tamasmeszaros
e6bdec4aa5
Remove wrapper around std::mt19937
2020-01-15 17:44:15 +01:00
tamasmeszaros
402ae12db2
Fix algorithm switching
2020-01-15 12:54:30 +01:00
tamasmeszaros
3ab246df6b
Remove completely redundant code
2020-01-15 12:45:01 +01:00
tamasmeszaros
a36c7c76cc
Fix scene not being centered
2020-01-15 10:39:07 +01:00
tamasmeszaros
929e467df9
Merge branch 'tm_hollowing' into lm_tm_hollowing
2020-01-14 10:50:15 +01:00
tamasmeszaros
e6244f7bdb
Eliminate use of uninitialized variable.
2020-01-14 10:48:22 +01:00
tamasmeszaros
ce49f0a294
Test sla support point generation determinism with seed parameter
2020-01-14 10:48:22 +01:00
tamasmeszaros
8af6890cab
Remove test restriction for on-model supports pierce test
2020-01-14 10:48:22 +01:00
tamasmeszaros
256249fdaf
Make sla support pierce tests repeatable
2020-01-14 10:48:22 +01:00
tamasmeszaros
6205524d75
Make support point generator deterministic.
2020-01-14 10:48:22 +01:00
tamasmeszaros
90fbbf401f
Refactor model facing support generation.
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Fix for touching junction when adding aux pillars.
Fix issue with overly long support bridges.
2020-01-14 10:48:22 +01:00
tamasmeszaros
45220e26c0
Fix zero elevation support maneuvers and comment to clarify the alg.
2020-01-14 10:48:22 +01:00
Lukas Matena
d0d73e6109
Hollowing config values contain min/max values, these are respected when setting through the gizmo
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Rendering and hole transformation fixes (still WIP, though)
2020-01-14 10:33:10 +01:00
tamasmeszaros
7ac0e0a8c9
more raycaster tests, without repeating the hollowing every time
2020-01-09 16:57:11 +01:00
Lukas Matena
f22961edae
Fixed a raycaster problem with handling duplicate hits from igl
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The duplicate hits confused winding number calculations in the raycaster, which in turn returned incorrect hit.
2020-01-09 14:09:26 +01:00
Lukas Matena
e9d340c87f
Fixed transformations of the hollowed GLVolume
2020-01-09 14:09:26 +01:00
tamasmeszaros
91ce19661b
Merge branch 'tm_opencsg' into lm_tm_hollowing
2020-01-09 11:23:21 +01:00
tamasmeszaros
e159344ce5
further fixes for X window crashes.
2020-01-09 11:22:24 +01:00
Lukas Matena
ff065aa9ba
Switched order of hollowing and support points gizmos
2020-01-09 10:01:21 +01:00
tamasmeszaros
578fcbc37c
Performance improvements in raycaster
2020-01-08 17:12:06 +01:00
tamasmeszaros
bb62f36df3
Add tests for EigenMesh3D raycaster with hole support.
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Tests fail! Supports are intersecting the object when holes are added.
2020-01-08 17:11:22 +01:00
tamasmeszaros
a3a99d7a07
Do not translate the normal of drainhole points.
2020-01-08 10:49:54 +01:00
tamasmeszaros
f874b61881
Transform the position AND the normals of drainhole points
2020-01-08 10:10:24 +01:00
tamasmeszaros
7d55df052f
repaint causes crash on linux
2020-01-08 09:39:48 +01:00
tamasmeszaros
6b482be74e
Merge branch 'tm_opencsg' into lm_tm_hollowing
2020-01-08 08:58:21 +01:00
Lukas Matena
6a870ef8bb
Fixed incorrect z-shift when showing hollowed object
2020-01-06 16:02:55 +01:00
Lukas Matena
0551411c48
Merge branch 'master' into lm_tm_hollowing
2020-01-06 12:41:29 +01:00
Enrico Turri
8fd753ab27
Follow-up of c790e2ff7c
-> Fixed include
2020-01-06 12:31:35 +01:00
Enrico Turri
cc7b0297a0
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2020-01-06 12:11:07 +01:00
Enrico Turri
c790e2ff7c
Added unit test for checking geometry after save+load to 3mf cycle
2020-01-06 12:10:57 +01:00
Lukas Matena
68d0f5b4ef
Corrected description of --loglevel parameter on command line output
2020-01-06 12:07:23 +01:00
bubnikv
5078604182
Trying to fix Linux compilation
2020-01-06 11:59:24 +01:00
bubnikv
704e10c55a
Replaced unix basename() with boost::filesystem::basename(),
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as various unices define basename() differently.
