locales-related issues
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One warning was also fixed
2021-06-07 12:31:41 +02:00
enricoturri1966
8e75919948
#6587 - Fixed temporary .gcode file locked by gcode window visualizator while exporting to gcode
2021-06-07 11:54:16 +02:00
rtyr
ee6782c603
Artillery 0.0.3 Fixed Genius bed size.
2021-06-06 00:24:00 +02:00
Lukas Matena
d2874f2e34
Fixed a memory leak during locales switching on macOS and
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removed frequent locales switching during gcode processing
2021-06-05 07:09:23 +02:00
enricoturri1966
d8ac2ceaf6
Remove const_cast<> introduced with 0e3090fb28
2021-06-04 16:53:05 +02:00
rtyr
abb9b4b034
Merge pull request #6592 from trilab3d/master-aqi
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Added files for new TRILAB AzteQ printers
2021-06-04 12:12:40 +02:00
enricoturri1966
90edccf772
Remove const_cast<> introduced with 4da8de5f49
2021-06-04 10:23:31 +02:00
Matej Supik
5b66477b12
Added thumbnail for new AzteQ Industrial printer, added AzteQ, AzteQ Plus print pad model. Updated print pad model for DeltiQ printers
2021-06-04 09:49:57 +02:00
Lukas Matena
39fd8065a1
Fixed clipping plane when used with painter gizmos (follow-up of 94877a0
)
2021-06-04 09:34:55 +02:00
Vojtech Bubnik
8d325008d1
Small MMU segmentation optimization
2021-06-04 08:46:02 +02:00
Lukáš Hejl
cc913d52ef
Added name for items in undo/redo stack inside multi-material gizmo.
2021-06-03 18:11:48 +02:00