Alessandro Ranellucci
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cf4119e169
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Populate ExtrusionPath::height correctly in case of bridge
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2015-01-18 01:07:22 +01:00 |
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Alessandro Ranellucci
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aa69ae11a8
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Prune very short thin walls
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2015-01-15 22:37:55 +01:00 |
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Alessandro Ranellucci
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24e8307e68
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Faster algorithm for sorting perimeter loops
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2015-01-15 17:42:39 +01:00 |
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Alessandro Ranellucci
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bf02062a67
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Bugfix: random but frequent crashes after recent perimeter code refactoring
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2015-01-14 22:55:11 +01:00 |
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Alessandro Ranellucci
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406d045ced
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The inwards move after an external loop was still randomly generated outwards in some cases. Perimeters are now generated with a distinct iterator for each slice. Nested islands are also correctly supported too. Various regression tests included. #2253
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2015-01-08 15:22:13 +01:00 |
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Alessandro Ranellucci
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b085710a4b
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Further refactoring to PerimeterGenerator: remove the $traverse closure
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2015-01-07 16:16:00 +01:00 |
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Alessandro Ranellucci
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82ec03fc23
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Refactored perimeter generation code into a new separate class for easier unit testing
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2015-01-07 16:04:53 +01:00 |
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