2020-01-06 11:32:17 +01:00
bubnikv
791f487c76
Clean-up of the "Upload to" code (AstroBox, Duet, FlashAir, OctoPrint)
2020-01-06 10:59:57 +01:00
Lukas Matena
b08a315a46
Fix of #3359 : Ender icon case was not matching profile name
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Also added an icon to show when the correct one is not found
2020-01-06 10:39:33 +01:00
Spencer Owen
e7b835dc52
Add Astrobox to Print Host options
2020-01-06 03:37:35 -05:00
bubnikv
afbc4a4cf2
Fixing perl bindings after refactoring
2020-01-06 09:36:03 +01:00
bubnikv
5294c85dfc
Some minor polishing of Color print back end.
2020-01-06 09:32:13 +01:00
bubnikv
9406b50447
Const correctness improvements:
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removed some unnecessary const_casts that remove const.
2020-01-03 16:33:04 +01:00
YuSanka
30f7a2b8e5
Fix of #3382
2020-01-03 16:09:16 +01:00
Enrico Turri
80ef0e0334
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2020-01-03 14:43:02 +01:00
Enrico Turri
83cbe1dd33
3DConnexion devices' Y axis used for zoom in/zoom out
2020-01-03 14:42:52 +01:00
bubnikv
3d17543d40
Fix of "Don't use bridging perimeters on top of elephant-foot compensation #3011 "
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If the Elephant foot compensation is applied to the 1st object's layer,
the uncompensated 1st object's slice is newly used for calculation
of bridges, overhans, skirt, brim, raft and supports.
Layer::slices were renamed to Layer::lslices to simplify reading
of the code, to differentiate from LayerRegion::slices.
2020-01-03 14:07:31 +01:00
Enrico Turri
a4ad0a0925
Fixed unresponsive 3Dconnexion device when switching to preview
2020-01-03 11:41:29 +01:00
Enrico Turri
3fb9fd4e30
#3389 - Added logging of detected 3Dconnexion device
2020-01-03 10:01:27 +01:00
bubnikv
c74ba012e2
Merge branch 'master' of https://github.com/Prusa3d/PrusaSlicer
2020-01-02 16:40:46 +01:00
bubnikv
0d9022c5f6
Implemented "renamed_from" attribute of a system profile,
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so that references from user profiles and .3mfs / .amfs
to system profiles are not being lost.
If a system profile has no "renamed_from" profile name assigned,
and the system profile name contains "@", then a profile name
with the "@" is implicitely assumed to be the name, from which this
profile has been renamed.
2020-01-02 16:40:32 +01:00
YuSanka
9f529e86cc
Fixed filaments/materials preset list updating from ConfigWizard
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if list of printers was changed but filaments/sal_materials page wasn't activated
2020-01-02 12:18:30 +01:00
Italo Soares
095b50cc04
Added a step by step guide
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I have added a step by step guide at the end of the original, i had tons of issued for lack of knowledge on how to work with visual studio, this guide has been provided by @douggorgen and helped me to make it work.
2020-01-02 06:03:44 -05:00
Enrico Turri
51ca7cbdfe
#3385 - Increased max sensitivity for 3Dconnexion devices
2020-01-02 11:56:48 +01:00